Math08: As promised (OCC, Space)

3200 (0)
3160 (1): Woody II sits and heals.
3120 (2): Masonry>The Wheel. Northern warrior spots pigs.
3080 (3): Woody II healed up, continues on.
3000 (5): We meet Ghengis Khan. Buddhism has been founded in a distant land. Northern warrior spots a goody hut and is adjacent to some bears.
2960 (6): The bear attacks and amazingly we win! We gain 2 xp. Problem is we are now at 0.8 strength and lions have appeared south of us. I promote him to Woodsman I and move him into the forest for the defense bonus. Catherine converts to Buddhism. Beijin's border expands.
2920 (7): The Wheel>Monotheism. The lions ignore us so I sit and heal.
2880 (8):
2840 (9): Beijin Worker>Stonehenge. Worker moves to corn and begins farm.
2800 (10): Northern warrior fully healed. Pops goody hut and gets 31 gold. Woody II takes what appears to be a small penninsula only to find it opens up into a larger landmass.
2720 (12): Woody II is attacked by panthers and defeats them. Is currently healing. Norhtern warrior decides to take out a pack of lions and is also successful.
2680 (13): Northern warrior rests.
2640 (14): Worker finishes farm and begins road to connect the corn. Woody II is fully healed so continues on.
2600 (15): Woody II comes across more panthers. Combat calc shows a 2.0 vs. 1.3 so I give it a shot, and fail. Woody II is lost.

-The worker just finished the road so the corn is connected, giving us +1 health. Next turn move him to the stone and start the quarry.
-Now our only warrior is currently healing in the north. He'll be a while.

One suggestions, rename the leader Math08 that way the game automatically saves all games as Math08-year. Makes things a little easier.

Here's the save.
 
Hey... there room for one more in this game?

I just picked it up a few days ago and have been having some fun with Ghandi. Could I jump in at the tail end of the rotation and join you guys? It's been a while (read: a year or so) since I did some SGs, but cIV has rejuvinated me and brought me out of the 3 doldrums. Now I see this and it looks good.

So, room for one more?

SaaM
who is off to tour Columbia now as we speak
 
Attacked a panther and lost? That's lame.

Roster
Played:
Mathias
Methos

Up/On Deck
Giga watt
Krikkitone (?)
BotlGnomz
Stuck_as_a_Mac

Turn order is not set yet. Giga watt is up, but if anyone else want to jump on it first, go right ahead.

I thought about renaming our leader, but couldn't figure out how.
 
Hey, it's even on the keyboard layout that came with the game! Well, next player please rename our leader.
 
Preturn: Switch name to Math08 for ease of use. That one HAS to be there for the SG community.
T1: It tells us we've connected the corn. Yeah. We know that. Send workers to stone.
T2: Monotheism comes in. We've got HinJew working for us. We should take our pick of religion as a team. I personally think we should export the Jew part of HinJew (well.. thats just me because of me being Jewish). I set revolt to Organized religion as it'll help us in the OCC. Start work on quary. Start research on Priesthood as its enqueued.
T3: zzz
T4: zz
T5: z
T6: Worker arrives wherever it's supposed to be.
T7: Research Priesthood. Start on Writing, as it's enqueued. Due in 10
T8: Workers finish quary. Begin road on quary. Saving at this point as I have the stupid movie bug.
T9: As expected, my system crashed as the wonder movie loaded. I do hope they fix that sometime soon. Anyway, we got the wonder. (2nd time it crashes to desktop. Joy. Both bugs in one go.) I start work on a Jewish temple, which can be vetoed.
T10: Freaking wonder bug. Now it's slowed the game down to a not funny pace, taking the rest of my system with it. The sooner they patch this the better. I send the worker back into the capitol as I don't know what we want next with it.

We're in a good shape! Let's keep going!

Heres the Save!
 
You can turn off the movies:

; Set to 1 for no in-game movies
NoMovies = 0

Just set NoMovies to 1. I was thinking about doing this, because some of the time, they choke.
 
Our religion is Hinduism. Since all religions are identical, and converting requires anarchy, we would need reason to change.

Temples are for happiness, which we don't need yet. We should be building the Pyramids.

We haven't revolted to Organized religion yet. With no immediate benefits, we should not revolt until we have completed the Pyramids. We might even want to wait for Code of Laws so we can change three civics at once.

Worker can mine the hill and begin farming flood plains.
 
lurker's comment: The 25% build bonus from organized religions applies to wonders also. So switching ASAP is never wrong. Quite likely you save more than the turn you lose in anarchy.
 
I have it.
I'll play 20 because Stuck didn't fill out his 15 for the first round.
We need a more set roster.
 
BotlGnomz said:
We need a more set roster.

Mathias typically has the first round of turns set the roster. As in the order we have all grabbed it will be our roster from now on.

In other words...

Roster:
Mathias
Methos
Stuck_as_a_Mac- Just Played
BotlGnomz- Has it

GigaWat and Krikkitone will be decided on as they pick it up.
 
