As a magic lover, units with the marksman trait are my bete noir. That's fair enough - I usually find waging war against the AI with strong magic to be pretty easy, so I can understand them having a shot at countering.
What has made things really annoying in my last few games is the fact that these units (or at least, Clan Assassins, who are the only ones I've come across recently) seem to be broken in a way that makes them significantly more dangerous.
In a stack of, say, A Champion, An Archmage, A Wizard, an Adept and a Skeleton all with no promotions, I would assume that the Assassin should attack the unit with the least strength - so either the Adept or the Skeleton. Instead, every time they target my strongest mage units first, so would kill the Archmage (strength 5), then the Wizard (strength 4), then the Adept (strength 3). Is this a bug, a misunderstanding on my part, or some 'special feature' which isn't yet listed in the literature?
What has made things really annoying in my last few games is the fact that these units (or at least, Clan Assassins, who are the only ones I've come across recently) seem to be broken in a way that makes them significantly more dangerous.
In a stack of, say, A Champion, An Archmage, A Wizard, an Adept and a Skeleton all with no promotions, I would assume that the Assassin should attack the unit with the least strength - so either the Adept or the Skeleton. Instead, every time they target my strongest mage units first, so would kill the Archmage (strength 5), then the Wizard (strength 4), then the Adept (strength 3). Is this a bug, a misunderstanding on my part, or some 'special feature' which isn't yet listed in the literature?