mb2-a space oddity

OK then you're back UP. I was going to skip you because you hadn't posted to say you were going to be l8, and I checked your CP and you hadn't posted anywhere for a couple of days. I assumed you were unable to get in touch for some reason.

As a personal favour, could anyone who is going to be late posting let us know. Thanks.

So vbraun, about those Ottomans........... :D
 
We have not captued any of the ottama citys. :(
But we starting to amass an army of hores. :D

310BC- Basra Galley --> Horse Contact Yellowish border(Mongols)
We trade Contact with Mongols +240 gold for Construction (Egypt).

290BC- Khurasan Temple --> Sword;Damascus Horse --> Horse; Killed Ottaman warrior with sword; Trade Egypt 180 gold +World Map(us) for Code of Laws(Egypt).

270BC- Fustat Horse --> Horse; Fufah Worker --> Horse; Ottaman Horse come out of no where killing one of our horses.

250BC- Mecca Harbor --> Horse; Anjar Temple --> Spear; Contact with the Persians(us) for World Map+170gold(Egypt);Contact with the Persians(us) for World Map+70gold(Aztecs);Disp Barb. Hut;
Vet Horse vs Vet Spear(Otta.) Horse Wins!! 2 health left.
Vet horse attacks deals 1 damage then retreats (Istanbul has 3 spears :cry: ) One horse gets killed. (due 2 ottaman horse) :cry:

230BC- Mansura Spear --> Horse; Vet sword attacks, dies;Conscript sword attacks , dies;Sword pilage horses;Make contact with vikings; World Map+240 gold(him) for Poly(us).

210BC- Damascus Horse --> Horse; Sword attacks Archer(wins); Ottaman horse attacks sword(Horse Wins)

190BC- Mecca Horse --> Horse; Baghdad Sword --> Horse; Basra Horse --> Horse; Anjar Spear --> Sword; Fustat Horse --> Horse

170BC- Move troops

150BC- Damascus Horse --> Horse; Musta Temple --> Sword; Fez Spear --> Worker

Sorry about not posting... I just couldn't find anything worth posting on ;)

mb2_150_BC.jpg

At last the save: >Here<
 
Got it.

I'll probably get to it later this evening and post the turns tomorrow.
 
Preturn
We don’t have much of an invasion force heading towards the Ottoman empire. I am tempted to call the troops back and build up before launching the next assault. I can sell contact with the Vikings for several hundred gold to the rest of the civs (thinking about it).
IT – Mecca: horseman -> horseman. Najran: harbor -> spearman. Kufah: horseman -> horseman. Fustat: horseman -> horseman. Shiraz: spearman -> temple. The greeks are building the Great Lighthouse.

T1) 130 bc
Send horsemen to Fez (staging point for the next invasion). Bring back horses near Istanbul and try to draw out their forces and wait for reinforcements. Trade communication with the Vikings around for 491g and WMs.
IT – Khurasan: swordsman -> horseman.

T2) 110 bc
Moving horses towards eastern front and assembling near Istanbul.
IT – Our horses get attacked near Istanbul. Our horse is redlined but wins. Mecca: horseman -> horseman. Damascus: horseman -> horseman. Baghdad: horseman -> horseman. Basra: horseman -> horseman.

T3) 90 bc
Horses moved towards Istanbul. Workers working.
IT – Najran: spearman -> horseman. Fustat: horseman -> horseman. Mansura: horseman -> horseman.

T4) 70 bc
Send many horsemen to the eastern front. Keep a few in west to discourage the Babs. Change Mecca to settler (we need a few more of these to fill up the continent). Can change production at Medina from Palace to Great Wall and get the last of the ancient wonders (I will hold off and keep the prebuild alive). With 22 turns left on the prebuild in Medina we should try to get the rest of the civs into the middle ages ASAP.
IT – We have been contacted by the Iroquois. Get WM for Poly. We can see the Koreans and the Iroquois are on an island together. We meet the Wang Kon the Cautious and trade world maps. Mecca: settler -> settler. Anjar: horseman -> spearman. Aden: harbor -> galley.

T5) 50 bc
Spot an Ottoman spear on his way to our lands and take him out with a vet horse on his way to the rally point. Send a stack of six vet horsemen to take Istanbul. Send settler from Mecca to Mansura for the spot one square left of the gold east of Bukhara (goto of 6 turns). Sell WM for 289g and WM’s. Gift Construction to all who don’t have it to stimulate the tech pace. Trade wines and gems to the Vikings for spices. Most if not all of the civs are now polite to us as we are rich and powerful.
IT – One of our stack near Istanbul was killed by a roaming archer. Damascus: horseman -> horseman. Kufah: horseman -> spearman. Add some stairs to our palace. The Persians are building the Great Wall. So are the Koreans. As are the Mongols.

