Matrix1 - Ziggurat Addiction

Will play in an hour or 2

PPP:

Only interesting tech to steal is constr. from Qin (or shaka), so focus EP on Qin for a few turns and move 2 spies there

4 workers for 7 cities??? Whip and/or build 3-4 more.

Start cottaging up the cap, needs at least 5 more improved tiles when @ happy cap.

Northern copper city keeps producing vultures

Fit in some extra spies here and there.
 
Sorry for the delay in the report, but here it is!

T179 (Inherited turn): Change EP's to Qin to steal construction soon

T180: Oohh....
Civ4ScreenShot0309.jpg

That's not very nice! I 2popwhip the hindu missionary in the cap so the overflow can build an entire vulture next turn... And then the screen focusses on a stack of 3 vultures, who can get to Pink Dot in 2 turns... whoops for whipping the cap!

Also, we have a new city!

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T181: the inevitable happens:
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T182: The turn before the attack we have 5 vultures and 1 archer against shaka's 2 axes and 3 jaguars

I've sent 2 spies to washingtons captured barb city north of us, as he's researching Aesthetics.

Nice move of Qin to settle a city there and not give it any culture at all!

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It might flip soon...

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Or it is gifted to us! Thanks! We also respect you very much! No, really!
Now we have 8 cities!

And, most importantly, the outcome of the battle:
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I'm gonna try for a level 3 unit to unlock HE (well, once we steal lit):

First, attack the wounded jaguar for 2 XP, after the battle, promote him to heal. Hopefully we can attack the spear next turn for another 2 xp to reach level 3

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The battle is won, but after the promo an extra turn is needed for healing (assisted by a medic vulture)

Then on turn 185:

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Those odds are scary... but the prize is tempting... I decide it's worth it and...

:eek:

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:woohoo:

And, as a bonus: take a look at the GG bar. Yay for the great wall, 15 points with 2 battles!

I think he should be settled in Pink Dot, so I moved the GG there, but didn't settle it yet, in case the team wants to do something else.

t189: I steal 2 techs from Qin:
Civ4ScreenShot0321.jpg

Civ4ScreenShot0322.jpg

Note the change in chance of succes (2 different cities), why's that?

O yeah, and
:aargh: :aargh: :hammer2: :wallbash:
I misclick and accidentaly sent Washingtons Ainu into an expensive revolt while checking EP costs! Booo! That's like 4 or so turns of 'research' down the drain! Sorry!

I re-focus EP on washington to be able to steal Aest asap again.

T190: Shaka still refuses to talk, and he'll probably settle the last spot in the jungle soon:
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T191: Shaka is willing to take peace at no price (he ain't got nothing to give us). I sign peace anyway.

T192: Final turn:
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And a nice overview of the cities:

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Nice going with Shaka's puny little fit :D

I agree with the GG settling in Pink Dot Kish. 5XP charismatic units are already close to lvl 3.

Btw what does the green cross under the fist mean for Nibru on that last screen? Is it trying to revolt to Qin?

I'll grab the save, look at the military force situation and wait for more comments before playing. I'll need the save posted though :p
 
Nice going with Shaka's puny little fit :D

I agree with the GG settling in Pink Dot Kish. 5XP charismatic units are already close to lvl 3.

Btw what does the green cross under the fist mean for Nibru on that last screen? Is it trying to revolt to Qin?

I'll grab the save, look at the military force situation and wait for more comments before playing. I'll need the save posted though :p

That x means that if we want to, we could "liberate" Qin the city. Not that we'd do that.

I think.
 
PPP: The Celts have Theology, I suggest sending a spy over for an eventual theocracy shift. We are going conquest after all.

Settle the GG, gather up troops by the South-Western front: this way we "protect" our spy farm Addis Abbaba and we take a shot at iron and furs. Attacking from the North-East would give us a resource we already have whereas we gain spice from Yeha and it's nicer city.

How badly do we want the religion spread? We're producing 2 missionaries, which is all good, but we're also gearing up for war. 3 cities on military production is much better than 1, but early zigs all could use the OR 25% prod.

We only have 4 vultures, I'll be more confident once we've amassed 12-15 mixed units with lots of catapults. They have all the useful resources so we can expect them to have chariots, spears and axes to greet our forces: we'll need more than just vultures.

Horseback riding due in 172 turns, I'll wait until then and mass horse archers. I'll also be starting a beeline to the internet.
 
Stealing from the Celts will be expensive. Better to wait until one of our neighbors gets it. As for missionaries... they're valuable both for OR and for converting a nearby city to steal from. But units are needed too. So... :dunno:
 
Yeah, I'm undecided as well :hmm:
While I'm here checking replies, I remember something about checking for reloads etc. Does it matter if I load the game to check it, dabble with sliders, settle the GG, quit and play a game of my own, then come back to this? I don't want to screw this up and I have the game still loaded so I'd definitely like to know how strict that checkup is.
 
