Assasins specialise in stealth, and having the advantrage. They're designed to fight on their own terms, which is why they generally have high attack, and low defence.
And this justifies him mulching armies because....? I agree in full that he should be able to Keep On Trucking; 10% And Regenerate is PLENTY. I don't see why you think he needs 30%
If his defence were lowered to 10, most T4 units would have reasonable odds against him. If you don't have some really expeirenced units by the time you get to that stage of the game, unless you're Sidar, you're doing something wrong.
10 defense is still pretty hefty. An /experienced/ one, I suppose.
In a recent bannor game I played, I had two lv8 pladins as soon as I hit Righteousness, and I always have a squad of well trained archers. The xp from ranged attacks makes upgrading them easy.
Perhaps. What happens when he mulches your archer complement down in a turn with no damage to show for it? Actually, he won't mulch your archers first, I suspect; He'll mulch the folks who can track him down, since See Invisibility is such an investment of combat power. Assuming he's travelling alone, which I consider a dangerous assumption. Perhaps mercifully, it takes a team game for him to get Shadows, if he even can.
On the other hand, Shadow Priests of Agruonn are just as invisible as he is.
Unlike the balancing complaints about many other units, remember that Miquztli is a hero. there's only one of him. Life III aside, he's never coming back once you kill him. Surround him with archers, use your chosen religion to your advantage. If you're Order, you can get +1 strength on any unit you want to throw at him. Overlords and AV have powerful AOE spells for basic priests, which can devastate almost anything. And even just spamming arquebus ranged attacks at him, is going to bring him down eventually. Or you could use flanking horsemen to weaken him, he won't get health back from battles where the enemy attacks then retreats.
Ring of Fire and Tsunami are broken! I don't take to "Rely on broken things" as a very good suggested counter; It's not that it doesn't work, it's that it's not a good way to balance things. And you're still acting like he's alone and you get a full health stack of whatever-the-hell-you-want. What happens when he's supported? Who has their heroes operate out in the field alone?
Granted, he's INVISIBLE (As in, without special stuff, you will never find him), so the odds are better he's alone then normal heroes.
It's also worth bearing in ind, that Miquiztli is the Cualli's ONLY hero. They can't adopt a religion and get a pair of free religions heroes like most other races can. By the time the cualli get Miquiztli, I can have Valin Phanuel and Sphener, both highly trained.
Yes, if you're the ONLY ORder player, you can reliably get Valin and Sphener. It's a RELIGIOUS Hero, not a CIV hero; That means you're not guaranteed it even when you follow the religion.
I think a little defensive nerf is all he needs, if even that. Try having a look at the Mazatl hero, he's a str18 dragon with the ability to scare defenders out of a city, and be invincible y hiding on mountaintops.
Str 18, yes.. but has no Hero promotion and lacks defensive bonuses, as well as an inability to pick up fun little things like *A 30% RECOVERY OF HEALTH AFTER EVERY SINGLE BATTLE*. And if Roar can fear you out of a town, it's mucked up, I agree; Fear should probably not scatter Fortified units, or those in a town.
Also hiding on a mountaintop makes you invincible, but also useless, unless there's a 3x3 cluster of mountains (Not impossible but probably improbable). You're the one who puts stock in longbowmen and acts like you can get whatever you want whenever and wherever you want
I don't know why you're acting like I'm saying he should have his stats completely destroyed and he should be nerfed into oblivion. I'm really only arguing that he needs to lose the 20% Heal after Combat from Aeron's Chosen, which you seem to have completely lost track of.