I disagree completely. Right now, there is no
effective penalty for long periods of unhappiness. That is what Dark Ages are meant to be.
It is also not, in ANY way, meant to be used stand-alone. It is very much meant to be used with Dale's ICS limiting mod, as is my Luxury Happiness mod (luxuries dropped to 3
, +0.5
for each instance of the luxury past the first; 1 gold = 3
, 3 gold = 4
).
Taken together, you have buildings that will never generate excess happiness (meaning they cannot fuel further expansion in the same way they can now; More powerful for Tall empires, less so for Wide ones), luxuries that are better the more you have (meaning those excess luxuries that you just can't trade now have a use, as does getting luxuries you already have from city states; Helps both types of empire due to the monopoly most starts have, but helps wide empires more), and Dark Ages if you overexpand and run into unhappiness.
It's one entire system; There are just multiple people working on it.
I really dislike randomness for things like this; If it's incremental, and you KNOW you're getting close, you can plan for it and adjust, lessen the impact of it. If it's random, there's no real planning, and people are more likely (in my experience with RifE, at least) to get pissed off and stop playing.