Get it from the topic main post.
# 8.3
# Tweak tundra, snow, desert picking process to make more likely on small maps.
# Add new separation override to allow absolute control of continent separation.
# More rivers sourced from hills if there are few peaks.
# Added options for central, edge, and corner sea to the ocean selections to
# generate that style of map. Particularly, if you enjoy the 'central sea'
# map style, you can now generate that with SmartMap.
# Tweak resource rates to make whales not quite so common, and to address other
# resource rate comments reported.
# Place resources in placement order to try to prevent good map positions from
# being taken by resources placed in wrong order.
# Added SmartMap New World placement option. This will prefer to place civs
# only on continents in the eastern hemisphere. This option will default
# to ordinary smartmap placement if there are not at least 2 continents, or if there
# is not a continent at least 90% of which is located in the western hemisphere.
# 8.3
# Tweak tundra, snow, desert picking process to make more likely on small maps.
# Add new separation override to allow absolute control of continent separation.
# More rivers sourced from hills if there are few peaks.
# Added options for central, edge, and corner sea to the ocean selections to
# generate that style of map. Particularly, if you enjoy the 'central sea'
# map style, you can now generate that with SmartMap.
# Tweak resource rates to make whales not quite so common, and to address other
# resource rate comments reported.
# Place resources in placement order to try to prevent good map positions from
# being taken by resources placed in wrong order.
# Added SmartMap New World placement option. This will prefer to place civs
# only on continents in the eastern hemisphere. This option will default
# to ordinary smartmap placement if there are not at least 2 continents, or if there
# is not a continent at least 90% of which is located in the western hemisphere.
. Add a "variable world size" option that randomly picks either the requested size, one size smaller, or one size larger. You could have different options like 1 1 1 (to give a 1/3 chance of each), 1 2 1, etc., or even something like 1 2 3 2 1 (to allow size to change by 2 levels, making original choice most likely). I wonder if it might be possible to put the weights in an .ini file or something to increase the number of possibilities.
, i set everything to random and got the most insane looking map ive ever seen, it was absolutly brilliant.