Here's the new setup of mages:
- Sss'ra replaced Kali as a chaos mage.
- Tlaloc took Sss'ra's place as a nature mage. (Original Tlaloc was death + nature and I like my current death mages a lot.) I'm looking for possible replacement graphics for Montezuma, but he'll do for now.
- Nature mage Ariel (elf with a green dress and wings) was renamed Freya.
- Old Freya (Legolas) was removed and replaced with Ariel. Theodora is ok although I would've given her a white robe. However, I can't upload C3C content with such small modifications.
I took a few steps towards being more faithful to old Master of Magic. I would also like to replace Beorn as he isn't from Master of Magic and looks bad. Also, as good as Sween's Sauron is, I'm looking for a replacement.
I've got a lot of the next patch done:
- New unit, Wyvern rider makes its appearance as a 6.3.3 Chaos unit. It's a Chaos Knight upgrade.
- Doom Drake makes a return as a unit spawned by a new Drake Mastery great spell.
- Kinboat's new saurus units replace two of the three skinks from Lizardmen and aaglo's updated Cog and Siege Cannon graphics are in. I also hope embryodead gets those giants done soon so I can include them - I would really like to get rid of those ugly placeholders.

- Monolith was moved into death magic branch and obelisk into nature magic branch. Monolith also received a 50% effectiveness cut.
- Magic techs don't require techs from other branches (for example, Chaos Magic IV requires just Chaos Magic III, not also Life-, Death- and Nature magics II) Hope this won't wreck tech balance.
- Civilopedia has been somewhat updated. For example, when a unit or building is mentioned, there should be a link to that building/unit.
- Resources have been reworked. Bears live in Forests and Ancient Forests. Boars live in Forests and Swamps. New resource Cattle roams grasslands and plains. Seals make an appearance to tundra. Fish and whales were added to coasts and seas just like they have always been meant to. There's no longer any fish in swamps.
- Techboxes have a new lighter color making it easier to see the texts.
- New popheads are naturally in.
- Enchanted spring palette problem is gone, resources have correct icons. All units have correct icons.
- I couldn't figure out a good way to make the ocean more distinct from sea - technical difficulties. Sorry.
I continue to work with stuff while waiting for those giants. (two of them were made about a week ago so it can't be long.

) I'd like to make this patch as finished as possible, so even if the giants appear today, it could take a few days before I release this.
What do you people think of the changes? New mages in particular? I've been against using Firaxis leaderheads, but I have to admit that I really like Theodora-Ariel. Montezuma I'm not that keen on. Also, is there anything I've missed. I've gone through this thread and fixed / tried to fix everything that has been mentioned.