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Massive Crossover IOT

Joined
Jun 30, 2013
Messages
613
Location
Argentina
Have you ever wanted to play as your favorite obscure TV series, but were afraid that you would be considered insane in any other game? Have you always wanted to see the New Republic make an alliance with Tamriel to beat back the armies of the Zerg and Voldemort combined? Very well, welcome to Massive Multiplayer Crossover IOT, where you can play as any nation from any work of fiction imaginable!

Economical

Regarding all mechanics in this IOT: For the sake of balance and fun, all universes are on the same footing and have to abide by all mechanisms as they are, no exceptions (unless it involves roleplaying, more on that on its own section). This is to give a fighting chance to someone who's joining from a more "backwards" work against someone else who is millenia more advanced.

Every province you own generates 2 gold per turn, and you can invest into your economy, 2 gold increasing your income by 1%. For every 50% you have invested in, you will also gain an extra free army to use (you can have a free navy instead if you want though). Beware that, for every two provinces you lose in a war, unless they have been occupied previously during the same war, your development will drop by 1%.

Military

You start the game with 5 free armies and one free fleet. These free armies (and the ones you may receive depending on your economic development), even if they have lost, will respawn next turn. Free armies have 25% less strength than normal armies though. To train an army, you have to spend 10 gold, same goes with navies. Each army/navy costs 5 gold per turn to maintain, excepting the free armies, which have no upkeep. Armies are unusable the turn they are built and don't account as expenses until the next turn.

You can use one army to claim one province. This action does not sacrifice that army. For now, you may only claim overseas provinces which are close to you (for example: Someone starting in New Guinea can claim the surrounding islands and northern Australia and someone starting in California can still claim Hawaii, but they may not claim Korea). There are no extra armies you need to claim overseas provinces though. During wartime, your claiming capabilities are reduced depending on how many soldiers you send to battle (for example: if you have 10 armies and send 4 to battle, you will only be able to claim 8 territories instead of 10. If you send 5, the number is rounded down to 7).

You can invest 2 gold to improve the military tech, giving your units 1% more strength each upgrade. Free units only receive half of the tech updates, meaning that you need to spend 4 gold to increase free unit strength by 1%.

War is waged by placing a certain number of units to battle (if you don't specify the number, all troops available will be used). Battles take place in the orders lock, and the results are announced next turn. The battle will be decided by the Standarized Combat System mark 1 (to make it brief, a RNG roll decides the battle, while two other rolls decide the loses that both sides take). In battles, the free armies will lose units only once the paid armies are lost. Once you win a battle, you can order your armies to occupy enemy provinces the same way you claim unclaimed provinces, but the borders do have to make sense. Occupied territories give half their income to the occupying force. If you annex these provinces after a war, your development will decrease depending on how many you annexed and your size.

Regarding naval invasions: You can only pull off naval invasions once you have defeated the defenders navy, and you still have to fight a land battle. Each navy can carry 2 armies, unless you're claiming unclaimed territory, in which case no extra navies are needed for more claims.

Roleplaying

Because let's face it, who doesn't want their favourite worlds to mingle with eachother? Roleplaying might give you small bonuses, but they're up to my discretion.

Joining

You may join as (almost) anything so long as it's backed by a work of fiction. You may join as a nation from another IOT, and you can also join as something that isn't technically a nation from where it comes from, like a Kingdom of Minecraftia. You may, however, not join as something that’s OP, like the Q Continuum from Star Trek, anything that's wholly absurd, like the YouTube Empire, or as anything purely coming from RL (by the way, in this world humanity has gone extinct a hundred years ago).

To join, you claim ten provinces in the map (one-pixel provinces don't count), and in addition, you have to give me a link to any page that contains basic information about what you’re going to play as (for example, if you’re joining as Lordaeron from Warcraft, you can give me a link to the Wiki). This link should also set the tone of what you're playing as. Is it an economic power whose factions are varying shades of grey? Is it an utopia that defeats the villains of the week by sheer power of friendship? Is it a group of barbarians that just want to loot? Or is it anything else? You may deviate a bit from your tone just to adapt to the new world and your neighbours, but nothing too drastic (for example: Oceania from Nineteen Eighty Four reforming into a democracy at turn 1 is not allowed, but if you're losing a war in the middle of the game and it becomes a matter of life-or-death, and you can justify it, then it's fine).

In addition, if you join after the game has began, you can have 2 extra provinces per turn that has passed and 4% to spend either in economic development or military technology.

The big provinces (most of Canada, Australia and Siberia) cost 2 provinces each, which means that you'll need 2 armies to occupy these provinces and they will be worth the value of 2 provinces for matters of taxation.

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Apps lock Monday 23, 8:00 PM UTC.
 
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Chaldea Security Organisation
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Name: Chaldea Security Organisation
Shorthand: Chaldea
Leaders: Masters Ritsuka "Gudao" Fujimaru and Ritsuka "Gudako" Fujimaru
Capital: The Chaldea Base, transported on top of the ruins of Ushuaia.
Military: Chaleda uses Servants as the basis of its military. Servants are the spirits of Heroes and Gods of old under the control the Masters. They are incredibly powerful, for the purposes of in game I'm going to fluff it that each army consists of one or two servants (this is only for RP purposes, not asking for more armies or something stupid like that). Navies are constructed and led by the Servants who enjoy the sea.

History:
After defeating the architects of the Destruction of Humanity and the Singularities, the Chaldea Security Organisation was somehow thrown into this strange new world. Using SHIVA, it appears that the human civilisation of this world has become non-existent. However, there are no singularities that have appeared so the masters are unable to rayshift to prevent this catastrophe. Some have even theorised that they are stuck inside of a singularity!