T6) 30 bc
Attack archer outside Aydin with a vet horse and win. Send a swordsman at Aydin and he dies. The horse stack takes revenge for its fallen comrade and kills the archer (promotes to elite). Lose one horse on Istanbul and realize from their starting spot, the attacking horses will not be able to retreat. Decide to fortify outside the walls and wait for the next turn. Reinforcements are following behind.
IT – Our galley near the Greeks was killed by barbarians. Fustat: horseman -> horseman. The Indians are building the Great Library. I will buy the tech ASAP and change production in Medina to get it. The Iroquois are building the GL and the Vikings are building the Great Wall.

T7) 10 bc
Trade horses to India for Lit, WM and 48g. Hawk WM for 27g and everyones WM. Change production in Medina from Palace to Great Library (due in 10 turns). Attack Aydin with a few horse. Kill both spear and town is autorazed (my bad). Sending remaining forces to the eastern front. Start siege on Istanbul with elite horse (wins vs vet spear). Send in a vet horse and he wins promoting to elite and liberating Istanbul from the oppressive tyranny of the Ottomans (we now have incense once Istanbul grows and is connected). Change Damascus to settler (we really need to fill in the gaps).
IT – Mecca: settler -> settler. Baghdad: horseman -> spearman. Basra: horseman -> harbor. Muscat: swordsman -> spearman. The Greeks and Egyptians, are building the GL.

T8) 10 ad
Send settler from Mecca up to the northern tundra region (5 move goto). Sending a few horses to Fez (on goto). The war is slowing due to a huge gap between our territory and the Ottoman holdings. We should keep them busy with a few smaller raids while we settler the area behind the front lines.
IT – Istanbul riots (give em a clown). Damascus: settler -> settler. Najran: horseman -> spearman. Kufah: spearman -> spearman. Khurasan: horseman -> spearman. Anjar: spearman -> aqueduct. The Aztecs and Babylonians are building the GL. The Greeks are building the GW.

T9) 30 ad
Moving workers and horsemen to fill in the gap between us and the Ottomans.
IT – Order is restored in Istanbul. Fustat: horseman -> spearman. Fez: worker -> worker. The Indians are building the GW.

T10) 50 ad
Trade WM around for 55g and world maps. Sending a second settler to the northern tundra. Settler sets out from Mansura on goto to the hills east of the gold deposit (4 turns).


Here is the save.
 
I haven't looked at the save yet, but the turn log sounds great.
:thumbsup:

Space: You're UP.

I'd like to take a short pause in proceedings to allow for some discusion of this game. So could you please hold off playing 'till Monday night? That OK?
 
MB2-AD50.jpg


Well played Brewster :goodjob:


regards

Ted
 
Some (random) thoughts on our expansion and military strategy.

1 - Reduce number of Scientific Civs
We have an awful lot of Scientific civs in this game:
Greece
Babylon
Persia
Ottoman
Korea

We need to reduce the number of Scientific civs in order to avoid runaway tech leads on era changes.

We are already working on the Ottomans. Babylon & Greece would seem to be our next nearest targets :)

Persia (W of Babylon) could be our last target leaving Korea as the sole surviving Scientific civ.

2 - Land Holdings
In addition to the above conquests adding India to our list of annexations would force any future enemy attacks to be either air or sea-borne.

We should be able to counter such threats easily with our superior strategic & tactical planning.

In summary, we should plan to conquer (in order) our continent (Ottoman & India), Babylon, Greece & Persia.

Ideally, we should aim to trigger our Golden Age either before attacking Babylon or Greece.

regards

Ted
 
Originally posted by mad-bax

Space: You're UP.

I'd like to take a short pause in proceedings to allow for some discusion of this game. So could you please hold off playing 'till Monday night? That OK?

It's *very* OK. :) I've been out for the weekend and am not able to play tonight anyhow.
 
If we get the GL then I'm not too bothered about getting rid of scientific civs at the moment, but I take your point Ted. I would like to get rid of the Greeks first, but would wait for knights to deal with the hoplites. So my preference would be to get rid of the Ottomans and Indians. Once we do that we will be far and away the most powerful player in the game, and safe from attack.

The Ottoman Jungle is probably where our Palace will end up. I imagine we will get a leader in the war at some point and I feel that a palace jump would be the best use of it. HAving said that, we will need some workers to clear the jungle.

If we get rid of the Babylonians and Greeks in the middle ages then that will leave us with 2 Scientific Civs, and I think we can cope with that. If we take out too many Civs then the tech rate will be so slow we all might die of boredom waiting for the SS techs.

All in all though, I think we can allow ourselves some fun with wars and such even if it's only to generate leaders for SunTzus and Leonardos.
 
