Mechanos question/help

*cough* Next War *cough*
 
Exactly. No biological engineering, no advanced mechs.
Just steam, electricity and magnetism

And big guns, but I think Howitzers might need another nerf, don't you?
 
So... someone that looks like
Spoiler :


Or this?

Spoiler :


Edit: Dang, this images does not seem to be working!

 
I want them to be cyborgs from the start, just not found a good (or even passable) art yet.
Smaller, unlimited goliaths are good idea, but I would probably add them somewhere else.

what about Kroenen from Hellboy (just without the Nazi flair)


you could probably find someone to make a unit based on that dude.
 
I second that...
 
Here's a preview of my version of Goliath... ;)

I merged in Warkirby's Monstrous Creatures module, allowing me to make Goliath the superpowered behemoth he always wanted to be. :p Also made an Immortal UU, tentatively named the Vulture. I've also changed the graphics to that of the Clockwork golem... I don't like reusing graphics, but it's more steampunk than a mech.

Goliath:
  1. Melee Unit
  2. 300 :hammers:
  3. Requires Alchemy and Mithril Working
  4. 28 :strength:
  5. 9 Ranged :strength:, 50% ranged damage limit
  6. 4 :move:
  7. 1 Range
  8. 2 First Strikes
  9. No Defense Bonus
  10. Ignores Terrain Movement Cost
  11. Starts with :
    • Hero
    • Magic Immune
    • Mechanical
      • Refined Mana Affinity
    • Resident Machine Spirit
      • 20% chance to grant Machine Spirit each turn.
        • 50% chance of wearing off.
        • +1 :move:
        • +1 Range
        • +20% Collateral
        • +1 :strength:
        • Suffers 25% less Collateral
    • Monstrous Creature (From Warkirby's Monstrous Creatures Module)
      • Flat terrain movement cost (can't use roads, but isn't slowed by forests/hills either)
      • Ignores terrain defence on attack
      • Doesn't recieve defensive bonuses
      • Causes Collateral Damage. Up to 6 targets, with no damage limit. Can kill!
      • +25% vs Melee
      • -25% vs Archery units
      • -50% vs Siege Weapons
      • +25% City defence
      • Immune to collateral damage
      • +1 visibility range
      • 50% poison resistance
  12. Can use the Siege Configuration ability.
    • 3 turn delay
    • Grants the Siege Configuration promotion.
      • Changes UnitCombat to Siege
      • -14 Attack :strength:, -7 Defense :strength:
      • +7 Ranged :strength:
      • +50% Ranged Damage Limit, to a total of 100%
      • +90% Collateral Damage
      • +5 Collateral Targets
      • -1 :move:
      • +1 Range
      • +50% City Bombard
      • -2 First Strikes
      • +5 City Defense when stationed in a city.
      • Allows Melee Configuration ability.
        • 3 turn delay.
        • Removes the Siege Configuration promotion.

Vulture (Immortal UU):

  • Melee Unit
  • 280 :hammers:
  • Requires Divine Essence
  • 6 Attack :strength:, 9 Defensive :strength:
  • 5 Ranged :strength:, 50% limit
  • Refined Mana Affinity
  • 2 :move:
  • 1 Range
  • Starts with Fear, Magic Immune
  • Not Immortal, directly buildable.


The one in front is actually a clockwork golem... the Vulture is slightly larger.
 
What's with the spider???
 
Not sure why the spider was there, but it does bring up a good point. Steampunk is filled with lots of animal like machines. In fact, most of the Star Wars vehicles with legs are very steampunk. Perhaps the mechanos need something like the Doviello War Machine but have it with legs kind of like that 'warbot' in that bad "Wild Wild West" movie with Will Smith. Something like this: http://shop.ramshacklegames.co.uk/images/tank_nohatch.jpg

Plus, maybe their Immortals could be something on the order of
http://www.sillof.com/images/Customs/Victorian%20Avengers/v-ironman.jpg

Also, while the steam tank if nice (stolen from Warhammer I see) it looks more like a medieval idea of a steam tank and not a steampunk one. Here are some links to what I think the Mechanos version should look like.

