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Mapscripts

Discussion in 'Maps & Scenarios' started by strategyonly, Oct 13, 2013.

  1. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
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    20,552
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    MN
    I am currently working on a few mapscript for C2C, and i need (stuff*) info/help/ideas/suggestions to make them work in C2C better;

    Here is an example of one i need this "*stuff" on:

    #these are the resources you find only in water tiles resourcesWater = ('BONUS_CLAM', 'BONUS_FISH', 'BONUS_WHALE', 'BONUS_CRAB')

    #these resources should be given more often than others resourcesCommon = ('BONUS_CORN', 'BONUS_COW', 'BONUS_DEER', 'BONUS_PIG', 'BONUS_RICE', 'BONUS_SHEEP', 'BONUS_WHEAT')

    #these resources are important early on, and will place extras unless using one of the 'stricter' options resourcesImportantEarly = ('BONUS_STONE', 'BONUS_MARBLE', 'BONUS_COPPER', 'BONUS_IRON', 'BONUS_HORSE')

    #these are the strategic resources restricted by the 'restricted' settings
    resourcesStrategic =
    ('BONUS_IRON', 'BONUS_OIL', 'BONUS_URANIUM')

    I need a better list to help me make them better, again this is just one of them i am working on, so if possible pls write down what you'll think needs to be where . . . SO
     

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