Started my first game yesterday night, Maya, Huge, continent, immortal.
As I feared whan I saw the layout of the civ, after putting down my capital then scouting, I realized I had only 4 tiles available north and east of my capital ;-( could have restarted, but I don't like doing so. So that put my max +10% cities to 8, plus the capital, so 9 cities, and 2 of them ar in tundra ;-( What's even more annoying is that I was that I,m sheltered by a mountain range from my ennemies, and that I would have all the space I needed to the west if I had known to put my capital 4-5 tiles to the west. I still feel the placement of the capital on the map is WAY too important to be forced to make it without having knowledge of your surrounding, but there's also no possible way you can wait to put down your capital. Anyways.
All that being said, I'm now at turn 125, all my cities are installed (stole one from Spain since he had the nerves to forward settle my on my ground

). Honestly the UU archer is VERY strong. I had no problem whatsoever dealing with Phillip or with the hordes of barbs coming my way. And the fact that there were a LOT of them is good in the end, because they're now nicely promoted.
the fact that I was bordered by mountains west and a line of CS south makes it pretty nicely sheltered, and that is perfect since this is not a warmonging civ. I'm now about to find out how possible it's going to be to make all those cities into good, productive ones.
A few things I've noticed that I hadn't really understood from the theory of the civ:
- The Observatory bonus for adj to plantations is just that: TO PLANTATIONs. The tiles have to be worked into plantations for the +2 to kick in. Probably should have been obvious, but actually took me a while to figure out why the bonuses weren't appearing ;-)
- For the first time in my life, I chose REYNA as my first governor with 2 promotions. I had 4 wooded tiles around my capital, and I'm not much into chopping, so I figured the +8 gold would come in handy. So far, it has really been benificial, and not having magnus with 2 promotions to handle the -1 to pop for each settler didn't really hurt since it just allowed me to delay going for much more housing, so it stuck pretty much at 7 while I was produciong all my settlers
- I DID wait for Ancestral hall to get working on my settlers. I don't usually wait for it because I feel it slows me down too much, but with LSS it CAN wait because if you get forward settled, you WILL easily take it back anyways because of the UU. The bonus builders are REALLY a must and a godsend for her. Of course, if you really want to min/max, then you might not want to wait... it slows you down quite a lot
- I usually play at disaster setting 2. Wanting to test apocaypse mode, I,m now playing at level 4 by default. MAN, they just keep on coming. I've already lost 3 units to bilzzards and tornados and even floods. Not sure I like all that, and expecting actual apocalypse in the end game will probably annoy me more than anything, but I will mention that the disasters have cost my ennemies and the surrounding barbabrians at least as many units than me, if not more. So in the end, it evens out
That's it for now. Sorry for the long-winded post, I know I've been fairly negative of Maya in my recent posts, so I felt I should let you guys know that even if what I feared has shown itself to be pretty much true (altough 1 game might not be a fair sample), I'm still enjoying it immensly ;-)
EDIT: Oh, and yeah, forgot. AQUEDUCTS... +4 housing. They're really useful and you should plan for them in your city planning