Master Map Change Thread

See Resources.py.

In general, there's so much undocumented stuff in RFC that it needs a manual.

In fact the code itsself is the manual :D

What is BUG? (I read the FAQ but can't understand it)
 
I'll write a manual one day but there is no point as long as things are still constantly changing.

A notification message for added or removed resources shouldn't be a problem though. Also an introductory message to your civilization and what happens during the game is a good idea too, even though that's a bit more work.
 
Venice:
Spoiler :

Add in rivers to the left and right to simulate the protection of Venice and to stop Germany from so easily taking the region.
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East Russia:
Spoiler :

Distributed resources in order to encourage more accurate city placement along with more benefits for settling them
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New England and Quebec:
Spoiler :

New York and Boston REALLY need to be moved down one for gameplay, aesthetics, and historicity. Added Montreal and a wheat in order to make Canada more buffed against the US
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Mexico and Central America:
Spoiler :

Moved a mountain in order to prevent a Pacific/Atlantic city south of Mexico City
Moved Guatamala one up to prevent the same issue
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Libya and Sardinia:
Spoiler :

Added in Bengazi, and moved down the clam. Moved Trablus to the 600 AD position and moved the Uranium one up. Made Sardinia prettier by adding a town (for 600 and 1700 map)
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The Orients
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Added two teas in Japan, replacing one silk and replacing the silver which moved down to Nagasaki to replace the moved gold. Moved the whale. Moved Kagoshima to Nagasaki. Added a coal where Sapporo is to increase production there and give Japan coal. Added a coal near Vladivostok to make it more important. Added uranium a little south of the Hunan Province of China. Added fish near Taiwan. Removed a coal from Manchuria and moved it towards the desert west of Beijing. Moved coal in Korea to favor Seoul's cross. Moved the clam up away from Taiwan, but still reachable from it.

Palestine:
Spoiler :

Added river in Israel to simulate the fertile farmlands of the area, along with the strategic defense of the region. Changed the mine in Cyprus to a fort. Made the right part of Crete a hill and added a town for the 600 and 1700 maps.
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Greenland and Iceland:
Spoiler :

The big change! The picture speaks for itself. Looks better and is accurate.
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Great Britain and Denmark
Spoiler :

Moves whale to favor Edinburg, while moving resources meant for Newcastle away from the proximity. Added in Newcastle in the 1700 map. Added in an oil next to Denmark for Germany to take with plastics.
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The Caribbean!
The image speaks for itself. I did extensive research and changed the area around.
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EDIT, spices on Jamaica, not sugar. Sugar on Puerto Rico, not spices

Bangladesh
Spoiler :

Swapped the banana up one tile so Bangladesh can be built.
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Southwest US and Tijuana
Spoiler :

Added in Arizona by making the copper a flatland plain floodland and moving the cotton of California to Arizona as a flatland plain floodland. Put a resource next to Tijuana to promote Mexican settlement.
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Alaska and British Columbia!
Added in another oil in Alaska, allowed more realistic settling of Alaska. Opened up a passage from Washington to Alaska.
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Now we might finally settle down Phoenix! But I'd say make Juneau settleable. It is, after all, the state capital. i like the way you think, as the AI, at least for me, always settle down Oaxaca and creates a Pacific/Atlantic city. Which is kinda smart. I always add a Rice or a Iron/Stone resource on Taiwan as to make Taipei settle-worthy.

On Venice, well, that does work for the 1700AD. For the 600AD however, Venice will indeed be the only reason why Germany won't overrun Italy head-on. I'm eager to see that in action.
 
Now we might finally settle down Phoenix! But I'd say make Juneau settleable. It is, after all, the state capital. i like the way you think, as the AI, at least for me, always settle down Oaxaca and creates a Pacific/Atlantic city. Which is kinda smart. I always add a Rice or a Iron/Stone resource on Taiwan as to make Taipei settle-worthy.

On Venice, well, that does work for the 1700AD. For the 600AD however, Venice will indeed be the only reason why Germany won't overrun Italy head-on. I'm eager to see that in action.

Hey, thanks for the compliments.
I have to disagree with Juneau for the same reason we have New York City instead of Albany. Capitals don't really matter, it's the productive cities that count.
I like the way you think I think.
Mmm. Except Taipei, to my experience, is more of a financial city as opposed to a productive city. For that, I think a fish does well.

In action, it slows down Germany but not enough to stop them from preventing Italian spawning :blush:.
 
Great work on these map changes RT. I've wanted some serious changes to the map for a while now but I was too lazy to make my own thread for it. I support all of your suggestions, except for the New York and Arizona ones. I have some big suggestions for America in general where I tried to make it so that the mountains work better and there is better and more accurate resource distribution.