In any case, Chaldea will try and achieve its goal of ensuring the continuation of humankind. Using an epic ritual created by their Caster-class servants, they have transported the Chaldea Base from Antarctica to the ruins of the nearest city, Ushuaia. They plan to find survivors of this calamity and help them build a new civilisation so human kind can survive into the future. While the areas they have found are sparely populated, Chaldea has begun to pick up communications from the rest of the world. Has civilisation endured more than they thought? Or has something else taken its place?
 
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Knowing that you are subbing for MMCIOT...

it fills you with determination.


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Kingdom of Syldavia
Capital Klow (previously Zileheroum)
Official languages Syldavian, German
Government Monarchy - led by King Muskar XII
National Anthem Syldavians unite! Praise our King's might: The Sceptre his right!


Also, we were the first to the moon.


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Information on Syldavia
 
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United States of SimNation

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Capital: SimCity
Official language: Simlish
Government: Federal presidential republic
Currency: Simoleon (§)
Population: 82,670,927
National anthem: The Neighborhood
National animal: Llama

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More information on SimNation.

Edit: Updated claims map with 10 provinces as per the new joining rules. In completely unrelated news, this appears to be my 1234th post.
 
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Kingdom of Naggaroth
Kingdoms of the Druchii
Naggaroth


Capital and Largest City: Naggarond (Roughly equivalent to Akimiski Island)
Government: Absolute Monarchy
Leader: Witch King Malekith
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More Information
Claims:
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Updated my claims.
 
2130: A New World

It's the year 2130. Or it would have been, if humanity had not gone extinct a hundred years ago.

But now, for reasons unknown to physics, new countries suddenly have appeared in the world. What's more strange is that these nations hail from very different worlds, some perhaps, with even very different laws of physics. And now that the laws of physics have been broken, there is no way to tell whether they will be broken once again, meaning more worlds coming in contact with eachother. But now, the worlds that have arrived have one duty now, which is to expand into this new world to assure their continued survival. Will this signify a new age of prosperity for the planet? Or will it be shaken by global war once again? Only time can tell.

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NPCs:

Pale red: Kuletdoren (Dwarf Fortress)
Brown: Karen Sat just kidding, 2b2t (Minecraft anarchy server)http://www.newsweek.com/2016/09/23/minecraft-anarchy-server-2b2t-will-kill-you-498946.html
Green: Mittleafrika (Kaiserreich: Legacy of the Wieltkrieg)http://kaiserreich.wikia.com/wiki/Deutsch-Mittelafrika
Orange: Durotar (Warcraft (pre-Cataclysm))

Stats:

Spoiler :
Nations | Free units | Paid units | Provinces | Money | Economic Development | Military Technology | Income | Expenses
Pokemon League|5|0|5|20|0%|0%|20|0
Chaldea Security Organization|5|0|10|20|0%|0%|20|0
Koopa Kingdom|5|0|10|20|0%|0%|20|0
Hundred Acre Woods|5|0|10|20|0%|0%|20|0
Kingdom of Slydavia|5|0|5|20|0%|0%|20|0
SimNation|5|0|10|20|0%|0%|20|0
Kingdom of Naggaroth|5|0|4 (large)|20|0%|0%|20|0
Boatmurdered|5|0|10|20|0%|0%|20|0
2b2t|5|0|10|20|0%|0%|20|0
Mittleafrika|5|0|10|20|0%|0%|20|0
Durotar|5|0|10|20|0%|0%|20|0


Notes:

  • Everyone who didn't update their provinces gets 5 free provinces this turn (and the income they would have received for these extra provinces). I will allow KaiserElectric this one turn to complete his app.
Orders lock Sunday 0:00 A.M UTC
 
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So if I join now, do I start with 10 provs and the same stats as everyone else or what?
 
You start with 2 extra provinces and 4% to spend either in economic development or military technology per turn that passed. So now you can join with 12 provinces and the corresponding investment/military tech rise.
 
hey Gryphon, I assumed the two islands I claimed off the coast of Ontario and Quebec would count as my last 2 provinces. would you like/care if I claimed 2 more provinces to make up for that?
 
My bad. Yes, you can claim 2 more provinces and earn 20 gold proper this turn.

By the way, I'm going to nerf free units a bit and lax the joining rules just a little bit.
 
Imperium OffTopicum

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God Emperor: Tyo
Empress Mother: Tyo's Mom
Chancellor: Snek
Foreign Minister: Megan
Spiritual Liege: Ravus
Grand High Ravuslamist/Treasurer: Sonereal
Grand General of the Army: SamSniped
Grand Paladmiraldin of the Navy: Leccy
Grand Heartthrob the Air Force: Joan
Chief of Special Forces: Hoplitejoe
Chief of Spectral Forces: Ailedhoo
Minister of... Agriculture: NinjaCow
Spymaster: Red (that ellipsis may have defeated the point of this) (it didn't)
Chief of R&D&D: Mech
Executive Chef: James
Legislative Chef: Cived
Chief [NSFW joke]: Reus
Chief Dollamancer: Ter
Chief Historian: Tolni
Chief of Introducing Gunpowder to Feudal Societies: Seon
Can Do Anything: Robert
Whatever he wants so he doesn't feel slighted because tbh I don't know him that well: Gurra
Chief City Planner: CivO
People I didn't mention: many
Archmage: no
Not mentioned to prevent bias: Gryphon

Bio: In their unending battle, Thor and Tany threw a bunch of words at each other. TK turned the words into a very pretty map. I put a flag on it (note: I didn't actually make a flag).

Link: https://forums.civfanatics.com/forums/imperium-offtopicum.446/
 
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