Thibix Magnus
Warlord
- Joined
- May 19, 2019
- Messages
- 206
speaking of barbarians: be allowed to play them. You control them all, over the entire map. You try to conquer cities and start from there.
speaking of barbarians: be allowed to play them. You control them all, over the entire map. You try to conquer cities and start from there.
I like that early game explore feeling a lot too. Maybe a setting that gives just an insane amount of barbarians. But they don't actually capture cities?
Some way to 'get rid of' AI cities that forward settle that doesn't involve razing.
*Disbanding - citizens move into your nearest cities and buildings are salvaged for some money
*Deportation - after capture, enemy can recover citizens and keep salvaged money.
Basically it's annoying that an AI, even a friendly one, can just settle in-between 2 of my oldest cities and if I don't like it my only option is to become a warmonger.
I'm not sure what the solution is, other than making the AI realize that if the ratio of (new city distance to their capital) / (new city distance to my capital) is > 2 or something, then it is essentially an offensive move and they should expect war with me.
That kind of brings me to my old proposal of certain amounts of justified war/city capture:
https://forums.civfanatics.com/threads/smallish-warmonger-change-suggestion.665507/#post-15979918
I think the only real way to do that would be through a peaceful city-flipping mechanic. I've brought this up before in some of my previous posts, but the Loyalty mechanic in Civ6 is a good example of a mechanic that could prevent "forward settling" and heavily discourage the AI to found cities in any available nook.
More broadly, it could be expanded to a kind of "cultural warfare" game mechanic, perhaps by building upon the tourism mechanic. I kind of like the idea of having cultural civs being able to also be aggressive and assert their domination through non-militaristic means.
I think the Iroquois would be ideal for this kind of effect (Great Law of Peace and all that).
- Progressive AI advantages. Early game the AI has very few advantages over the player, but gets more and more every era.
Gain an embassy and open borders with civs containing your diplomat.