On second thought, maybe two cows is too much for New York and Arizona/New Mexico could use another copper.

EDIT: Oh and you can't see it, but I added a fish south of Florida instead of clams. And maybe there's too much marsh in the South.
 

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As with West USA. -jaw drops- That is some major changes. That is fantastic. Although, I think you're giving California too much room. As with East USA, I think the changes I did with it are pretty solid. I will take a look at Central and West USA though. That is some serious changes. Thank you.

I mean, your changes in the West USA represent the Glorious Federal Republic and Imperial Democracy of Oregon and Water Stealing Bankrupt Backyard of California well, but on the scale of the US it really dwarfs the Rockies. Leoreth what do you think?

EDIT: I see you're from California. HAH! Man, we're gonna have a lot of friendly rivalries dude.
 
Why don't you support New York's?

EDIT: Florida didn't have good sugar canes until about 1960. For that I think there should be a marsh 2 tiles south of Florida, and a jungle east of the marsh, and a hamlet for Miami.

EDIT EDIT: You know, I'm actually starting to like your expanding of Bankrupt California and the Glorious Independent Golden Republic of the Northwest. Just need Leoreth's wise eyes.
 
First of all (I'm going to get killed for this), it's only Southern California, and Oregon is great except around Portland, where it is roughly the same as where I am.

Second, not enough mountains and desert hills, too many supercities, California is too big, and Colorado area needs a gold.

Mountains and desert hills: western Colorado all the way to the Sierra Nevada and from the Missouri river south to Mexico should be this way.

Supercities: I could throw a dart at North America and it would probably land on one. And I am not that good of a dart thrower. This cannot happen, in my opinion America should be all about cities that max out one area, then having them work together. Currently it does a good job of that.

California: San Francisco should be able to reach the gold, or other coastal cities. Needing to reach California and Nevada gold and silver from Utah, Colorado, or Arizona is wrong.

Colorado Gold: Reason that area was initially settled, and since you can't farm desert hills in DoC unless you are Mexico, it makes sense.

Last note to anybody supporting massive map changes: People like their map. Though it has some flaws, for right now it works for the most part. It encourages historical relations and developments and balances out civilizations fairly well. You have your regions you want to do something about and others will have others, with people not caring or wanting to change the others. In my opinion, the current map is a wonderful compromise as it already exists, and has for quite a long time.
 
Only Southern California needs to bring in their water from other places.
It's a bit disingenuous to label the entirety of California as a bunch of water thieves by that alone,
also considering California is vastly culturally diverse from NorCal, SoCal to fifty miles inward and everything else in between.
"Bankrupt" is amusing as well, considering it's those of us in California that shoulder a huge chunk of the tax burden in and for the nation whereas Oregon does not, even factoring in a progressive income tax.
In fact, Oregon is in the bottom third when it comes to a per capita basis.

About California, it does need that much room though.
I always thought California should be two tiles across.
 
But yeah, it looks really good. Giant has a real muse.
I'll have to calculate how OP his changes make the US, though. It looks like he moves a lot of wealth from the Midlands to the West
 
When you strike the oil in California, there should be an event that says "There Will Be Blood"
 
Hey, thanks for the compliments.
I have to disagree with Juneau for the same reason we have New York City instead of Albany. Capitals don't really matter, it's the productive cities that count.
I like the way you think I think.
Mmm. Except Taipei, to my experience, is more of a financial city as opposed to a productive city. For that, I think a fish does well.

In action, it slows down Germany but not enough to stop them from preventing Italian spawning :blush:.

It's that there's space for Juneau to show up. Sure, it might not be the best city ever but well... One Fish resource and it'd be all set. Of course, it would be a city only for the OCD type of player :lol:

Hmm, I was thinking; and I've come to the conclusion that maybe Cagliari should be put as a full fledged city for the 1700AD map at least. As to encourage Italian respawning provided it doesn't get conquered (and giving some historicity to the 1700AD version, as the whole Italian Reunification had one of its hubs in Sardinia). Moving 1 Clam to Barcelona's coast, and putting 1 Clam next to Sardinia; while giving them either 1 Wine/1 Marble would do the trick.

California is not bad, at least for me. Although I think that, in order to encourage Mexico to settle Baja (and to make them less of a pushover), an Oil resource should suffice. Fish/Clam/Crab optional. I always use WB to autosettle La Paz de California so that Baja is not left without cities :lol:
 
EDIT: I see you're from California. HAH! Man, we're gonna have a lot of friendly rivalries dude.

