(Read very end for Important Things To Know)
700AD: (turn 0) I make some adjustments to the cities to improve productivity and growth.
710AD: WAR MODE!! (turn 1)
I declare WAR on the filthy Romans! With Egypt (and Silks, and 7 gold) as my ally, we will CRUSH the Romans!
We master Invention and Education. Great Library obsolete.
710AD (turn 2)
An elite spearman, defending a settler on a hill, is killed by an attacking elite Roman horseman. Fortunately, we have a regular spearman defending the settler as well.
We declare War against the Germans and persuade England to join our cause.
We attack Caesarea and our civilization enters a Golden Age! Horray!
I micromanage the cities a bit more.
730AD (turn 3)
We have just enough gold to establish embassies in Zululand and India, and we persuade them to declare War on the Aztecs, Romans, and Germans.
We take Caesarea from the Romans!
740AD (turn 4)
Our veteran galley (no one on board) is lost to raiders.
In a gambit, I lead some Roman archers away from the poorly defended city of Istakhr to the mountains, with a warrior+settler. Unfortunately, they are lost, but the city still stands, even after heavy assault.
We establish a fourth city, Merv, on 'North Island'. The Egyptians were very close to establishing a city in nearly the same location.
We set research to 70%. We will be done with Gunpowder in 8 turns.
750AD (turn 5)
War Report: The Aztecs have lost Dacca to the brave Indians. The Germans have taken Dortmund. The Romans are losing northern cities to Egypt. They are being razed..
760AD (turn 6)
Egypt is Gracious towards me and regards me as the 'wise and just ruler of Persia!'
770AD (turn 7)
A citizen of Tyre starves due to my luxury confinements at the Palace!
I build the Behistun Canal linking the waterways between Eastern and Western France and Rome.
780AD (turn 8)
Once explorers and settlers of distant lands themselves, the people of Sidon wave goodbye to the newly created group of settlers. They will venture towards uncharted territory. Ad
Persepolis riots! 'How could you let the people of Tyre starve like that!' they shout, congregating around the Palace.
We are very low on gold and it seems we are 168 gold short of that which is needed to complete Gunpowder. We switch to heavy taxes, low science.
The archer regiment attacking Lugdunum becomes Elite after destroying a defending spearman! Our Immortal finishes off the remaining Spearman. We now control Lugdunum! The lake which we sought to control for centuries is finally wholly and completely ours! On to Rome!
790AD (turn 9)
Roman Artaxata has been attacked by our Immortals. The Romans had 2 spearman defenders, however.
Roman Palmyra has been taken by the Egyptians.
Iona Magnus begins its first Irrigation project.
We switch back to 50% Science Production. Gunpowder in one turn! We the Persians hurry the Library in Zohak.
800AD (turn 10)
There is gunpowder in a border city (Aurelianorum) between Rome and Egypt. When it falls, we shall capture it by colonizing the surrounding lands.
We set off to colonize the soon-to-be ruins of Aurelianorum with a rushed settler.
An Immortal regiment besieges Artaxata and captures it. The people of Persepolis rejoice at the glorious victory. Our Immortal regiment at Lugdunum destroys a Roman Archer group.
810AD (turn 11)
Chalco has been taken by the Indians from the Aztecs.
India is willing to pay 1gpt for 20 turns for out 18 gold. A 10% loan, and much better than Wall Street. But one with inherent risks..
Persepolis is now home to 470,000 inhabitants!
The Indians now owe us 199 gold.
820AD (turn 12)
England and Egypt sign a military alliance against Rome! An unexpected bonus...
Right of Passage with France established.
Hippo Regius flips to the Persians without a fight!
830AD (turn 13)
A worker is killed by Barbarians in the north! We build two Universities, one in Persepolis. With a large stockpile of gold, we begin further research into Chemistry.
840AD (turn 14)
In the North, we stop the Barbarians dead in their tracks. Several (4) Immortals converge on the outskirts of Neapolis.
850AD (turn 15)
Zululand and Rome sign a Peace Treaty.
860AD (turn 16)
More Persian victories on the Roman plains and hills.
870AD (turn 17)
Hippo Regius almost recaptured by the Romans. Whew, that was close. Pompeii taken by the Egyptians. No sign the Egyptians will lose their steam.
Byzantium taken from the Romans. Ad Portas Romae!
880AD (turn 18)
India and Rome sign a Peace Treaty..
Behistun founded.
Massive disorder because of the population's war weariness. Luxuries raised to 20%. An unexpected surprise for our explorer-settlers at North Island: unclaimed Saltpeter has been sighted!
890AD (turn 19)
We prepare to attack Rome by placing 2 Immortals and a Spearman on the hills.
900AD (turn 20)
The Immortals do not attack, but instead wait for re-inforcements from Byzantium to arrive.
Important Things To Know:
**Settler/Galley at hills: DO NOT land the settler near the Barbarian encampments! Notice the quantity of horsemen.. wait for our Spearman and the Impi to get on a mountain and clear the area.
**Immortal group:
When you have collected our 4 Immortals, Archer, and Spearman on the hill, attack Rome. Capture it, strongest units first! Now go for Antium if losses were not very heavy. Attack from the mountains south of Antium. After you capture Antium, cancel your alliance against the Romans with Egypt, England, and Zululand. Then make peace for as many cities (ask for Nicopolis! It's near Saltpeter!), gold, and technology as you can.
**Research: I am going for Metallurgy and then Military Tradition. We will be able to complete our conquest of the Roman civilization once we have these technologies.
**I feel our Golden Age is coming at an end. Be prepared to lose this unprecedented productivity in 2 or so turns. On the other hand, there will be less discontent among the populace and we can fire most of the entertainers we needed after we make Pax with the world.
**After the worker at the Canal is built, set him to build a road to France and then connect the city to one of our other cities. After he finishes his road, negotiate a deal for Furs from France in exchange for either gold per turn or Silks, or Dyes, or a mix. Gives us more luxuries

. Do not give France more than one luxury, however!!
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