The Civs 6
King
- Joined
- May 27, 2020
- Messages
- 782
The way I planned my expansion was that, as soon as I settled my capital and had seen far enough into the surrounding area, I put a pin in every potential settlement spot I identified (and progressively removed ones that became invalid once I'd placed a city) so that I knew where the boundaries were without counting it out each time I built a settler.
Regarding the cities beyond the 6 tile radius, I really think you want to conquer rather than settle if you want extra cities - that way the early building hurdle has been overcome. Otherwise you'll need to spend a lot of time supporting new cities with trade routes that you'd rather be using for income or for production boosts on your main cities.
The former is just so far removed from the kind of Civilization that I actually want to be playing, that has been played in every game since 1. It really is a symptom of the worst aspect of 6's game design. At the very least why not use something graphical to show us? This is supposed to be about their subterranean aqueducts or whatever right? Why not give us a visual indicator?