S.K. Ren
Prince
I'm surprised no one else noticed your mistake.![]()
*COUGH* ehhh, what mistake

I'm surprised no one else noticed your mistake.![]()
^This. I really hope they don't nerf Austria based on the wild claims that they're op.
Combined with the right religion faiths, Mayans could be the new king of science civ, although Babylon would still be the top science civ in the long run.
Mayans are an interesting bunch.
Their UU is great given that you don't need Archery to build them, and their UB is great given extra science and faith is always nice.
The thing is their UA.
Now that free GP increase your GP Threshold, it makes it very difficult for Mayans to focus on getting a single type of GP. For example, if you're going for a science victory, you're going to be wanting lots of great scientists. The Mayan's UA is kind of a detriment to that because you get one scientist from the ability, and then every other free great person you get only slows down your scientist generation.
I've played a few games with them and they're really interesting, but it seems to me like you're going to have to really manage their UA well to be able to specialize and hone in on a victory quickly.
In my opinion the Mayans are underpowered, purely because of how clunky their UA is. Their UU comes early which is nice, but carries over nothing special upon upgrades, and their UB is fantastic earlygame as well, but the UA feels like 2kgames thought Mayans were overpowered and nerfed them before release.
There's three ways of improving them:
1) Send back their ability to Calendar. Given that their ability is based around, you know, a calendar, this would make sense.
2) Mayan Bak'Tun Great People do not increase Great Person Threshold. Would mean Mayans can still specialise without having to get a Great Artist at some point.
3) Mayans can choose the same Great People upon new Bak'Tuns. I'm not too fond of this solution, but it's certainly something.
I'd prefer Option 1 or 2, to be honest.
Maybe I'm just playing Mayans wrong, but they just seem really underwhelming.
Won't stop me from playing them though. I think they're cool as well.![]()
Ok heres the save, and my later progress:
Its a nice and easy Noble game, I got Theology bulbed in 1475 BC, and then my first calendar GP in 1125 BC I think, I took a Great Prophet first to spread my religion, and you can see the beliefs I picked in the screenshot.
You could also do +1per riverside city for the Pantheon belief if you want earlier city growth.
My research path was Pottery > Mining > Masonry > Writing > Calendar > Philosophy > Drama & Poetry for the Theology rush. Could do it even faster without Masonry, but marble is good and I wanted to sell it fast for my second settler and getting the wonder bonus. I rexed 4 cities by building Monument > Pyramid > Settler, sell marble > rush buy settler > Collective Rule settler (free worker first).
Then I built Stoneworks > Glib > Stonehenge and am currently on Hanging Gardens. All my other cities did Pyramid > Monument > Atalists > Garden. Oracle, Hagia Sophia and Great Mosque are next for my capital, and once all the gardens are done I'll have +8 happiness for a population surge.
Chichen Itza is just in a mental location, 3 flood plains wheats, 3 fish, and a plains salt which is an unbelievably awesome tile. Tikal has a Banana, Truffle, and Horses, and then theres two other truffles to trade in Palenque and Uxmal.
I'm doing Liberty + Piety for this game, havnt even opened Tradition but will want Legalism later for free opera houses.
No. They arent anywhere near as strong as Sejong. +2per city for Maya, +2
per city for Sejong, theres no comparison. Maya however get faster faith and lots of fast free great people. The sooner you get to Theology the better.
Regarding the Maya, I classify them as top tier. Many of the tier lists have just Poland and the two hyper-researchers as the top, but I think the Maya should be there as well because they're the only civ with two very important bonuses: first, they have an early game research bonus, not as potent as Babylon but probably about equal to that of Korea pre-education (after education, Korea can take off much more than the Maya.) Second, they have a bonus to founding a religion. ONE extra faith per city doesn't seem like much, but I find that, on deity, the landmark number to get is 6 faith per turn. If you can hit this level early, you're probably going to found a religion. Not first, in fact probably last, but you'll probably found. With a normal civ, getting 4 cities out quickly and getting a shrine in each means you're at 4FPT, which often isn't enough to found, you'll either need to get a temple out very quickly, but sometimes just philosophy is too late, or get a NW or some CS luck, or spend your pantheon on faith. With Maya, 3 quick cities with pyramid as first build will found you a religion. Back to the original point, there's only 3 (non-modded) civs with an early faith bonus, and the Maya are the only one with a research bonus on top of that. And both of those bonuses are just from the UB, there's still the UA and UU to consider. The UU isn't much, but it does allow high level games to skip archery, allowing for a more concentrated approach to the tech tree. And the UA does have some give-and-take, but you can sidestep some of the scientist delay by mixing up the free GP, work in the prophet, the general, or maybe one of the artist-class GP's to avoid increasing the scientist pool counter, particularly when one of your cities without NE/gardens is getting close.They're ok, but I'm liking the Byzantines a whole lot more.
Most overhyped civ: Austrians. Tried them today and found them to be very slow starters. They are not good at making money and need lots of it to take advantage of diplomatic marriage. Economically, scientifically, and militarily they bring nothing special to the table. I'm not even sure buying out city states is so wonderful. Oftentimes their unique benefits make them worth keeping around.
The problem isn't when the player is behind the wheel. It's when the AI takes control of Austria at high difficulty settings where it gets showered with gold. You can imagine what happens then.
Completely agree. I once was playing a continents map and had someone on the other continent declare war on me - I had no presence on the other continent, but I married just one CS and used their units and only their units to conquer all but the capital of the guy who DoWed me.so at Deity, marriage gives you a HUGE instant army. I've had it where I found myself at war, so I married a couple cities and more than doubled my army!