AdmiralLoknar
Chieftain
O2M 2.0 is out!
The tool has a better synchronization with the 1.50 patch now. Language support has been added and some bugs have been fixed.
Great job! I am very interested in modding with your new tool.
O2M 2.0 is out!
The tool has a better synchronization with the 1.50 patch now. Language support has been added and some bugs have been fixed.
I'm glad you like it! Let me know if you encounter any problems.Great job! I am very interested in modding with your new tool.
A small bug. You must have updated DosBox or changed its location and the new path was not updated. Nice find!Okay, so with the alt launcher EVERY time i try to launch it keeps saying "the system cannot find the file specified"
Why is that?
No, you need to get the latest O2M version, it's 2.12 now. It's on page 19 of this thread, don't have a site for it yet.Are you saying that DOSBox should be in the moo2 folder?
O2M 2.12 is out!
Don't forget you can setup a background picture from Settings, O2M is a lot more fun that way!Good! It now gives me an option to launch from DOSBox, with no crashes. I am very glad you created a new O2M.cfg!
Even more glad about working with the modding tool, as you can see from my eph mod, it has already been tested!
Even more glad about working with the modding tool
There's a Sort button in the lower-left corner in Free Edit, maybe you forgot about it.I love the tech and race options in the modding tool.
Few Suggestions for future versions:
1- In Free Edit mode, the parameters are now disorganized for some reason. I think they are alphabetically, but I like the organization from 1.4 better, because it keeps the lbx, mod header, mapgen and all that together, making editing convenient.
Most of that can be changed from the DOSBox configuration, you can quickly edit it from the Launcher.2- For the launcher, unlike the other moo2 launcher, o2m doesn't support stuff like auto-lock mouse, or switches like /skip intro. You also cannot choose the size or the resolution, because it shares the same DOSBox.conf file. For me, that isn't much of a problem because i use o2m mainly for dev and modding, but just a small issue to be aware of.
You can use templates for that when starting a new mod. Or you can create a new empty mod and add only stuff that you need with the Insert Script button, this way you can create many small mods that can be combined together in the Launcher.I'd also like to suggest an option called that allows you to decide if you only want to put the parameters that you CHANGED into the CFG file. For example, in most of Rocco's mods he only puts the parameters he changed, as to save space and make organizing easier. Thanks!
Hello! Don't know if this Unofficial Patch development is still continuing
Late-game micromanagement would be substantially eased for me, if colony list showed leftmost column (planet name, conditions, etc) in blue for fully populated colonies, so that I can see at a glance which colonies need to shed pop somewhere to continue growth.
Another micro gripe is to reshuffle newly grown pop to another job, almost always from farmers and workers to scientists. Can the new_farmer_food_threshold parameter be supplemented with new_worker_prod_threshold?