Sure it's made of legos, but you get the idea
http://www.brickshelf.com/gallery/ayucow/steam/UK-steam-tank/steam_tank_01.jpg

More legos. Remember what I said about steampunk Starwars? Plus one down from that is kind of what I mean (but bigger and less sci-fi) of a walker.
http://images.google.com/imgres?imgurl=http://farm3.static.flickr.com/2249/2311096259_e4770561f9.jpg&imgrefurl=http://www.brothers-brick.com/2008/03/05/horace-cheng-roundup-for-march-5-2008/&usg=__RFL7DcuVZvQi5Mt5Lv0yjZ84R-Y=&h=334&w=500&sz=76&hl=en&start=4&tbnid=4aYv2tzMz-jcWM:&tbnh=87&tbnw=130&prev=/images%3Fq%3Dsteampunk%2Btank%26gbv%3D2%26ndsp%3D21%26hl%3Den%26sa%3DG

Land dreadnaught
http://www.automopedia.org/wp-content/uploads/2009/02/steam-tank.jpg

For us old time board gamers...if you want to ramp up the steam tank... :rockon:
http://images.google.com/imgres?imgurl=http://www.projectrho.com/steamogre.jpg&imgrefurl=http://www.projectrho.com/ogre.html&usg=__YJb3bjJJsZItWdmBkwn8GhR8o8U=&h=620&w=775&sz=105&hl=en&start=1&tbnid=dvmJZFFu-gBV8M:&tbnh=114&tbnw=142&prev=/images%3Fq%3Dsteam%2Bogre%26gbv%3D2%26ndsp%3D21%26hl%3Den%26sa%3DG

For that matter, maybe the Mechanos need a 'divine' unit...say something like this?
http://www.sillof.com/images/Customs/Steampunk%20SW/sp_obi.jpg

Maybe their Beastmaster could look like this! :lol:
http://www.sillof.com/images/Customs/Steampunk%20ROTJ/biker_on_bike.jpg
 
Sure, I like it. BUT I need model, not just pictures. So no chance to add anything.

I want immortals to look like the one you posted (I can add a ton of simillar images). But that changes nothing - I can't do new models and do not see how to edit existing ones to get a righth effect.

So in short - I have plenty of ideas (though still thanks for posting above ones), but I need models (or even better, a moddeler ;) )
 
Yep, it's Mother-the most difficalt to control unit in FF. (It overfows onto every agacent tile)
 
Exactly. No biological engineering, no advanced mechs.
Just steam, electricity and magnetism

And big guns, but I think Howitzers might need another nerf, don't you?

Yeah they win wars with almost no support currently. They get good promotions so fast as ranged gives xp and with both range 3, mobility for several attacks every turn (maybe remove blitz or mobility or both?) they just lay waste to everthing. I killed all lines of defense from range and walked in with a warrior in endgame haha. Also, about ranged: Can they AI use that to any extent? And if it can, does it understand how to use with range promotion?
 
Oh man, I love the Vulture idea. I'm a big fan of the Mechanos (they're one of the big reasons I love Orbis), and the ability to make an army of steampunk mechs is highly appealing. ;)
 
Yeah they win wars with almost no support currently. They get good promotions so fast as ranged gives xp and with both range 3, mobility for several attacks every turn (maybe remove blitz or mobility or both?) they just lay waste to everthing. I killed all lines of defense from range and walked in with a warrior in endgame haha. Also, about ranged: Can they AI use that to any extent? And if it can, does it understand how to use with range promotion?

Definitely. I win every game as Mechanos by spamming Howitzers and Zeppelins and crushing entire stacks (including hero units with no problem) and then moving in one or two handgunners to take and keep the city. Unlimited damage for Howitzer is, frankly, absurd.
 
Definitely. I win every game as Mechanos by spamming Howitzers and Zeppelins and crushing entire stacks (including hero units with no problem) and then moving in one or two handgunners to take and keep the city. Unlimited damage for Howitzer is, frankly, absurd.

Yes, it is. However, since the Mechanos can't win a lot of the other victory conditions, what else is there but war for them?

Perhaps their Zeppelins/Blimps need to have a really tiny % chance of doing a Hindenburg every turn to compensate for the fact they can often 'hide' over sea ice or mountains where few units can get at them.

The howitzer is way, way overpowered.
 
I read this thread with interest since I was halfway through my first game as Mechanos. I thought you guys must be overstating things. But I just attacked the other big civ in my game with a stack of a bunch of zeppelins, howitzers, siege tanks, goliath, and then techpriests to invoke machine spirit every turn. Oh, some infantry to stroll into the empty cities as well.

Holy crap. It's like the hand of god is smiting my enemies.

Really, really, really overpowered.

NERF BAT.
 
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