BvBPL
Pour Decision Maker
No modern space 4x has tactical combat, but several have unit design.
Sid Meier's Starships does.
No modern space 4x has tactical combat, but several have unit design.
Sid Meier's Starships does.
Is that a 4x? I'm not very familiar with it, but I thought it was essentially a phone game.
Starships is a mobile game that was ported to PC. While, it does have some 4X elements, it is primarily a turn based tactical space ship combat game. The 4X elements are extremely bare bones and really only serve to set you up for the next tactical battle.
I do think that MOO4 should have turn based tactical combat. I realize turn based would not be able to have the fluid cinematic feel that the devs want but turn based would add a lot more strategy to the combat part which is very important to have in a strategy 4X space game. And when done right, turn based tactical combat can be very intense.
I think where space games may lose detail is cus they are trying to do everything on a grand scope. Instead of founding a few cities you are colonizing entire planets so they want the improvements and management to be more broad in scope. Also no terrain, space you can fly any direction right? So having strategic depth there is hard. In an earth based game like civ or homm or endless legend or whatever there's water in the way, mountains, you might need ships or airplanes, different unit types. Space everything flies, you just get different components for your ships.
How is the ground combat done in 4? Is it still just dice rolls with +modifiers?
It would be interesting if a 4x space game tried to implement planetary development on a level such as civ, like how drastic would it be if on a single planet you could found multiple cities?
I think the issue though is how much would you actually gain? What's the difference between one planet in moo1, vs multiple in a system in moo2 vs multiple cities on a planet?
Really it's just distance and feel of the game. It feels different but they are still just resource producers.
I also don't like a ton of simple +1 modifier and quantitative systems, ala civ5. Every single resource or system they keep adding just becomes a collect x resource for y benefit.
Faith, it became a currency you spend on benefits. Culture was a currency you spent on policies. I have barely touched brave new world and the tourism stuff, but again it looks like something you just collect. I guess they tried to branch of policies and have you choose kind of live civ4 civics. Civ4 was really interesting because everything was a tradeoff and you could leverage civics into specific stuff. Want to build a ton of cottages? Ok, free speech and universal suffrage are for you. Have a bunch of rivers? Go state property. Want to build great people? Philosophical and representation. It seemed simple but there was a ton of depth to it. I haven't found any 4x game that has done it like that since, including civ5.
You think civ4 was more quantitative than 5? I mean 5 has global happiness, one giant number where your total pop takes away and you add to it on a global scale. At least 4 was localized per city.
I think the best space strategy game ive ever played is Sins of a solar empire. Granted that is more RTS. But I think they got the whole economy and culture type of thing. The combat was also well done.
My own preference for combat would be for them to adopt something that is similar to a heroes of might and magic system with the option of auto resolve. That way you could have meaningful customization options unlocked via research. Not too sure how it might look though.
I'm excited by the availability of this game, but recent reports both on this site and on reading Steam reviews suggest I should wait to purchase once many of these rough spots are evened out and more content is added.
Right now, this essentially sounds like a redo of MOO2. Which is compelling, but I'm not sure I want to pay fifty bucks for a HD remake of an older game.
I'm excited by the availability of this game, but recent reports both on this site and on reading Steam reviews suggest I should wait to purchase once many of these rough spots are evened out and more content is added.
Right now, this essentially sounds like a redo of MOO2. Which is compelling, but I'm not sure I want to pay fifty bucks for a HD remake of an older game.
MoO2.5.
And when reading Steam or Gog you Always have the naysayers in abundance, Always.
You have to actually dig for careful thought out responses. Because you will have to wade thru countless "this or that suxs". But there are some good "voices of reason" with good to great posts to be found. And the Devs "seem" to be listening to the better constructive posts.
I bought the EA and have played about 38 hours so far. And I call it MoO2.5.
JosEPh