Math08: As promised (OCC, Space)

Well, I wouldn't go so far as to say the *one* good thing :lol: .
You do bring up a good point. In the OCCs I've done, nearly all of my GL have been Great Prophets. This is good for the shrines and getting tech, but after the Renaissance popping a prophet means either a specialist or a sigh as you put him to sleep so you can maybe get a Golden Age later on. We will need to use our specialists such that our Great Leaders actually do something for us.
But having Shrines is sexy :D :D :D
 
Super specialists have proportionally more impact the earlier you get them in the game. Two extra base shields could increase your productive output by 20%, and the six extra coins per turn could pay the bills for home defense by itself. To get the same income from a shrine, you'd have to build 6 missionaries, and find six cities for them to hit, and you'll probably have better things to do than build missionaries...
 
BotlGnomz said:
I did read the posts. I merely thought that it could wait.
Sorry if I'm not coming off as a team player. This is my first SG and I'm learning as I go. It's just that I've done several OCCs in Civ4 and the Pyramids really aren't as useful IMO as they are with a >1 city civ. Getting the tech boost from the Oracle and seizing a tech that would have taken us more than 20 turns to research ourselves provides more of a boost than a nine turn head start on the Pyramids. And a Granary will allow us to grow faster and thus work more tiles as we grab the pyramids.

You may be right, I honestly don't know. The point is that you didn't put forth that argument before playing.

I'm not sure what you were counting when you said nine-turn head start. You played 20 turns, and could have started the Pyramids on turn zero.

Giga watt is up, and has until this time tomorrow to post a 'got it'. Krikkitone hasn't confirmed a sign-up, so he'll be removed from the roster.
 
I meant the nine turns I spent building the Oracle.
I was away all weekend, which is why I didn't post in response to your comments.
 
I don't see the point in getting upset when other players in an SG don't do what you tell them.

If you don't want other players interjecting their own play style, then solo play is the way to go.

Just my two bits... :)
 
Seeing as neither of those two players has done anything, I vote we skip them and return to the head of the roster.
That puts you up, Mathias, and Methos on deck.
 
I intended to play yesterday, but RL got in the way. Can't play tonight either, but I will be able to play tomorrow. That's just as well, I doubt Methos would get to it before Friday. (Methos, add Math06 to the list of SGs in which it is your turn to play)
 
Real exciting turnset here.

1280 (0)
Polytheism to Cathy for Meditation

1200 (2)
IT: Monte demands Meditation

1160 (3)
IT: Granary >> Worker

1040 (6)
IT: Moses is born (sleep for now)

1000 (7)
IT: Worker >> Pyramids

950 (9)
IT: Gold is connected

925 (10)
Wake Moses and save

After saving, I ordered Moses to discover Theology to get a definite answer on game mechanics. Christianity was not founded. Getting the tech this way could be beneficial, reducing the total number of religions. Then again, Christianity might still be founded by the first to discover the technology through research. Not sure about that one. Anyway, I believe a shrine is our best choice, as it will help to spread our religion.

Cathy built a city at our border, and now has an additional -2 attitude due to close borders. That's her own damned fault. If she doesn't get over it, we'll eventually have to remove the offending settlement.

Code of Laws in 7 turns, Pyramids in 9. Worker left active because I'm not sure if we want to do more farming or start building cottages. In my mind, the more specialists we can use, the better. They'll generate GP points, and we'll have greater influence over the type of great person we get.

Our turnsets are obviously not aligned with the turn numbers. That bothers me a bit, even though it probably shouldn't. It seems that BotlGnomz actually played 23 turns. I'm not sure what I to do about it though.
 
lurker's comment: The religion would be founded next turn. Someone reported the same thing in the bug reports forum the other day, then a few posts later came back to say, "Whoops! My bad. I just had to press 'end turn'."
 
Lurker's Comment: Yup, regardless of how you get the free tech(GP, Oracle), it's always 1 turn after that you get the religion. I'm guessing this is because the game's "check for religion" is placed before "completion of building", both of which is at the beginning of a turn.
 
I am 99% sure I played only 20 turns. The year numbers in Civ4 are whacked.
And sorry for my misunderstanding about free religion techs ><.
 
I am 100% sure that you played 23 turns. The turns have been 40 years each from 4000 BC up to 1000 BC. You played from 2200 BC to 1280 BC, 920 years divided by 40 is 23 turns. No big deal.

As for the Prophet, I still think Shrine is best at this point.
 
925 BC: Worker begins a cottage on a flood plains. Wake Moses and have him build the Kashi Vishwanath (+1 gold, +4 culture)

875 BC: Due to unhealthiness we are at -1 food.

775 BC: Code of Laws>Metal Casting. We are the founders of Confucianism. Since I&#8217;m not for sure what to do with our Confucian missionary he&#8217;s currently asleep.

