Dovaj
Chieftain
- Joined
- Jul 15, 2017
- Messages
- 33
I was trying the subject mod out, with the AI controlling the civ. I noticed that in a couple of games, the Seleucids had half again as many policies as even civs doing much better in the game than they were.
The mod is not balanced for VP, but does seem to work and is fun. It s a pretty simple civ and I think the issue has something to do with the Strategeion bulding. The yield is gold, but there is a:
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>150</Flavor>
that may be totally out of whack due to all the changes to Happiness in VP over the past years? Or, the LUA function regarding +xp based on food.
If anyone has an idea of a quick change or two that needs to be made to bring this civ better in line with current VP, I would appreciate hearing ideas.
The mod is not balanced for VP, but does seem to work and is fun. It s a pretty simple civ and I think the issue has something to do with the Strategeion bulding. The yield is gold, but there is a:
<FlavorType>FLAVOR_HAPPINESS</FlavorType>
<Flavor>150</Flavor>
that may be totally out of whack due to all the changes to Happiness in VP over the past years? Or, the LUA function regarding +xp based on food.
If anyone has an idea of a quick change or two that needs to be made to bring this civ better in line with current VP, I would appreciate hearing ideas.