morchuflex
Emperor
Hello.
I need advice on what to do when you switch from military expansion to building.
Example: I'm playing C3C 1.22 on emperor level, standard pangea map. My civ is Rome.
I've just finished a military expansion phase, and conquered the Incas. I destroyed all their cities except two and recolonized their territory. Now, I want ot turn to a peaceful building game: I'm on par with the two largest surviving empires, except in tech of course (they are 7 techs ahead). So, I think I can do it. My gov is republic.
I'll keep tech at 0% for at least 50 turns, until all my cities have the most essential buildings: MP, CH and AQ.
The question is: in what order should I build (or rush) them?
- In theory, MP seems best: I need money to rush more MPs and buildings, so why not start whith that building which increases tax revenue?
- However, in a typical 6 pop city, a CH will often be more useful: the MP will hardly give more than 6 gpt, even in a core city, while the CH may "save" 2 spt in a mid-distance city, and as we know, 1spt = 4 gpt.
- And what about an Aqueduct? it will allow more tax-paying citizens. Plus, the moment the city hits 7, that's 4 gpt back to the coffers, thanks to increased military support.
Overall, I think I'll start with the CH in mid-distance, moderately corrupt cities, and the AQ in core, high-food cities.
What do you think?
I need advice on what to do when you switch from military expansion to building.
Example: I'm playing C3C 1.22 on emperor level, standard pangea map. My civ is Rome.
I've just finished a military expansion phase, and conquered the Incas. I destroyed all their cities except two and recolonized their territory. Now, I want ot turn to a peaceful building game: I'm on par with the two largest surviving empires, except in tech of course (they are 7 techs ahead). So, I think I can do it. My gov is republic.
I'll keep tech at 0% for at least 50 turns, until all my cities have the most essential buildings: MP, CH and AQ.
The question is: in what order should I build (or rush) them?
- In theory, MP seems best: I need money to rush more MPs and buildings, so why not start whith that building which increases tax revenue?
- However, in a typical 6 pop city, a CH will often be more useful: the MP will hardly give more than 6 gpt, even in a core city, while the CH may "save" 2 spt in a mid-distance city, and as we know, 1spt = 4 gpt.
- And what about an Aqueduct? it will allow more tax-paying citizens. Plus, the moment the city hits 7, that's 4 gpt back to the coffers, thanks to increased military support.
Overall, I think I'll start with the CH in mid-distance, moderately corrupt cities, and the AQ in core, high-food cities.
What do you think?