HERE IS 1.50.4 !!!
A fresh release with exciting new stuff, like the ability to create more lists for the build queue, fixed Defensive Fire, Unbuy function, new configs, "improved AI ships" is back in an improved form, and a sh*tlôåd of bugfixes of course!
Check also the amazing coverart on our new manual, courtesy of SirTiefling:
MANUAL_150.PDF
1.50.4 Changelog
===========
Game changes:
- Monster bug fixed, no combat rollbacks when fighting identical monsters.
- Advanced damage control is removed from tree for cyber races.
- Initiative rule now takes BA differences below +10 into account.
- Ships tied by initiative are now sorted by crew experience.
- "Mark Block Stack Size Exceeded" crash in races screen fixed.
- Ship captured by shuttles when rotating will not cause desync in network games.
- Super-fast combat mode (Z) now takes ship explosions into account.
- PD and Spatial range is now calculated correctly midflight.
- Fixed discrepancy between targeting and damaging ranges for spherical weapons.
- Stasis disables wide area jammer, warp dissipator, scout lab.
- Ship under stasis now ceases to be affected by tractors and BHGs.
- Ship under stasis now ceases to affect others by tractors, BHGs or stasis.
- Fixed a number of bugs in defensive fire.
- All retreats now happen after all ships have recharged weapons.
- Repaired warp dissipator will now prevent retreats ordered on previous turn.
- Missile alerts will now be triggered by inplace rotations.
- Correct turn cost when missile alert is on and ship is hit while turning.
- Ship with inertial nullifier does not pull missiles when rotating.
- Fighters chasing missiles with depleted moves now will move at the end of turn.
- Ordnance bonus now works for fighters.
- Non-TWF ships now update at the end of TWF turn.
- Non-TWF ships do not perform defensive fire in TWF turn.
- Fixed bug which allowed to capture satellite sometimes.
- Ship capture removes wait and done states.
- Energy Absorber's stored damage won't overflow now.
- Different cloaks now work correctly if put on a ship together.
- Marines above ship capacity will now be spaced after ship capture.
- Colonies with and without Barracks now have the same marines/armor limits.
- The last (max) marine and armor units of a Subterranean colony will no longer die.
- Corrected race pick costs sync when loading net game (1.50.2 bug).
- Fixed broken cloaking device still being able to cloak (1.50.3 bug).
- Fixed phasing cloak recloaking even with zero counter (1.50.3 bug).
Interface changes:
- Advanced build list with the ability to apply on all colonies.
- Undo buy action by clicking buy button again.
- Fixed most build queue bugs including repeat build cheat.
- Colony Base button disappearance trigger corrected.
- Disabled weapon slots will be colored red even if spent (used to be yellow).
- In super fast combat mode (Z) boarding messages are skipped now.
- Mapgen -tfixedhw will now generate lowg Arid planets for low-G races.
- Restored classic behavior for stellar, it now fires the whole slot at once.
- Added confirm_battle_message_timeout for "X attacks Y at Z" popups.
- Fixes and improvements in New Game screen help.
- Fixed broken command summary display in main screen (1.50.3 bug).
- Fixed excessive orbital bombardment death tolls (1.50.3 bug).
- Fixed stall when refitting a ship with queue full (1.50.2 bug).
Config parameters:
- Added ai_surrender_delay, specify the turn after which AI can surrender.
- Added stars_in_galaxy table which sets amount of stars per galaxy size.
- Added vdc_mode which enables VDC compatibility patches. #
- Added planet_damper, enables damper field for planetary defenses. #
- Added disable_vsync to speed up screen updates.
- Added tech_mini, per-tech miniaturization group table.
- Added several growth related parameters (growth formula, housing, cloners).
- Added separate android costs to misc_costs table.
- Added trade_goods_ratio to control trade goods effectiveness.
- Added systems_repair_percent to control repair rate for internal systems.
- Added defensive_fire, allows to disable defensive fire altogether.
- Added spatial_per_size_class_damage, makes spatial damage larger ships more.
- Added initial_buildings, used for colony initialization.
- Added broken_engine_explodes to disable explosions for testing.
- Added configs aiships, balance and map_150, expanding gameplay options.
- Setting damper_kill_ratio to 0 now prevents the use of transporters against damper.
- Setting initial phasing cloak counter to 0 now means no phasing cloak state at all.
- Renamed several config parameters and labels.
- Note that you might need to adjust your own custom configs!!
@ TECH_150, here is your config back (including the issue of too many planets) that should work with 1.50.4:
(enhanced it somewhat and with funky header also)