I like how New England is a little weird. The western United States has a very straightforward dotmap of megacities. On the other hand, the east coast has a bit of an oddity in the geography and resource locations which make the ideal dotmap much less obvious and more subjective. I like this very much.
Some city locations should be obvious and objectively "correct", like Chicago, Lisbon, and London to name a few. However, the heart of the game really comes from the little choices that the players get to make. For example, in my recent Japan game, I founded Matsuyama as my capital (2E from incense) along with Edo and Sapporo. I like how there are different locations which are equally valid depending on which strategy you are pursuing.
One of the problems that I have noticed is in areas with a lot of jungle. You can't found cities on jungle, so there's usually only one or two valid locations which have access to food resources.
However, I have really enjoyed the tactical gameplay that jungles provide as Ethiopia. Since there are so many mountains, lakes, and jungles, you can use them to funnel attackers into choke points for easier defense. I also appreciate the mountain ridges in northern and western Manchuria for the same reason.
If you wanted to improve the viability of the one-tile islands, you could consider putting resources on more of them (even if it's just a food resource). With the changes to stability, my understanding is that the quantity of cities won't have such a negative effect, so low-population one-tile islands become a more attractive option.
I'm just adamant about correcting the city placement of New York and Boston. Boston should be one S and new york should be between the rivers. Rhye put them there to simulate the fact that Manhattan island is accessible by bridge from New York State.
Put them in the locations, and New York will have the option of taking Washington's sea resource, which allows it to be on par with Chicago's population; which is historically accurate. Boston also won't spill into Quebec or join the French side, which shouldn't even be a problem.
Not to mention, the cities, when placed 1S, look and play better.
Move marble to Athens. It's more accurate. Rhye put it 1S1W so that the greeks can gain the full yield, however in the latest version that's not necessary. Moreover, move the Beligrad bronze in northern greece, in western minor asia or in Athens iron. It should be in a greek (major) colony. Potencially, an aluminium resource could be in Athens iron.
Greece's seafood should also be moved so that Athens would be as good or better city than Corinth.
Egypt's starting plot could also be improved or moved, maybe one tile north.
Greece's seafood should also be moved so that Athens would be as good or better city than Corinth.
Egypt's starting plot could also be improved or moved, maybe one tile north.
What about using dynamic resources to replace it with Aluminium at some indefinite point after the Greek spawn? I don't know if the Ottos have Iron though (they should, for Cuirassiers, Frigates and Bombards).
Ahem. Seriously, incense, horses and perhaps gold are all subpar tiles on their own (maybe not the incense once slaves are available, but still subpar to me). And Niwt-Rst is terrible given the city already gets -1 unhealthy because of the amount of FPs.
My idea about Egypt may sound bizarre, but I would like to see a city settled in place (that is Niwt-Rst only) receives not an additional map modification, but a free aqueduc. Yes, that's a bit ahistorical (man that term unnerves me. ), but think of that as canals made by predynastic Egypt to control the flow of the Nile. Not only it makes Niwt-Rst viable early (especially knowing there is no actual food resource and don't tell me FPs are food resource; oh no, plenty of hardcore players I know from S&Tip would pounce upon ya for telling this) and that bonus is short term because it's not an additional building, but the regular aqueduc.
Come to think, I would like to see a canal building for any city settled on a flood plain.
Egyptian UB buff? That sounds good, bring it to the suggestions thread.
I sound bureaucratic. "Yeah, you wanna see Engineering about that."
"A flood you say? That'll have to do with the Sanitation Department."
"It's in a school zone, you wanna see the Education Board about this."
Added river in Israel to simulate the fertile farmlands of the area, along with the strategic defense of the region. Changed the mine in Cyprus to a fort. Made the right part of Crete a hill and added a town for the 600 and 1700 maps.
Not sure to understand the reason of a fort. For connecting the resource? If so, don't forget to put a road under it because the fort doesn't connect resources by itself. Cities settled on cities resources wouldn't connect it either if it hadn't the automatic ability to put a road under it.
And personally, not much of an advantage compared to the 6 tile. Unless that was thought for the sake of Pheonicia to get access of bronze right away.
Again, a road onto it. The AI won't bother roading the tile.
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