McLMan said:
@ armstrong & Thrar ... THANK YOU for your terrific discussion. It's exactly what I was hoping for in this SG. I've been reading along, and have wanted to participate, but don't have the "civ-ability" to add anything.
Please, don't you or anyone feel intimidated from speaking up at all... I'm a bit of a windbag at times

I know that I've learned a
ton of things from this SG, too, and have made some not so good calls and such (heck, I was the one saying we
shouldn't get a religion, what, two turnsets ago?

) The more discussion, the better! I know I personally make lots of instinctual moves that I've never really thought too deeply about (for instance, normally I focus very heavily on settling early, and I was feeling a bit worried when we didn't have a 3rd city by 1800, but it seems like settling fewer of these strong food sites and building them up has kept us ahead in the demographics, and importantly, kept our tech rate very strong. Plus, it's made things a lot easier on our workers so we can have fewer/they have time to chop our forests/etc.)
McLMan said:
So this turnset I'll switch research to from Construction to Alphabet to take the "upper path" to Philosophy. Settle the Upper B town. Build up our military. And whip to control happiness & increase production.
That sounds good to me. I'm not sure if we want to get a settler started for city #5 or not. It's probably better to get it sooner rather than later, but our military definitely needs some work. I'm not even sure which city would be good to build it in - maybe Novgorod since it has the most food? St. Pete's is busy with Scientists, and Moscow is our only real hammer city. Whatever you (and the rest of the group) want is fine by me.
McLMan said:
I need some help with whipping before I start. I've studied the "perfect storm" screenshot but I don't get it. I can't even figure out how many hammers you get from whipping. Is it 30 per citizen? How does the timing with chops work?
Basically, you get 45 hammers from each population whip on Epic (30 on normal.) There was a bug where it would round up to the nearest multiple of 30 for some reason on Epic, but I think it's been quashed in the patch.
As for timing, there are a few key things:
1) If you whip (or rush buy in general) when there are 0 hammers on the actual item being built, it will cost more population per hammer, so you always want to have at least 1 hammer already in. Normally, this means waiting a turn, but in the "perfect storm" a forest chop came in that round, putting hammers on the library, so I was able to whip immediately.
2) Every time you whip, you gain 1 unhappiness for 15 rounds. However, if you whip before this is up, not only do you get a second unhappiness, but the 15 rounds is extended. So, for instance, if I whip when I still have 3 turns of unhappiness, it will give me 18 unhappiness on the second unhappy. You don't want to do this unless it's an emergency or you're far under the happiness cap. It will tell you this if you hover the mouse over the "whip" button. You can use this to see how many turns are left before unhappiness wears off - if it says 18, you know you have 3 turns until you can whip again. Ideally, you want to time it so you have at least one hammer on whatever you plan on whipping. You can also just check each city every turn to see if they still hate "your cruel oppression."
3) Ideally, you want to whip unhappy people. This is why the "perfect storm" was so nice - the city grew a second unhappy person just that turn and the whip gave one unhappy person, so by sacrificing 3 there was no loss of useful tiles. Plus, since you can only whip half the population, it needed to be size 6 to fit the library in.
4) You want to make sure to maximize the population whipped. In general, if you can only whip for 1 person, it's better to either finish building/chop whatever is in the queue or put something else on, wait a turn, and whip once you have gotten a hammer into it. For instance, if Novgorod was ready to be whipped but had too many hammers on an Axeman so that it would only take one pop, you could switch to a Granary, wait a turn, and whip that, as it's something the city needs anyway. Ideally, you'll see this coming a turn or two ahead of time, so you can whip as soon as they forget about the last time.
If you follow those rules, you'll pretty much get all you can out of Slavery.
I just thought of something! Maybe it's nothing but...
An Academy is worth more on epic speed. More turns = more beakers. Just something we should consider since I get the impression that you usually play normal speed.
You're right, I normally play on normal...

I've played a few Epic games (actually, my best Monarch win was a cultural victory with Tokugawa on Epic

), but none since the patch. This is actually one of the reasons I was worried about getting Construction early, since on normal you have relatively fewer turns to build an army and move it into place before they get longbowmen- having 30 turns to fight is a lot better than 20!
As for the academy, this is actually a good point. I
think they scale the tech bonus for free technologies from GP relative to the time speed (1.5), but I'm not sure - in the last patch, at least, I believe that the Golden Ages were not scaled properly. Does anyone know? This actually could be annoying. In any case, I think Philosophy will be strong for both the happiness, the ability to (hopefully) monopolize our religion on the continent, and the fact that it's one of the largest techs you can research entirely with a GP - if nothing else, it's some
huge trade fodder.
I've noticed a few weird things also - it seems like forest chops take a turn longer than they're supposed to on Epic? (3 turns on normal should be 4.5, but they seem to take 5? Should that be rounded down to 4 instead?)