1150-1295 AD:
Birth of an Empire
Turn 0 (1150AD)
We create some workers. I find that England has been totally decimated by the Germans, losing an estimated 95% of its cities.
turn 1 (1160AD)
War declared on Rome.
We burn a Roman city to the ground.
turn 2 (1170AD)
We gain the Roman city of Brundisium. We lose one Immortal.
turn 3 (1180AD)
We gain the Roman city of Hispalis.
turn 4 (1190AD)
We found Altin Tepe, gaining access to a source of Wines and Grapes.
We found Bunyan in between the cities of New Zululand.
turn 5 (1200AD)
We now have Magnetism! Egypt declares War on the Germans! No more threatening Egyptian Knights at our borders! New Nuremberg, a desert city near the coast opposite French, is destroyed. And so too is another city at the Northern coast of the mainland.
German counter-attack takes Kahun and Edfu.
Egypt has reached the Industrial Age. We have one more tech to go. Shows how stupid it is to set tech to zero every time I am not in command!
Massive barbarian uprisings near Kandahar! Uhoh...
turn 6 (1200AD)
Arthribis taken by the Germans. This is very alarming!
Cumae, the Roman capital, is captured. We lose an Immortal. A settler/spearman group is captured by our Elite Archer.
turn 7 (1210AD)
We declare War on England to take their colony on former Roman territory. Our Immortals is a little bit shaked up by the appearance of 20 horsemen and 1 warrior near Kandahar..
turn 8 (1220AD)
The French 'help us out' with a warrior detachment. He kills approximately 10 horsemen and 1 warrior before dying.
Nicopolis, north of the Meditteranean Sea, is captured.
The English city of Liverpol is captured by our glorious armies.
Stalemate at the Germany/Egypt front.
turn 9 (1230AD)
The barbarians have conveniently been eradicated by the French at New Orleans. They themselves suffered the same fate..
A rush-built Longbowman attacks Seleucia, a Roman colony on France's eastern island. It has one defender remaining.
turn 10 (1240AD)
Caesaraugusta, a magnificent city of 100,000 Roman citizens, falls to us.
Roman Virconium, a city amidst the Jungles and mountains of the Continent, also falls to us.
The Roman government flees from the Continent to Easter island, to the east of the French main continent. We decide to rest our forces stationed there.
I re-instate our Silks-Furs trade with the French.
turn 11 (1250AD)
turn 12 (1255AD)
Byzantium constructs Barracks. This will prove a vital staging area for our troops.
We defeat the Assyrians, the last 'Barbarian' encampment on this earth.
turn 13 (1260AD)
Charsadda built at Central Island. The arrival of Egyptian reinforcements have turned the tide in their war against Germany. Germany has lost all the cities it has gained from Egypt at the start of the War. The cities that Egypt has taken from Rome are much bigger than our own captured Roman cities. Our generals ponder how best to remedy this situation..
turn 14 (1265AD)
turn 15 (1270AD)
turn 16 (1275AD)
We trade Magnetism for Metallurgy from the Indians and then gain Nationalism. I smell BLOOD!
I trade Nationalism to France for 183 gold per turn and 310 gold!!!!!!! An arm and a leg!
Absolutely ridiculous! Egypt WILL fall to our glorious and magnificent armies!
turn 17 (1280AD)
Our enemies stand absolutely no chance at all!
turn 18 (1285AD)
We shall be ready in TWO turns to mercilessly crush the Egyptians!
turn 19 (1290AD)
WAR is declared on the Egyptians! Our armies advance on Oryx, Sebennytus New Thebes, Veii, Neapolis, and Antium. Our Knights take Ravenna.
turn 20 (1295AD)
4 cities riot because of the war. Oryx captured. Neapolis and Veii captured. We have a great leader now! Darius leads our men at the attack on Veii. Now we will be able to build our Forbidden Palace!
I rename Veii Rome and Rome Veii.. and order a Forbidden Palace built at the very spot where brave Darius led our troops to victory!
I make Peace with Rome. Let them wither!
NOTES:
*Most of the mainland cities are undefended.
*Attack with Knights first, if attacking. The Musketmen are very difficult on the hills.
*Do not attack the Egyptian city that I have surrounded. If you do, we will have high casualties and will probably even not get through one Musketman.
We need to rush 4 or 5 Cannon.
*Don't attack without full HP.
*India's capital has Sun Tzu's. It would be a good idea to capture it in the future.
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