Chapter II
Act II-1: The Adventures of Caegord
The young man, Caegord, has become our local legend. His bravery in fighting the "sinister*" skeleton captivated the hearts of the townspeople. I lauded him with appropriate reward and meaningless title.
[*sinister? What did happen to 'honorable' ancestor!? I guess it changed its own status by appearing as a skeleton...]
Since the elders adamantly refused my intention to lead any expeditions (well, I just thought that short expedition to the northern forest will contribute greatly to our, ahem, diplomatic affairs with the Elves) I now let Caegord to lead the tribe's expedition party.
That young man is one lucky b*stard. Instead of meeting his demise in the wilderness, he constantly beat the skeletons and various wild animals. He even managed to plunder a lair, and got himself a nice leather armor! Not that I envy him, but... darn, my fingers trembled and my body itched! I missed the excitement of an adventure (and any loots from successful plunder, the women that swoon hearing my achievement, the fame, the envy and ... well, you know).
Further exploration in the north discovered a magical site: a mountain that erupts gemstone!
While I love to see Faeryl bathed in the lights of the gemstones (or the sweet Hannah, to a lesser degree), I love the gemstone more. I will never let anyone (not even those two) to control the magical mountain. Hastily, I prepared a settler group to build our second city near the mountain.
Meanwhile, the young Caegord managed yet another victory. His fighting techniques have improved much, and he has achieved the status of a true legend among our people (not just fake title gained by beating a harmless skeleton). I wonder, what path will he choose in the future?
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MoMana trivia:
When a unit level up to lv.8, it can choose a Class promotion. This is a one-time promotion which provide good buff, and sometime has special ability attached. Another Class promotion can be selected at lv.15.
Xtended Special Tip
Xtended (by sub-mod XPromotion) tweaks and rebalances the Class promotions. Now, there are more Class promotions for a unit to choose. Each unit combat and Discipline combination (Melee/Offense, for example) will have at least three Class promotions to choose. Different combinations offer different possible Classes.
Caegord, a Recon/Skirmish, have six Class promotions to choose! He can choose Bard, Free Lancer, Deepwood Stalker, Night Terror, Blood Blade or Shield Breaker.
At this game, I promoted Caegord to Blood Blade. This class gives him 50% chance to get +1 attack from combat, up to three times (for a total of +3 attack). The +1 attack promotion has random chance to disappear though, so I better make good use of Caegord while his blood lust is still affect him!
Act II-2: Mystics and Mayhem
A foreign man named Pliny compiled a list of nations and stated that our Lanun is the third strongest nation in the world. Hm, I am wondering, which are the first and second? The cursed Pliny refused to tell me straight forward, which nations supersede ours. He ambiguously mention about some "research expenses".
Hah! As if I will pay him some money just to know which nations are stronger than us. I don't even know the authenticity of his list!
At Innsmouth, the fishermen managed to build a Sea Haven. This improved port is one of few advanced knowledge left by our Lanun ancestor. The elders also managed to make the Water mana works, somehow. I don't know the details, and not interested in learning the arcane, but I do appreciate their work on making the Water mana useful for our prosperity.
Our relative peace was disturbed by the news that the scout bring. During his journey, he met a traveller, which told him the story of a great and dangerous beast. The explorer told horrifying stories about this beast. While I can not confirm or deny these stories, it is best to be prepared. I decided to train more Warriors, and garrisoned them in Innsmouth.
There is also interesting news from our Sheaim neighbor. Our, ah, diplomatic ambassador reported that the Sheaim was developing deep interest in mystic knowledge. They began to study ways of arcane for several years, and now the study has bore fruit. Their research advances fast, and some mystics have evolved their ethos to a faith. Gosea announced the religion of the Sheaim as the Ashen Veil.
I personally don't care for mystics or religions, but seeing the Sheaim's progress, the elders
insisted that
we also have to research mystical knowledge. I tried to argue against that, in my opinion, it is better for us to learn more gold-making knowledge, but they threatened me by saying that they will refuse to work on the Water mana if I refuse their proposal. How dare them to threaten me!
