Double post
Pre-turn: 280AD, T192: Settle the GG in Kish
T193: Realize that our 3rd favorite spy target Fred is not being spent on, add him to the scrutiny list.
7 spies are active: 3 on Qin (2 moving, 1 ready), 2 on Washington (ready T198 and 199) and 2 on Fred (both moving). We have nothing to gain now, but let's hope they pick our curiosity and we can pick their pockets soon.
T194: Uruk Missionary -> Vulture
T195: Amazing Eridu hits size 5. It needs no MP but can't grow much until CS. I let it work a forest grass for growth until it reaches 6 and I can get a hill and a specialist from it.
Eridu Missionary -> Missionary; Hinduism spread successfully in HappyCamp Ur
T196: Realize Uruk has no barracks, I won't repeat the same dumb mistake, queue a barrack before the vulture finishes.
Hinduism spread successfully in Drunk Lagash
T197: Kish Vulture -> Catapult
Aztecs close in on settling the jungle, bring the fogbuster back home. He is in Wheeorn, he has a bunch of catas moving about and he hates Fred's guts. An opportunistic land-grab towards Fred might be of value. Move troops accordingly.
Fred is teching Currency, Qin is going for Feudalism. Nice and shiny. Currency is due for the next turnset.
T198: Think of building a library in a cottaged city, for research, you know. Smack forehead, facepalm self, and resume playing.
T199: Managing 8 cities with 7 workers is proving to be an effort in prioritizing
Spy lost in Addis Abbaba
T200: Spy lost in Agra.
Celts start Calendar, due in 25.
T201: This is puzzling:
Aksum is about to finish the great lighthouse
Uruk Barrack -> Vulture
Whip granary in Nibru
T202: Kish Catapult -> Catapult
T203: Eridu hits size 6 and is christened as a spy-bearing city:
T204: Peace between Boudica and Washington. She has clams for sale so I send her Iron for it. Not only is iron utterly useless to her until crossbows, she'll think she's ripping us off and we'll get a fair and forthright trade bonus.
350BC, T205:
Eridu Barracks -> Parthenon
Uruk Vulture -> Shwedagon Paya
Both are placeholders, ready to be changed depending on how bad and how early we want that war. I'm all for it, and sooner is better than later.
Religion is spread to all cities but two: MetalBoatsNibru and PinkDotKish. Neither are doing buildings right now so they can wait.
Qin has a galley nearby so we'll need at least one galley to protect our fishes. Shaka is still in WHEOOHRN and he's still pissed at Freddie, neutral towards us. Our troops are divided in two: a few at home to repel him if he should come, a few near Fred to take advantage of any weakness.
Marble is quarried and will be hooked up in 3 turns of roading. Horses are next. Then, that part of the world will need to be scrutinized regarding how we can improve the iron lake city. IMHO it should work the hill and make a worker for now.
Last but not least: MC and Currency are about to be discovered, in our pockets
Roster:
MtK
HT
MH
B - Hooked copper
IO - UP, maybe even for some final war preps
Admiral - On deck

kol (hiatus)