Preturn (750BC)
(I) zzz
T1 (730BC)
Hey, please don't leave units on autoturn.

(I) zzz
T2 (710BC)
(I) Enter Republic!
T3 (690BC)
Sci to max, currency in 5. Our unit costs are 22gpt. After much thought, I decide to disband two warriors to get that down to 18gpt, and use a court to prebuild the market. We'll get the market one turn later, but we'll get more gold in the meantime, so we'll be better off.
Sell the temple.
(I) zzz
T4 (670BC)
Sell the granary.
(I) zzz
T5 (650BC)
(I) zzz
T6 (630BC)
Found the horse colony.
(I) Koreans finish the Oracle.
Our curragh is getting chased by a barb.
T7 (610BC)
(I) Aztecs demand Republic. Well, this is a problem! I...tell them to shove off. They declare.
Currency --> Construction
Big picture to change to market.
T8 (590BC)
War happiness isn't enough to let us turn lux down.
(I) Our curragh fends off the barb galley.
An Aztec warrior shows up, as does a barb warrior.
Market --> horse
T9 (570BC)
Archer kills the warrrior, revealing an Aztec archer!

(I) Our archer fends off the Aztec archer, and promotes. Yay!
An Aztec warrior shows up, and a jag gets landed.
Then the Koreans demand currency. *sigh* I say buzz off, they declare.
Our curragh is getting chased by another barb galley.
T10 (550BC)
Well, at least lux goes to 0%.
Sword flawlessly retreats the jag, and an archer finishes him off losing 1hp.
We see a Roman warrior in the far north! Either this is a donut- shaped landmass, or that warrior has travelled a long long way.
Archer kills the barb warrior.
Ok, that's it for me. Sorry about all the wars, I dunno what I could have done. Our defensive position is pretty good.
When the horse is done next turn, then we can prebuild at 20spt for the library, since lit is due in 3. The GW should take 15 turns to build, and we can research construction in 8, so after the library we could either start the GW prebuild, or first build a bunch of swords for burning an Aztec city or two.
We are up republic and currency on the world.
the save
the world
Edit: After thinking awhile, I'm in favor of building horses or swords (I'm not sure) after the lib to go on the offensive against the Aztecs; it would be nice to burn their iron city. We can disband a few archers to keep costs down. After the horses, we can start on the GW, slowly, while researching monarchy. If we time it so we get Monarchy just before finishing the GW, we could then pump 1-turn horses and destroy the Aztecs, then turn on the Koreans, pushing toward chivalry all the while. (We don't want to go after the Romans until Riders...) The Aztecs should supply us with plenty of slaves to solve our worker problems. I'm against the HG now that I see two luxes within reasonable range (furs and gems), and I had forgotten about war happiness...