But, since I can not work the Water mana myself, and the Water mana provide enchantment to our harbor, making it produce more money and food, I just gritted my teeth and let those insolent fools to do as they please.
I don't know whether this "mystical race" between my Lanun and the Sheaim fuel more antagonism or not, but I was taken by surprise when Gosea sent envoy, demanding tribute from our tribe. Apparently, the gods want to test my patience. First, the fool elders. Now, this!
Again, I gritted my teeth and refuse the "request" politely.
During their mystical study, one of the elders notice the movement of constellations. He reported that Junil's sacred constellation is prominent in the sky, marking his ascendancy in the heaven.
"Too bad we do not worship Junil, my liege," he said. "Otherwise, our citizens will be full with joy and we will enter a Golden Age in His honor."
Golden Age? Triggered by a stupid, ahem, religious belief?
I never thought about that! Maybe there is a practical use of religion! I have to think carefully about this...
Act II-3: Favor
While the elders busy with their stargazing, I ordered the younger scholars to study the arts of war, together with Lanun's best soldiers. We have to be prepared. The Sheaim's audacity was because they see our weak military power. I think they will think twice, or thrice, or maybe more before doing something that stupid, if only we have stronger military power.
Other than the worsening diplomatic relations with the Sheaim, we have achieve a significant advancement. The settlers managed to build Seroe Vakas near the gemstone mountain. The soldiers I sent to accompany the settlers are proven their worth. One of them managed to gain experience enough for a Discipline. I suggested that he took Offense.
At Innsmouth, my chief architect suggested adding new decoration to my palace. While I have to spend some gold to cover his expenses, I think this new decoration is going to be important in keeping my image among the populace.
The southern expedition also gave good report on their progress. The swordsmen managed to clear a Goblin Lair. One of them even found a Amulet of Life inside the lair. If he gets too careless and manages to kill himself during future adventures, the Amulet will resurrect him in our Capital.
I received another envoy from Gosea. Instead of spouting non-sense, this time she propose a trade. Her golds for my knowledge of Warrior Caste.
Bah! Does she really think that I will trade a military technology to her!? I have no doubt that she will use the technology to invade me if the opportunity present!
I, firmly, rejected her proposal.
Another "scholar" named Thucydides asked for audience. He, like his fellow "scholar", produced a list of The Wealthiest Civilization of the world. We, Lanun, sit as the second most wealthy nation in his list. But when I asked which nation is the first, he, again, murmured something about "research expenses". Bah! Another sham! Another fraud!
The next morning, I was surprised by ruckus in the hall. I thought the source of ruckus was Thucydides (or another fellow "scholar"). But apparently I was wrong.
There was a delegation from Seroe Vakas, asking for audience. They told me that for several seasons, there had been some strange occurrences happening in Seroe Vakas. The miners and craftsmen had dreams, where a female figure claimed herself to be Kilmorph appeared. She commended their hard work, and blessed them with her favor.
The number of people receiving this dream is increasing day by day. They then insisted that I approve the worship of Kilmorph as the official religion of the Lanun.
I remembered my conversation with the astrologer on the merit of having religion. It provide happiness, and when the stars aligned right, can trigger a Golden Age. Furthermore, Kilmorph's favor on the hardworking people motivated the populace to work better, which means more production and gold for our tribe.
Without hesitating, I approved their request and declared the worship of Kilmorph as our official religion.
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MoMana trivia:
In MoMana, you can garrison up to four units in each city. Garrisoned unit cost no unit support, but unable to leave city, to move, or to cast spells. You can un-garrison them, but it will cost you money to do so. It is better to garrison Warriors in the early game, and then upgrade them to Archers to get it defense bonus.
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Xtended Special Tip
Xtended add more effects from mana. Water mana increases food, production and income from Harbor (and Harbor UB). This encourages you to seek and build various mana nodes.