Originally posted by mad-bax
If we get the GL then I'm not too bothered about getting rid of scientific civs at the moment, but I take your point Ted. I would like to get rid of the Greeks first, but would wait for knights to deal with the hoplites.
The reason I chose Babylon before Greece is that they have a cultural border with us and have access to cheap libraries allowing them to apply cultural pressure. No biggie, just my reasoning :)

Originally posted by mad-bax
The Ottoman Jungle is probably where our Palace will end up. I imagine we will get a leader in the war at some point and I feel that a palace jump would be the best use of it. HAving said that, we will need some workers to clear the jungle.
I figured it the same way. The only alternative I could see for palace relocation was the middle of Greece. Someone else may come up with a better solution.

Originally posted by mad-bax
If we get rid of the Babylonians and Greeks in the middle ages then that will leave us with 2 Scientific Civs, and I think we can cope with that. If we take out too many Civs then the tech rate will be so slow we all might die of boredom waiting for the SS techs.
I agree that it's a fine line to tread. I think that there's plenty of scope for fun & mayhem in the next 2000 years :D


regards

Ted
 
Originally posted by TedJackson
The reason I chose Babylon before Greece is that they have a cultural border with us and have access to cheap libraries allowing them to apply cultural pressure. No biggie, just my reasoning :)

This is true. But the babylonian lands are not going to contribute much to production, wheras the Greek lands could as they would be reasonably near the FP and our eventual palace. If we choose Greece as the location for our palace then that is another reason to go after Greece first. Obviously fighting the hoplites during the Greek GA would be a tough proposition, so that's why I would wait for knights, and concentrate on annexing the rest of our continent first.

I would like to see what the Babylonian land has to offer in terms of Luxes and resources before making a hard decision though.

What does eveyone else think?
 
Don't look at me when it comes to chosing an invasion target. I usually only attack when there's a real need, like them attacking me or stop an SSS.
If we get our continent productive, we will pull ahead easily at this level so.., I'm not sure there's a real need took take out either one.
It'll depend on the resources and lux situation as far as I'm concerned. In this game its a matter of keeping enough relatively strong AI around to be able to launch before 2050 AD.
If I was playing this solo I would try to get as a big an income as possible to finance all the worlds science.

I completely agree on taking out the Indians though.

Space <-- muttering: backstabbing *beep* *beep* *beep* Gandhi, I'll *beep* *beep* *beep* him until he *beep* *beep* *beep*!
 
Originally posted by a space oddity


I completely agree on taking out the Indians though.

Space <-- muttering: backstabbing *beep* *beep* *beep* Gandhi, I'll *beep* *beep* *beep* him until he *beep* *beep* *beep*!

:D
 
Originally posted by a space oddity
Space <-- muttering: backstabbing *beep* *beep* *beep* Gandhi, I'll *beep* *beep* *beep* him until he *beep* *beep* *beep*!
Now that's not very ladylike, is it? :D


Ted
 
It sounds like we will be liberating our entire island from the pesky Ottomans and the backstabbing Indians. I would hold off on attacking the Greeks for the moment as their Hoplites can be a real pain in the butt. We will not be lacking in resources (luxury and strategic) if we could bring all of our island under Arabic rule.

We have the cash to upgrade units and stay in touch with the tech pace. I would be inclined to leave a few of the scientific civs to help speed up the tech pace (it is rather slow at the moment) and provide a source of trade for our vast crop of wines.

For the record, I did not think we would be doing as well as we are given the complete lack of scientific research done on our part. If this goes well, I may try this strategy on Emperor.
 
This game is an experiment. I'm sure it's been done b4, but I haven't read about it. I'll be interested later on to see what happens when the AI has libraries and Unis. We won't, which will save us money and shields for armies, at the expense of having a tech lead where we can fight wars with knights against spears.

But I'm beginning to think that as a strategy it might work generically. I think it might even work on Deity, if you can control AI research a little. On deity though a Space race victory might be a little tricky ;)

Still, a long way to go yet, and we shouldn't count our chickens...
 
Originally posted by mad-bax
I'll be interested later on to see what happens when the AI has libraries and Unis. We won't, which will save us money and shields for armies, at the expense of having a tech lead where we can fight wars with knights against spears.
We're not prohibited from building libraries, are we? If we have research set to 0 then they have no science effect. However, libraries are a pretty good culture generator - 3cpt for only 80 shields.

Originally posted by mad-bax
But I'm beginning to think that as a strategy it might work generically. I think it might even work on Deity, if you can control AI research a little. On deity though a Space race victory might be a little tricky ;)
I think it would work on emperor, given a favourable start, but I'm not sure you would be able to establish yourself quickly enough on Deity.


regards

Ted
 
No. We are not prohibited from building libraries, we just can't use them for research :)

What I think will happen though is that we will build temples and cathederals first probably, and this will give us a happy population and enable wars to be more protracted than usual.

Using libraries to apply cultural pressure might be worthwhile at some point.

I think you're right about deity... my comment was a little tongue in cheek. I might still give it a go though. :D
 
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