Math08: As promised (OCC, Space)

Nuts on missing the Great Library =/.
I take the blame. I wanted the commerce from a Market. I'm sorry.
But let's not be discouraged now :hammer::hammer::hammer:
 
Math08_1200.JPG


Printing Press is done in one, I believe. It’ll grant +1 commerce to our villages and towns.

We have a couple workers sleeping as I got bored just building roads.

One definite thing we need to realize is only two national wonders are allowed in any one city. I built National Epic which means we can only build one more.

St. Peter was born (Great Prophet) and is currently sleeping. I was thinking of using him to build another shrine. Why not, we’re already making 16 gpt between the two shrines we already have.

Here's the save.
 
Out of curiosity I made a list of all the possible national wonders we could build.

Hermitage
Heroic Epic
Mt. Rushmore
Scottland Yard
West Point

Edit: Mathias informed me that the prerequisites for the National Wonders don't follow the same rules with an OCC game. So ignore this post as it is incorrect.
 
I seem to recall someone saying the were able to build more than two national wonders in their OCC city...
 
It gave me the option to build them, but it seems that the oldest one got knocked down or some such.
Hermitage and Heroic Epic seem to be the only ones worthwhile in an OCC.
 
Load'er Up!

T1: As stated, St. Pete's gonna be another shrine. The Prophet F7 declares that everything else is pretty much a tie. So, being me, I decide that we must build the Temple of Solomon. We gain 5gpt from Ol'Sol. We discover Printing Press. Start on Liberalism.
T2:
T3: End Uni, start work aJewish Missionary, followed by some more of our Hindu guys. I want tabs on as much of Rome as possible.
T4: Kathy cancels our deals. Ehh.. shes down to 2 cities. Keep Hindu missionarys up, cue up another. I throw Judaism in Cumae.
T5: Cathy trades Optics and 50g for Paper. I accept. We grab Liberalism 1st, so I take Nationalism with it. Start work on the Hermitage. Pisae gets Hindued.
T6:
T7: Woody comes marching home. I resist making various jokes.Neapolis gets Hindued.
T8: We get a Great Engineer. I'm holding him as we could do many things with him, but I'll let the team decide.
T9: Guilds come in. I start Banking as a path to Economics so we can get the free Great Merchant.
T10: Think I may have gone over on number of turns. I blame MXC. This is either T10 or T13. Either way, I'm done and Guy LeDouche is the one who distracted me.

Heres the SAVE

SaaM
 
I guess it's to me.
Lo tengo.
To eho.
I have it.
 
Methos said:
Out of curiosity I made a list of all the possible national wonders we could build.

Hermitage
Heroic Epic
Mt. Rushmore
Scottland Yard
West Point

If you looked in the manual, and eliminated those that require 6 of some building, then you have overlooked the fact that such requirement is for a normal game on a standard map. On a small map, only 5 buildings are needed. In our case, with OCC rules, we need only one. See civilopedia.

Oxford University and Ironworks would be my choices.
 
Mathias said:
In our case, with OCC rules, we need only one.

I used the CivFanatics information on National Wonders so didn't realize the mistake I made. Very interesting. In that case ignore that post as it doesn't pertain to this game. My mistake.
 
I played to 1500 AD just to even stuff out.
Discovered Banking, Economics, and Astronomy.
Built all possible Monasteries to squeeze in as many beakers as possible before Scientific Method.
Built a Bank.
Finished the Hermitage, which I now regret; if it is true that the oldest National Wonder is destroyed, then we have to decide between keeping National Epic or building Oxford.
Used Imhotep to build the Taj Mahal and went through our Golden Age.
Merged the Great Merchant from economics in as a super specialist.
Merged the Great Prophet we popped as a super specialist as well; this late in the game, a Shrine seems pretty awful.
Traded Divine Right for Engineering from Caesar.
Revolted to Free Religion and Free Market. Our capital is now uberly happy.
We are currently building an Observatory and researching Replaceable Parts.

Thoughts: Once RP comes in, Lumbermill our remaining forests. Without Organized Religion anymore, we need all the shields we can get.
Should we farm our currently towned Flood Plains so that we can grow faster? I think it's wise.
People are up Drama and/or Music on us. One person is up Gunpowder.
After Replaceable Parts, what should we get? Should we beeline to Physics?
 
I think now we should set down a path to make sure we're ahead of the AI for the space race, as we've got a bit of a build ahead of us.

I agree with the lumbermills, and wonder if we should put out any workshops or waterwheels. If we get any engineers as great people, i think we might want to stockpile them for later.

SaaM
 
I think we should start playing more turns. There really isn't much to do besides pick techs, pick city improvements, and pick what to do with Individuals of Awesomeness (AKA Great People).
 
I agree. We'll begin playing 15 to 20 turns each. As for tech path, I think we should go for Assembly Line before Physics.

Got it.
 
Bad news, guys.

1500 (0)
Trade gold to Caesar for cow.

1505 (1)
IT: Replaceable Parts >> Constitution

1510 (2)
IT: Observatory >> Oxford University

1530 (6)
Notice cow near Novgorod is in our territory.

1535 (7)
IT: Constitution >> Corporation

1540 (8)
IT: Oxford University >> Grocer

1545 (9)
IT: Caesar declares WAR!!
Cathy offers open borders, we accept.

It is now 1550 AD. Caesar has four strong units heading our way, and we have no allies. Expect most of our territory to be pillaged.

As for the national wonder thing, it appears that we are receiving the benefits from all three.
 
Uh oh.
Caesar, you are a dick. :thumbdown
Well, let us eat, drink, and be merry. For tomorrow...
:suicide: :suicide: :suicide:
We shall DIE!
 
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