CornPlanter
Emperor
Most of us enjoy UU due to flavor and diversity and strategical possibilities and what not. However, current UU mechanics are flawed badly. This thread is meant to discuss alternatives. Purely for fun of course, I'm pretty sure such important mechanics for civ5 are already decided.
So, what I dont like about UU is this. Imagine Mongols, a proud warrior race, aggressive to the extremes, meant to kill everything at moves (and what doesnt move can be moved). However in this particular game they happened to be nowhere near horses.
They ofcourse do know what a horse is. They have seen pictures, and besides Subutai had seen several real horses when he was visiting neighbors Aztecs.
After Subutai returned to Karakorum, together with Temujin they came up with the idea of the best cavalry in their era, called Keshiks. Purely theoretical concept, ofcourse, since they never even tried to ride a horse, leave alone fighting or using bows while riding it. Too bad they could never implement it.
Ten centuries later, when Mongol empire no longer existed, Aztec historians (specializing in medieval wars) admired the invention of what could have been the unstoppable force. They were really amazed by the genius of Subutai who only saw horse once in his life and yet came up with such a brilliant idea of Keshiks.
Yet the historians always wondered, why being such a genius, he couldn't come up with ideas to (ab)use resources he really had, like Iron and Ivory, and train Unique troops superior to those of every other nation and conquer the world? Like Unique Mongol Infantry or Unique Mongol War Elephants? Why he wasted his time on theorizing about horses instead?
How would you change UU mechanics to address this problem? Is that possible at all, considering that we want a nice gameplay too?
p.s. sorry for my poor English.
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Suggestions so far:
1. Force the starting location close to appropriate resource.
2. Several different UU for each civ, unlocked by having appropriate resources, adopting civics, etc.
Spoiler :
So, what I dont like about UU is this. Imagine Mongols, a proud warrior race, aggressive to the extremes, meant to kill everything at moves (and what doesnt move can be moved). However in this particular game they happened to be nowhere near horses.
They ofcourse do know what a horse is. They have seen pictures, and besides Subutai had seen several real horses when he was visiting neighbors Aztecs.
After Subutai returned to Karakorum, together with Temujin they came up with the idea of the best cavalry in their era, called Keshiks. Purely theoretical concept, ofcourse, since they never even tried to ride a horse, leave alone fighting or using bows while riding it. Too bad they could never implement it.
Ten centuries later, when Mongol empire no longer existed, Aztec historians (specializing in medieval wars) admired the invention of what could have been the unstoppable force. They were really amazed by the genius of Subutai who only saw horse once in his life and yet came up with such a brilliant idea of Keshiks.
Yet the historians always wondered, why being such a genius, he couldn't come up with ideas to (ab)use resources he really had, like Iron and Ivory, and train Unique troops superior to those of every other nation and conquer the world? Like Unique Mongol Infantry or Unique Mongol War Elephants? Why he wasted his time on theorizing about horses instead?
How would you change UU mechanics to address this problem? Is that possible at all, considering that we want a nice gameplay too?
p.s. sorry for my poor English.
======
Suggestions so far:
1. Force the starting location close to appropriate resource.
2. Several different UU for each civ, unlocked by having appropriate resources, adopting civics, etc.