Yesterday me and my friends tried a multiplayer game with 3 human players and 15 enemies and for hours we did nothing, but restarting the game because 2 players had a starting position you could play and one player had an unplayable position especially because of the vast amounts of forests, which you can't get rid of in the early game, or sea and sea ressources, which the map generator counts to the number of food ressources you get, though they are quite useless unless you start with exploration or searfaring. The best positions are those with one or two food ressource and else around you only forest. How should you ever get commerce in these areas? And if you have to wander around about 4-5 turns to be able to find a city which is quite playable it begins to become a real disadvantage. I guess the map types are adepted to the tech costs of vanilla civ where you can easily remove forests and many forests near you are more an advantage than a disadvantage. But in FFH you are glad about every free tile on a river, where you can build some cottage. If you play with two players after about 2-3 games usually all players have positions you can accept, but with four players it seems nearly impossible. For 4 hours we did nothing but restarting. So my question is, if someone has an idea what I could do or could recommend me a map type with less forests.