armstrong
Prince
Good turns, McLMan.
I think you got everything done we needed. I really like that fact that you not only settled Yek, but also have another settler out! That's great 
There are a few things I noticed:
1) The AI's have tons of cash to trade. In particular, we could sell Currency to Huayna for 200 gold - I'd take that deal any day.
2) I'd make some minor worker adjustments, but nothing fancy... Yaroslavl' could work it's plains cottage instead of a plains forest, for instance. In general, I think it looks like more of a difference of philosophy of which tiles to work - I think I just prioritize commerce more than hammers early on (which I'm not sure is a good or bad thing.)
3) Those iron resources are great! We need the hammers. In particular, grassland iron in Novgorod helps a lot along with its marble. I'd prioritize getting that hooked up.
4) We can turn the lux slider down to 0% for this turn - after that we'll need to turn it back up to 10% when Novgorod grows. Trivial, but every bit helps
5) Despite none of them having copper hooked up yet, all of the AI's have iron resources in their capitals
However, none of them have Monarchy yet, so our invasion window is still pretty large.
6) I'd send the worker building a farm near Rostov north along with the settler, I think, so he can chop the two forests (and build a mine) to get our new city's fishing boats/granary/lighthouse out faster.
7) Is Rostov definitely going to be our GPF (my vote's yes.) If so, we should start on the National Epic asap. Note that a library's a prereq for that (which it's building now.) If it's going to be our GPF, a good build order is probably Library->Great Library (as available)->National Epic->Globe Theatre (as available)->Market. I think a lighthouse is a very low priority for that city. Since that's an awful lot of hammers, I'd say we shouldn't even worry about barracks/military in that city. Just save all the hammers (and whips) for the infrastructure.
8) I think we should lay off whipping Moscow and Novgorod for now... with it's iron, Novgorod doesn't really need the extra hammers anymore. St. Pete's, of course, will never build anything without some "encouragement."
At least until Universal Suffrage comes in, that is. Also, I don't think Moscow really needs a Market just yet - I'd set it to build a spearman or archer (archers can replace axemen in our cities, freeing axemen to go to the frontlines.) A market is most useful in our cities that will be running specialists/after the war when our economy starts to really slow down.
9) Cyrus's stone city (Tarsus) is coastal!
That's wonderful. It also means we'll need to watch our coast lines for pillaging from Cyrus, so we need to either get the Tango down there before we declare, or get another galley up. A second galley might be a good candidate for St. Pete's next whip. However, it's nice to know we can capture it, not raze it.
10) Everyone's pleased with us, no one is planning a war any time soon either.
11) Research path: I see several immediately good choices, in my order of preference:
1. Literature for the Great Library in our GPF (either Rostov or Novgorod)
2. Code of Laws for courthouses in anticipation of our expansion, along with letting us research CS (very good for Moscow, since it has good commerce and production.)
3. Monarchy for Hereditary Rule.
Personally, I like Literature -> Code of Laws -> Civil Service. Happiness isn't really a pressing issue at all, I'd like to get the Great Library started sooner rather than later, and we'll be focused on building military soon, so Code of Laws can wait a little bit.
12) We should try to focus on generating some more great people. I'd hire a priest in St. Pete's immediately. We also might want to consider running Pacifism. Either a great prophet or a great scientist would be a very big boost to our economy.
13) Amazingly, Confucianism and Christianity still haven't been founded. 34% of the world is Buddhist, so it seems like there's probably one really big continent out there that's all Buddhist - it might make diplomacy tricky once we start crossing the ocean.
14) We should hook up that incense as soon as Yektanberg's borders expand.
15) Huayna has horseback riding, so it's probably not long before Cyrus has it. We'll need a few spearman to protect us from pillaging and keep our invading armies safe.
PHEW! That was more than a few things
Overall, though, things look really good. My vote is for researching Literature next while building up an army and then going for Cyrus, with the aim of taking Pasargadae, Tarsus, Persepolis, and the city SW of there if it's coastal. That would give us 11 cities, which should make us king (queen?) of our continent.


There are a few things I noticed:
1) The AI's have tons of cash to trade. In particular, we could sell Currency to Huayna for 200 gold - I'd take that deal any day.
2) I'd make some minor worker adjustments, but nothing fancy... Yaroslavl' could work it's plains cottage instead of a plains forest, for instance. In general, I think it looks like more of a difference of philosophy of which tiles to work - I think I just prioritize commerce more than hammers early on (which I'm not sure is a good or bad thing.)
3) Those iron resources are great! We need the hammers. In particular, grassland iron in Novgorod helps a lot along with its marble. I'd prioritize getting that hooked up.
4) We can turn the lux slider down to 0% for this turn - after that we'll need to turn it back up to 10% when Novgorod grows. Trivial, but every bit helps

5) Despite none of them having copper hooked up yet, all of the AI's have iron resources in their capitals

6) I'd send the worker building a farm near Rostov north along with the settler, I think, so he can chop the two forests (and build a mine) to get our new city's fishing boats/granary/lighthouse out faster.
7) Is Rostov definitely going to be our GPF (my vote's yes.) If so, we should start on the National Epic asap. Note that a library's a prereq for that (which it's building now.) If it's going to be our GPF, a good build order is probably Library->Great Library (as available)->National Epic->Globe Theatre (as available)->Market. I think a lighthouse is a very low priority for that city. Since that's an awful lot of hammers, I'd say we shouldn't even worry about barracks/military in that city. Just save all the hammers (and whips) for the infrastructure.
8) I think we should lay off whipping Moscow and Novgorod for now... with it's iron, Novgorod doesn't really need the extra hammers anymore. St. Pete's, of course, will never build anything without some "encouragement."

9) Cyrus's stone city (Tarsus) is coastal!

10) Everyone's pleased with us, no one is planning a war any time soon either.
11) Research path: I see several immediately good choices, in my order of preference:
1. Literature for the Great Library in our GPF (either Rostov or Novgorod)
2. Code of Laws for courthouses in anticipation of our expansion, along with letting us research CS (very good for Moscow, since it has good commerce and production.)
3. Monarchy for Hereditary Rule.
Personally, I like Literature -> Code of Laws -> Civil Service. Happiness isn't really a pressing issue at all, I'd like to get the Great Library started sooner rather than later, and we'll be focused on building military soon, so Code of Laws can wait a little bit.
12) We should try to focus on generating some more great people. I'd hire a priest in St. Pete's immediately. We also might want to consider running Pacifism. Either a great prophet or a great scientist would be a very big boost to our economy.
13) Amazingly, Confucianism and Christianity still haven't been founded. 34% of the world is Buddhist, so it seems like there's probably one really big continent out there that's all Buddhist - it might make diplomacy tricky once we start crossing the ocean.
14) We should hook up that incense as soon as Yektanberg's borders expand.
15) Huayna has horseback riding, so it's probably not long before Cyrus has it. We'll need a few spearman to protect us from pillaging and keep our invading armies safe.
PHEW! That was more than a few things
