Soon
It's been a bit busy here at work and with the overtime I haven't had much time to mess with the script.
If you use limited flavor it can cluster the civs closer together since the way they value starting plots changes and most of them end up with similar preferences. Your best best for craming them all on the map is to use full flavor, smart climate with minimal effects and manually adjust the climate to reduce desert, tundra and jungles. Medium or high cohesion with low sea level on a large map should give you enough room, be careful with medium cohesion though as that can create extra islands reducing the land on the main continent and forcing the civs to start closer.
I would have released the next version already but it's taking some time to get the player sorting exactly like I want it to. I post a test version, maybe this weekend, so anybody who wants to can help me test it.
It's been a bit busy here at work and with the overtime I haven't had much time to mess with the script.
If you use limited flavor it can cluster the civs closer together since the way they value starting plots changes and most of them end up with similar preferences. Your best best for craming them all on the map is to use full flavor, smart climate with minimal effects and manually adjust the climate to reduce desert, tundra and jungles. Medium or high cohesion with low sea level on a large map should give you enough room, be careful with medium cohesion though as that can create extra islands reducing the land on the main continent and forcing the civs to start closer.
I would have released the next version already but it's taking some time to get the player sorting exactly like I want it to. I post a test version, maybe this weekend, so anybody who wants to can help me test it.