Xanikk999 said:Can someone please help me with my problem?
Can you tell me what set of map options you are generating (the whole list would be helpful, as I can then run the same options and see what happens)?
Also, are you using any mods?
Xanikk999 said:Can someone please help me with my problem?
Xanikk999 said:Can someone please help me with my problem?
GiantGuineaPig said:i use smartmap random options for everything, and with myself and 1 other person we always get OOS after loading... anyone know about this?
Gaurav said:If you are not the Administrator of the computer, you get a Python error while loading the map. I did not write down all the whole traceback (or save my python log) before trying to fix it, but it was line 3414 saying "Permission Denied".
I fixed it for myself by replacing every 'smartmap84.cfg' with "C:\\Documents and Settings\\Owner\\My Documents\\My Games\\Sid Meier's Civilization 4\\PublicMaps\\smartmap84.cfg". Replace "Owner" with your user name.
You can probably use Dr. Elmer Jiggle's CvPath.py (part of many mods here) to fix it in a way that works for everyone.
Karl Townsend said:ive noticed a few flaws in your script when i try a islands game with all grass terrain the islands dont spawn close togher so i have to wait till the renissence era to start a war
why is this
M@ni@c said:Great map script!
Btw I'm wondering what are the corresponding percentages for small/normal/big ocean and few/normal/many hills & peaks?
surt said:Thanks, I'm surprised no one else has pointed that out.
I've been noticing this lately as well. I can't remember exactly which settings I was using... perhaps: arid, 75% ocean, some random continents, Smartmap Strict Features, Clump both resources, High forest/Low jungle, High rivers/Low lakes, somewhat round/some fragments... sheesh, too many settings ;-)Xanikk999 said:For some reason whenever i use smart map and under the terrain option choose "smartmap" i dont get any flood plains at all.
It says it makes flood plains more realistic in the read me for smart map with that option. But i looked on world builder and i didnt see ANY flood plains with that option.
I think this is a bug or something or maybe its negated by another option?
Rabbit_Alex said:I've been using you script for a long time now surt, and it works great but I have a few questions and comments for you today.
Just so you know, I usually use "somewhat round - some fragments" for my land style with 4-12 continents, high seas and (number 3) frequent coastal crossings seperation override (so that foreign contacts using Galleys are possible before the discovery of Optics).
I am wondering, would something the size of say, Britain or Australia be considered islands or continents by your script? What are you thoughts on settings to use so that I can get more medium or large islands along with the normal continents?
Also, could you increase the fish/crab/clam percentages? I like to use coastal starts but oftentimes there aren't any of them to use at my starting location (if any). I think that 2 of them would be a good minimum.
Finally, could you add an option to increase the bonuses ALOT, where you could get resources just about anywhere? Sure it isn't realistic, but it would be alot of fun. I imagine it would be pretty easy to add. You could call the option "Smartmap Crazy" (or something).
Thanks and I'm looking forward to your response!