Turn 0: Flip through the screens to get oriented. Micro Beijing to grow faster and have the Temple in the same amount of time. Revolt to Organized Religion, because we haven't yet.
Turn 1: Worker starts a road to the hill tile in the SE.
Turn 2: Warrior fights the lions and wins, but takes damage.
Turn 3: Promote to Woodsman 2, move into a forest, and fortify until healed (it will take 1 turn).
Turn 4: Worker finishes road and starts mine.
Turn 5: Warrior starts going SW, past Russia.
Turn 6: Notice that the name change didn't stick and correct that. Weird.
Turn 7: Forest grows near Beijing.
Turn 8: We get Writing, and nothing appears to be queued, so I decide to detour to Pottery and Bronze Working for needed infrastructure before Code of Laws. Temple finishes and I start the Oracle. Sign Open Borders with Rome and Mongols, because Russia is Buddhist and doesn't like us and Montezuma is just a big mean poopyhead and won't sign it either. Worker roads to a plains tile that will eventually get a cottage, on its way passing through a flood plains that will get a farm right after this.
Turn 9-11: zzzz
Turn 12: Start farming the flood plains.
Turn 13: Pottery comes in and I start BW.
Turn 14: Oracle finishes, I grab Alphabet rather than CoL, because in my previous OCC I discovered that free techs don't get us religions (balance, I suppose). Start library in Beijing. Borders expand, bringing in a gold tile on a hill in the NW, which I plan to grab for the :). Trade Writing and Poly to Montezuma for Fishing, Hunting, and Animal Husbandry. Mysticism and Pottery goes to JC for Bronze Working. Detour to Archery, because I want us to have the possibility of more than cardboard cutouts on defense in the >20 turns it will take to get Code of Laws.
Turn 15: Remember that hill I mined? There's copper under it. I win at life. SPEARS! AXES! WOOO!
Turn 16: JC wants Poly for Archery. I talk him down to Masonry, which is an even trade. Start Code of Laws. We're down Meditation and Sailing to various people, but not both to anyone, and we're up at least two techs to everyone. Sign Open Borders with Monty.
Turn 17: Mongols demand Writing.
KHAAAAAAAAAAAAAAAAN!
I cave. We can't fight him, it's a worthless tech now, and it helps our relationship. Micro Beijing once the farm on the FP finishes. Start a road to the gold.
Turn 18: zzzzzz
Turn 19: Forest grows near Beijing.
Turn 20: Library finishes, start Granary. Save and screenshot.

Notes for the next leader: I realized that I forgot to revolt to Slavery. It's not a game breaker (we don't want to whip this city often, considering how good at production it is), but I think it will help relations with our fellow leaders who *are* in Slavery. After the Granary, I recommend a Hindu Temple, as it *is* our state religion, and then another Worker to help connect our resources and get us in a trading network with the other civs. We're on a river with Cathy, so don't bother connecting to her. Great Prophet should come in during the next cycle or the one after: BUILD A SHRINE UNLESS HE OFFERS A RELIGION TECH!
 

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because in my previous OCC I discovered that free techs don't get us religions (balance, I suppose).

lurker's comment: The Oracle religion thing has always worked when i have done it. Is the not working unique to OCCs?
 
What I meant was that it doesn't found the religion when you're the first to it. You need to research it the hardcore way.
Does that tally with your experience?
Also, reading the LK thread made me realize why the leadername changed. I loaded the file with "Open" when I downloaded it. Open up Civ and load it from there, and the leadername will stay constant.
 
PYRAMIDS!!! :mad:

What's the point in making comments here if they are ignored?
 
I think we needed to focus on infrastructure at the moment. We're growing very fast, and we can't waste time futzing around with specialists to control growth while we get happiness, ergo my completion of the Temple and move to hook up the Gold before cottages are built.
That said, I withdraw my recommendation for a Temple after the Granary. Let's go get us some big pointy things.
 
BotlGnomz said:
I think we needed to focus on infrastructure at the moment. We're growing very fast, and we can't waste time futzing around with specialists to control growth while we get happiness, ergo my completion of the Temple and move to hook up the Gold before cottages are built.
That said, I withdraw my recommendation for a Temple after the Granary. Let's go get us some big pointy things.

People need to read the posts before they play rather than just start playing and making their own decisions. Recall this is a team game, not a solo game.
 
I did read the posts. I merely thought that it could wait.
Sorry if I'm not coming off as a team player. This is my first SG and I'm learning as I go. It's just that I've done several OCCs in Civ4 and the Pyramids really aren't as useful IMO as they are with a >1 city civ. Getting the tech boost from the Oracle and seizing a tech that would have taken us more than 20 turns to research ourselves provides more of a boost than a nine turn head start on the Pyramids. And a Granary will allow us to grow faster and thus work more tiles as we grab the pyramids.
 
The one good thing about the Pyramids is that they generate Great Engineer points, which help land future wonders. For a OCC, the super specialist option of the Great Prophet really pays dividends too, so perhaps Oracle is the way to go.
 
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