Master of Myrror Expansion: The Sorcerors

VeNiZi said:
I really must apologize :blush: for the bad informations concerning bugs in your mod.

Cause the bugs i told aren't due to your fantastic world, but the reason is I play with the french version of Civ III : conquests and the little patch used to convert the US/english modpacks isn't very complete (civpaxmpfr).
Some of the folders needs (such galley, swordsman, or other)to be complete manually !!?!
You have to copy the contents of the french folder in the english folder corresponding and translate the name of the first content.

I didn't know why but I made this and it' working now ! SO !!

I made a mistake and I want to tell you : "Bravissimo, Bravo and Waoowww !!" :worship: :thumbsup: :worship:

I continue playing this mod and have some fun.

Bye

I'm glad you got it worked out. I was at a loss as to what might be causing your problems, but issues with a foreign version never even occured to me. Hope you continue to enjoy the mod.
 
clearbeard - Are you still planning on updating this Mod or waiting on Drift's new version?
 
WOW! this is one kick @ss expansion :))))))

the only thing i feel is missing is a custom map :) ...is there one? or...does someone want to make one ? :D :D
 
The thread has been dead for 366 days! I'm sure this is frowned upon...

Well then you're going to loooove me necro'ing this thread now on a grand total of 4,942 days after you complained about it being necro'ed after 366 days lmao!! It's a big place but I'm yet to see any admins tell off someone for necro'ing a thread instead of creating a brand new duplicate thread wasting space. Especially if the bump post is in a dedicated mod project thread and is showing much needed support for said project or is adding relevant and important information that people looking in the original thread need to know about (which I will be posting here in a min lol). Drift's popular Master of Myrror thread links directly to this thread so making a new thread will accomplish nothing. However why am I replying to someone who hasn't visited CivFinatics since 2011 (3,247 days ago in case anyone is wondering lol), I may as well be talking to myself lmao! Pity though, I see your name often in old threads plus so many downloads, and over 15k posts is one hell of an effort. Seems strange for such a HUGE contributor to suddenly stop, hope he didn't stop because of something awful in RL?


Anyway good news guys! @Drift 's lost Master of Myrror I files have been found and uploaded to both CivFinatics and ModDB ensuring they'll never get lost again. Details here:
https://forums.civfanatics.com/threads/master-of-myrror-fantasy-mod-2-0.79607/page-79#post-15468322

So if people want to try @clearbeard 's Sorcerors addon to Master of Myrror I well now you can again. ClearBeard's download is thankfully already hosted at CivFinatics so his mod is fine. I have not added it to the ModDB page as I'd prefer to get ClearBeard's permission first. That permission might not come for a while so I'll just link to this thread on the ModDB page for now.

From the previous posts I believe ClearBeard's Sorcerors addon mod is fully compatible with Drift's final Master of Myrror 2.0 Beta 3 release although there is a MoM 2.0 Beta 3 patch 2 which I'm not sure if that's taken into account although I assume it is. If not then fear not, if you go to the above link I have also added a download that contains ALL previous releases of Master of Myrror I!

As a side note Drift's Master of Myrror II sequel & Master of Arcanus final betas (in which I believe Drift added Sorcerers into himself too) have also just been found and rescued too! Details here:
https://forums.civfanatics.com/threads/master-of-myrror-returns.169696/page-4#post-15666913

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