[NFP] Maya and Gran Colombia Pack - Tweaks, Balance Changes and Bugs

acluewithout

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Dec 1, 2017
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Thought people might like a thread for tracking requested tweaks etc for the new Maya and Gran Colombia Pack.

Here’s my 5 cents.

Maya and Gran Colombia
  • Gran Colombia. Don’t allow Comondante and GG stacking.
Disasters and Apocalypse Mode
  • Give Soothsayers some sort of unlock or pre-requisite. Maybe they unlock a Mysticism, and then some other techs unlock Promotions or grant all existing Soothsayers a Promotion.
  • Give Apostles some Disaster related Promotions, just so there’s a bit more play around how you create Disasters.
  • Automate Tile Repairs. Please give us the option to set Builders to auto-repair, just to remove some micro from the whole disaster thing.

  • More Base game Disasters. Please bring back Earthquakes. Effected tiles give faith. Just weird having all this other stuff, but no Earthquakes.
  • More End of the World Disasters. If we’re going to have Comets etc., then some more end of the world disasters would also be fun. I mean, come on, GDR v Kaiju? Zombie Barbarians?
Other Balance Changes
  • Nihang (and Monks). I suggest the combat strength for these actually scale based on the players Civics Tree.
 
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Automate Tile Repairs. Please give us the option to set Builders to auto-repair, just to remove some micro from the whole disaster thing
Having a production choice for a city to "repair all districts and buildings" would grand. Just grand. And not like the irish say it tongue in cheek, it would actually be amazing.
Solar flares destroying upwards of 50 districts and buildings on a regular map is micro hell.

Gran Colombia. Don’t allow Comondante and GG stacking
Are you suggesting oligarchy swords shouldn't have 50 strength and 5 movement midway into the classical? GC for best tech civ: their units are over an era ahead in combat effectiveness!

I would also propose: Haciendas should be affected by drought, just like outback stations and terrace farms.
 
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