damnyankees
Warlord
- Joined
- Jul 31, 2006
- Messages
- 281
Has someone calculated this? For a normal civ, what's the top number? Obviously whatever that number is it will be doubled for Venice.
does Venice get double the number for wonders too?
For the same reason there were limits on the amount of gold in terrain tiles prior to BNW. To keep the economy in check. An unlimited amount of Trade Routes would mean an unlimited amount of gpt which means you can buy all the buildings and all the units and all the resources ever. It would take the challenge out of the game.
At the very least it needs to scale with map size. A total of 10 trade routes for a civilization with 20 cities is rather ridiculous.
It needs to scale but it makes sense to limit them. From a realist point of view, a city or a nation only has so much stuff to trade. From a pure gameplay point of view, managing trade routes is tedious and boring if there's too many of them.
I do wish there was a button to automate trade routes, and it would just default to the route which gave you the most gold.
There are plenty of reasons not to do this.
1) You want to avoid your trade route going through a war zone.
2) You want to spread your religion or not receive relgious pressure back.
3) You want to prioritize science not gold.
I've chosen my trade routes for all those reasons. Reason number 4 is so and so is winning and you don't want to help them so you don't have trade routes with Civilization you're trying to catch up to. A DIY embargo if you will.