NorCal, if that helps at all.;)

Why don't you support New York's?

Well, for a number of reasons. It would cram Washington too much if moved, I'm pretty sure the river west of it represents the Hudson, which is accurate, and the current New York lines up with Detroit and Chicago, which is also accurate. I do agree that Boston is too far north though, but I think that NYC is at the right place.

EDIT: Florida didn't have good sugar canes until about 1960. For that I think there should be a marsh 2 tiles south of Florida, and a jungle east of the marsh, and a hamlet for Miami.

I didn't realize that, so I guess sugar isn't very good there after all. I think southern Florida should have an extra food resource though, otherwise Miami won't grow very much. What if we added Citrus as a resource? It seems to be a pretty important resource and could be added to California, Arizona, Texas and Florida.

Mountains and desert hills: western Colorado all the way to the Sierra Nevada and from the Missouri river south to Mexico should be this way.

I put some plains tiles in to represent major cities, but I suppose some could be deserts.

California: San Francisco should be able to reach the gold, or other coastal cities. Needing to reach California and Nevada gold and silver from Utah, Colorado, or Arizona is wrong.

Why is it wrong? It seems accurate that you'd have to build a city in the Southwest if you want Southwestern gold and silver.

Colorado Gold: Reason that area was initially settled, and since you can't farm desert hills in DoC unless you are Mexico, it makes sense.

There isn't that much gold in Colorado. There's some, but Colorado's waaay behind Nevada and Alaska in that respect.

Last note to anybody supporting massive map changes: People like their map. Though it has some flaws, for right now it works for the most part. It encourages historical relations and developments and balances out civilizations fairly well. You have your regions you want to do something about and others will have others, with people not caring or wanting to change the others. In my opinion, the current map is a wonderful compromise as it already exists, and has for quite a long time.

I think it's evident from this thread that not everyone likes all of the map.

Only Southern California needs to bring in their water from other places.
It's a bit disingenuous to label the entirety of California as a bunch of water thieves by that alone,
also considering California is vastly culturally diverse from NorCal, SoCal to fifty miles inward and everything else in between.
"Bankrupt" is amusing as well, considering it's those of us in California that shoulder a huge chunk of the tax burden in and for the nation whereas Oregon does not, even factoring in a progressive income tax.
In fact, Oregon is in the bottom third when it comes to a per capita basis.

I do believe that Royal is joking. But if he isn't, then :trouble:.
 
I didn't realize that, so I guess sugar isn't very good there after all. I think southern Florida should have an extra food resource though, otherwise Miami won't grow very much. What if we added Citrus as a resource? It seems to be a pretty important resource and could be added to California, Arizona, Texas and Florida.

We can't get too carried away by putting cities everywhere. I don't support a Miami city. It would strange Cuba and add too many cities to the US.
As for citrus resources... It would help many regions, but it would be a big addition to grasp a hold of. I know Israel could use it.

I do believe that Royal is joking. But if he isn't, then.
Come at me! Sail here on your surfboards and bring the Terminator! We have rolling mountains and cascading fortresses of forests and gorges to beat you back to the deserts where you spawn!

You should take into consideration what hippo said and maybe make another blueprint? You have a better knack of these regions than me.
 
Great work on these map changes RT. I've wanted some serious changes to the map for a while now but I was too lazy to make my own thread for it. I support all of your suggestions, except for the New York and Arizona ones. I have some big suggestions for America in general where I tried to make it so that the mountains work better and there is better and more accurate resource distribution.

On second thought, maybe two cows is too much for New York and Arizona/New Mexico could use another copper.

EDIT: Oh and you can't see it, but I added a fish south of Florida instead of clams. And maybe there's too much marsh in the South.

As a Minnesotan, my only suggestion would be that the Mississippi river be extended one more tile to the north (so that it follows the eastern edge of the wheat tile). It originates from about the same latitude as the southern coast of Lake Superior, so I think this would be a good place for it on the map. I think it would also look nicer this way because the river would fan out vertically, and it can serve to represent Minnesota's 11,842 lakes.

I think that this would also make the wheat naturally irrigated. This way, the US can setup their infrastructure more quickly, and it could also support a barbarian/native city more easily.

I haven't played much in the US yet, so I don't have any opinions on the game balance there. I would just say to keep track of the number of gold and silver resources that get changed around because it can affect the Spanish UHV.
 
Sure.
 
More map changes!

-Redid the South
-Changed most of the Southwest to desert except for Phoenix and Albuquerque
-Changed resources in Canada
-Other minor stuff
 

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