gstommylee
Warlord
- Joined
- Nov 6, 2005
- Messages
- 104
Well hopefully you guys can get around that. It would be nice to see a large enough map for all civs battle royal
Question if i make a copy of that file and put it on the mods folder and make the change, would the game recognize that file or does it require something more than just that.
Short answer is that in Civ 5 memory allocation was done through firaxis macros which gave pools to various modules, so to allocate memory in the dll you didn't malloc or free you used FNEW (or something) and the exe actually gave you the memory. So if that is the case and the DLL is allocating only so much memory for tiles changing the DLL source would fix it but without the PDB for the dll the crash would still appear to be in the Civ 6 exe.
Copy of which file? I think anything needs to be packaged with a modinfo to be recognized. At the point where I had to set it up as a mod it was easier to just use the one CrancK shared.
seems that we are not limited to 22 major civs, I've launched a giant map script with 28.
looks like my outdated GPU makes it difficult load larger size maps sometimes. I been watching the memory usage and sometimes it just hangs.
That's weird. Memory usage was pretty trivial for me even on 230x116. Do you have the graphics sliders all the way down?
I hope someone figures out what the deal with barbarians is. I hate to turn them off but the turn speeds are dramatically faster without them.
It occurred to me by making the map bigger your likely to run into a problem where it takes 40 turns or more just to reach the other land mass with random generated maps.
Sure, but what's the issue here?
Just quickly looking at map sizes...
________Civ V_______Civ Vl
Dual 40 X 24 ____44 X 26
Tiny 55 X 36 ____60 X 36
Small 66 X 42____ 74 X 46
Standard 80 X 52 ____ 84 X 54
Large 104 X 64 _____96 X 60
Huge 128 X 80 _____106 X 66
I was really hoping the map sizes would be larger... my scenario map in Civ V is Huge and I don't think I can compress it much more.
Civ V worldbuilder was not too friendly to atypical map sizes... I hope this one is better. Seems similar to Civ lV in that it is ingame. Hopefully I can add an additional map size that is not too resource intensive.