700 BC: The Pyramids are finished, and work is begun on a Hindu missionary.

675 BC: Montezuma comes calling and wants to trade Sailing for our Monotheism. So as not to disrupt our good faith in him I agree. We lost around 22 beakers on the deal but are now a little closer to getting Calendar (plantations).

Notes:
-We are now at -2 food due to unhealthiness. We may want to head towards Calendar so we are able to build plantations.
-I went with Metal Casting as I didn&#8217;t recall any specific plans on our tech path. MC will allow us to build the Forge (+1 unhappy, +25% hammers). The +1 unhappy person will be countered as a forge also grants +1 happy since we have gold hooked up.
-I started a Hindu missionary as each city with Hinduism causes us to make 1 gpt. In one game I played (on a small or duel map) I was up to +16 gpt due to this.
-We might want to consider spreading Confucianism as well since we already have a missionary. If we get another prophet we can build their special temple and make money of that religion as well.
-I&#8217;ve also built three cottages, though only two of them are being worked right now. One becomes a hamlet in four turns. All three were built on floodplains so we still have extra food for that tile. I suggest continuing to use those tiles to increase our gpt.
-Mathematics is something we&#8217;ll definitely want as it allows us to build an aqueduct (+2 health). So we should consider that soon.
-Catherine is willing to trade her cow, so we may want to consider that for the additional health. As I recall we are able to trade our gold, copper, or stone. I suggest we consider which one of those three we don&#8217;t need for a while and see if she&#8217;s willing to trade. Once we can build an aqueduct the deal could be ended.
-Now that Pyramids is complete we should discuss our government civic. Right now I&#8217;ve thinking Representation may be the best. If we start using specialists it will definitely help pump up our gp&#8217;s. Universal Suffrage will be nice once our cottages become towns, since it grants +1 hammers to all towns.

I might have missed something&#8230;:D

Here's the save.

Roster:
Mathias
Methos- Just Played
Stuck_as_a_Mac- Up
BotlGnomz- On Deck
GigaWatt- ???
 
Alrighty. Got it. But, I won't have it until tomorrow morning/afternoon.

Lemme see if I got this straight: Switch to representation (which I do for my OCCs, with a combo of either pacifism or organized religion depending on what I need at the time) thanks to our friend the Pyramids.

Keep researching Metal Casting for teh sake of the Forge, which can help us majorly in the long run. Then calendar for foods sake.

I'll keep creating missionaries to send out to convert. Any barb reports as of yet?

SaaM
 
Representation and Caste System. If we can have 4 or 5 of one type of specialist, it will help us with Great People. I'm not really sure how effective that is, but it is something to keep in mind.

We need to keep our Confucian missionary at home while we spread Hinduism, preferably to Montezuma first. We don't want another rival with religious differences.

If we trade for cow, we should probably trade our stone.
 
Preturn: Everything looks good. Especially when you've tweaked things since your last go round and the game doesnt crash anymore.
I set civics for Representation and Caste System, per Maths suggestion. 1 turn for revolt.

T1: We adopt our civis. Woody2 is still searching down south.
T2: More lookin' round.
T3: We get our missionary. Start work on another. Send the Missionary down to Technochocolate.
T4: Caesar demands Polytheism. I reject it, nothing bad, just the -1 multiplier. I love how we can see these now and it lets us know exactly what's going on.
T5: Another missionary comes out. I pause for a moment. We could do the Parthenon in 14, but I think right now we should focus on exporting Hinduism. So, I start work on a Hindu Monestary. This new Missionary goes to Caesar to try to undo that -1.
T6: Cathy demands Monotheism. I give her this one as shes already -6 and I don't feel like adding anything to this fire.
T7: Rex Gloria, Rex Gloria. Hinduism spreads in Technochocolate. Monastery finishes, start work on another Missionary.
T8: Montys a Hindu now. Meat consumption in Technochocolate decreases 100%. Missionary reaches Rome. Domine Bovine, Romes Hindu too.
T9: Caesars Hindi too. I'm sending this last missionary I just built to look for KHHHAAAN. Start work on an axeman just for some added military strength.
T10: I'm gonna do 15 so I can get the missionary down to KHHAAAN. (note: by sheer luck and religious choice, I might have to do some roleplaying on this. Anyone want to start a Flying Spahgetti Monster style thing with cows?)
T11: Axemans done. I start work on the Parthenon as I personally feel this could be a big help to us. Vetoable, but as of now, I like it.
T12: On Most powerful, we're "The Puny"...
T13:
T14: Metal Casting comes in. Start work on Math to get Calendar.
T15: Monty declared on Cathy. Ought to be interesting. Lacyr-moo-sa. KHHAAAN takes Hinduism too.

3 enemy capitols now contain our religion. Thats pretty good. If we finish the Pathenon, we can manually spread it to every city when we're done.

Also- sorry if I made any worker faux paus. Still trying to get used to the new system.

Heres the SAVE

SaaM
 
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