A long report, but no pictures today...
Pre Turn
I had a few goals:
1. Charge towards Liberalism->Nationalism->Gunpowder->Music->Military Tradition.
2. Make peace with Cyrus, hopefully getting Theology.
3. Hopefully get a shrine built in Novgorod; if not, an academy.
4. Get a couple of archers to free up city raider axers; get our military organized.
5. Get two Taoist missionaries for Persepolis and Susa.
6. Settler for the Russian Ironworks
So much for my goals! I didn't even start on a settler and only got one crossbowman built. No dice on Theology and the shrine, too, sadly. However, we get a lot of infrastructure built and learned the secrets of Liberalism, Nationalism, Music, Optics, Machinery, and a third of Gunpowder, all without breaking our Philosphy/Civil Service monopolies
So, without further ado, here we go!
Taking a look around around the save... wow, we're building a lot of roads! Sheesh! I don't see the purpose of some of the ones around Persepolis, but I'll let 'em finish so we don't lose a move when we eventually move in to chop the forests.
I go through the cities, and really boss the folks around, mostly telling them to stop being scientists and to start fishing! Even though scientists are better than coast tiles, research wise, the commerce lets us run the technology slider higher and make more use out of the bureaucratic academy in Moscow- plus, our cities have room to grow!
Slave labor is used to build the market in at Novgorod, and hire a second scientist to speed up the next GP. It will come in in 4 turns.
Slaves also build a temple in Rostov.
I tell the Persepolians to build a Library instead of a Courthouse.
With all the fishing, our science rate goes from 60% (+5) to 60% (+20). I turn up the rate to 80% (-43), with Liberalism now due in 8 turns (instead of 11.) We'll run out of money in 7 turns, but Cyrus has 60 gold he'll probably be willing to part with for peace.
Catherine asks Qin nicely for some gold to help fund our research - he gives us 220! No one can resist her charms...
I turn research up to 90%. We'll get Liberalism (and run out of cash) in 7 turns.
Turn 1 - 1154 AD
Novgorod finishes Market -> Taoist Missionary
Rostov finishes Temple -> Taoist Missionary
Negotiate peace with Cyrus for 80 gold, 1 gpt, and his map.
Qin founds Tianjin in the middle of our lands, south away from our Ironworks site. I remove my sign - Thrar's is definitely in a better place for the city.
Our "army" moves into Susa to heal.
Workers keep cottaging Persepolis, and cut down some forests to build a library there - I'll leave 4 forests forests for health purposes, though I imagine we'll want to cut them down eventually.
Turn 2 - 1160 AD
I mark yet
another irrigation path, this time to Novgorod's southern jungle. Hopefully I'll get some farms built to remove all these signs!
Yaroslavl' finishes Market -> University
Turns 3 & 4 - 1166 & 1172 AD
Qin offers us Machinery and 20 gold for Philosphy. I decline - I want to be able to get two techs for Philosphy when we trade it.
So much for that 50% chance of a great prophet in Novgorod - we get a (ugh) Great Artist. I can either retire him somewhere or create a great work... I don't think we really need the culture (any cities that are being pushed on will be liberated by Cossacks soon.) He can, however, discover Music for us. I think it's a pretty good deal: it's 1300 beakers (his max is around 1500) and we need it for Military Tradition.
Turn 5 - 1178 AD
Moscow finishes Heroic Epic -> Archer.
The citizens of Susa finally accept our government! Wow, what a nice city. It comes with Granary, Lighthouse, 6 cottages and a village, and improved pigs and clams.
Persepolis is unhappy already (at size 6!) Part is due to the whip, but it also has +2 from wanting to rejoin Cyrus. I switch from Library -> Temple.
I trade Literature and Music to Qin for Machinery and some gold. I switch Moscow from Archers to Crossbowmen.
Turn 6 - 1184 AD
Pasargadae finishes Courthouse -> Library.
Turn 7 - 1190 AD
We get Liberalism and take Nationalism as our free technology!

I begin research on Gunpowder next - when that comes in, we can start building musketmen to garrison our new cities.
Novgorod finishes Taoist Missionary -> Taj Mahal (I configure it for max production, but it's still going to take a while.)
Moscow finishes Crossbowman -> University - we really only needed one for the moment.
Turn 8 - 1196 AD
Persepolis finishes Christian Temple -> Market
Rostov finishes Taoist Missionary -> University
St. Petersburg uses slave labor to finish it's market.
Turn 9 - 1202 AD
Big news from the world of Qin: He adopts vassalage, which means he has longbowmen now.
Also, his city in Vlad's Desert revolts! It's only 1% Chinese - I don't think he ever was able to generate
any culture there, since it's Christian and he was stuck with only the desert and coast to work!

There's a good chance we'll flip it. It's worth is debatable: it has 6 coast tiles, 2 cottageable grasslands, and sheep, and the rest is desert/peak/ocean.
I trade Music+Literature to Huayna for Optics. I switch Moscow to Caravel duty. Wow, that great artist ended up getting us Music, Machinery, and Optics!
Persepolis whips in a library.
Turn 10 - 1208 AD
Persepolis finishes Library -> Market, and a missionary brings Taoism to in Persepolis.
Albert and Willy are chopping forests just outside of Rostov's fat cross to speed up the Taj Mahal. Hopefully, it should come in at about the time we get Military Tradition.
Turnset Summary
Despite being peaceful, it felt exciting - this round of turnsets is going to be very interesting, as we'll finally meet the Buddhists and get our Cossacks. At the current pace we should get Gunpowder + Military Tradition in 17-20 turns.
We have a lot of new civics - I didn't do a revolution since we'll want to discuss that. I think Nationhood+drafting musketmen could be quite nice to use to keep our conquest rolling with garrison troops. Also, it's a cheap source of +2 happy, and we don't have enough towns to take advantage of Free Speech (yet.) We'll probably need to run Free Religion to get open borders (and those lucrative trade routes) with the Buddhists.
I've positioned our 3 galleys on our culture boarders in places where they can block enemy ships, though both Huayna and Qin have caravels.
We should also discuss how we want to focus our research. Right now, we just need Gunpower and Military Tradition for Cossacks. After that, we have a bit of a lose-lose situation with Astronomy - we'll need it to establish foreign trade routes (it's going to be a mean hit to our economy when we declare war on our neighbors), but it will also obsolete the Colossus. The techs I tend to look forward to, coming up, are Printing Press/Constitution/Democracy (Statue of Liberty & all the town improvements) and Scientific Method/Communism/Biology (Kremlin, State Property, & real production.)
Oh, Rodka's building a cottage at Tarsus, though I had intended to build a farm there

Oh well. I think building a farm 1n in the jungle would be a good idea - Tarsus needs more food to grow.
Some notes for the McLMan:
1. I have a missionary automoving to Susa to spread Taoism.
2. I also have a crossbowman moving south, but I turned his moves off. I intended for him to be able to free up an axeman at Pasargadae or Susa, as well as shore up our border defense. Do what ya will with him.
3. Both Rostov & Yak can use slavery to finish Universities once they forget the memory of their last whippings.
4. Moscow has a half-built university, but it's not in the queue. I'd build a second caravel their to circumnavigate, first, though. Persepolis has some hammers on a courthouse, also not in the queue.
And of course,
the save.