Wow! This is going to be interesting.
Bamspeedy, thanks for the Values. I put together my own Excel table.
The file is in the Uploads Directory. All the values are adjusted for Despotism and have an * next to values that would be higher out of Despotism. I added Flood Plains, just in case a bonus on a desert square can also be a Flood Plain (Desert with river).
Here's a JPG version:
I highlighted some things of interest.
Green - Food above 2 after improvements.
Blue - Sheilds above 2 after improvements.
Red - If the tile is next to a river, you wouldn't get an extra commerce from roading.
Purple - The better choice of improvement given terrain. Note that only the Plains and Desert even have a choice.
Yellow - Goats on Desert can not be improved other than roading it in Despotism.
Coastal Tile bonuses will still benefit from a harbor since all food bonuses are 2 and already reduced in despotism.
Always mine Menudo and Olives, always irrigate cotton. Anyone who's had cotton mouth knows you need more water.