Well, it's not MY game, but here's my opinion:

Spoiler :

IMO, If you click 'end turn' and play ahead, it's OK to click around sliders, builds etc. and then quit to restore things to their original position. You haven't actually changed anything by experimenting with those things.

I don't think it's ok to do things like moving units (explore territory), settling GG's (or bulbing GP's and such), and switching civics to check how that will affect things, and then reload the original game.
 
I was expecting/waiting for input on the PPP; gonna play this now as there is no further input.

I'll state for the record that I've had to shut down the computer since, so in a strict sense this is a violation reload: I had settled a GG last time and I'm starting over, but rest assured that there was no spoiling from the settling of a GG, my knowledge is pretty solid regarding what +2XP do :crazyeye:
 
Double post :goodjob:

Pre-turn: 280AD, T192: Settle the GG in Kish

T193: Realize that our 3rd favorite spy target Fred is not being spent on, add him to the scrutiny list.

7 spies are active: 3 on Qin (2 moving, 1 ready), 2 on Washington (ready T198 and 199) and 2 on Fred (both moving). We have nothing to gain now, but let's hope they pick our curiosity and we can pick their pockets soon.

T194: Uruk Missionary -> Vulture

T195: Amazing Eridu hits size 5. It needs no MP but can't grow much until CS. I let it work a forest grass for growth until it reaches 6 and I can get a hill and a specialist from it.

Eridu Missionary -> Missionary; Hinduism spread successfully in HappyCamp Ur :)

T196: Realize Uruk has no barracks, I won't repeat the same dumb mistake, queue a barrack before the vulture finishes.

Hinduism spread successfully in Drunk Lagash :D

T197: Kish Vulture -> Catapult

Aztecs close in on settling the jungle, bring the fogbuster back home. He is in Wheeorn, he has a bunch of catas moving about and he hates Fred's guts. An opportunistic land-grab towards Fred might be of value. Move troops accordingly.

Fred is teching Currency, Qin is going for Feudalism. Nice and shiny. Currency is due for the next turnset.

T198: Think of building a library in a cottaged city, for research, you know. Smack forehead, facepalm self, and resume playing.

T199: Managing 8 cities with 7 workers is proving to be an effort in prioritizing :crazyeye:

Spy lost in Addis Abbaba

T200: Spy lost in Agra.

Celts start Calendar, due in 25.

T201: This is puzzling:

Civ4ScreenShot0022.jpg


Aksum is about to finish the great lighthouse :eek: :assimilate:

Uruk Barrack -> Vulture

Whip granary in Nibru

T202: Kish Catapult -> Catapult

T203: Eridu hits size 6 and is christened as a spy-bearing city:

Civ4ScreenShot0023.jpg


T204: Peace between Boudica and Washington. She has clams for sale so I send her Iron for it. Not only is iron utterly useless to her until crossbows, she'll think she's ripping us off and we'll get a fair and forthright trade bonus.

350BC, T205:
Eridu Barracks -> Parthenon
Uruk Vulture -> Shwedagon Paya

Both are placeholders, ready to be changed depending on how bad and how early we want that war. I'm all for it, and sooner is better than later.

Religion is spread to all cities but two: MetalBoatsNibru and PinkDotKish. Neither are doing buildings right now so they can wait.

Qin has a galley nearby so we'll need at least one galley to protect our fishes. Shaka is still in WHEOOHRN and he's still pissed at Freddie, neutral towards us. Our troops are divided in two: a few at home to repel him if he should come, a few near Fred to take advantage of any weakness.

Marble is quarried and will be hooked up in 3 turns of roading. Horses are next. Then, that part of the world will need to be scrutinized regarding how we can improve the iron lake city. IMHO it should work the hill and make a worker for now.

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Last but not least: MC and Currency are about to be discovered, in our pockets :mischief:


Roster:

MtK
HT
MH
B - Hooked copper
IO - UP, maybe even for some final war preps
Admiral - On deck :salute:
kol (hiatus)
 

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I'll play it tomorrow after crew practice... at about 9 AM.
 
Since I have another day on this, I'll play it later. Unexpected math homework...
 
Maths rock :goodjob:
 
Math? Wat do you need to study, perhaps how to chop forests more efficiently???

Actually, due to my math homework, I could conceivably create a function that maps lumber production to hours worked and amount of people working, take a gradient, find the place where all directional derivatives are zero... and find the forest cutting manner of maximum efficiency.

Still, I'll play in 3 hours. So post advice now if you want to at all!
 
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