raigainousa
Stelthy Jet
- Joined
- Nov 22, 2007
- Messages
- 99
excellent, but please make one for 3.13.
great dp, thanks for the explanation.
now,
the gold cost thingy, do you know the mod ive uploaded a while a go? is it the same idea?
creating goldcost value to units?
hey dp,
well thats a good idea,
though, i think the price for bribing a city should be high...so a player would have a dilema on bribing or not, if the price based on the city level, then you should add a constant amount to it - say - a city sized 6 is say 200 for a bride and the constant amount is 100 - total of 300, and perhaps make this consant amount changble through the ini file so players can change the "difficulty " through the ini.
anyway, im gonna merge this aewsome mod into mine around september, and the more it will containe - the better
O, that is awesome. I'm working on a mod devoted entierly to Players being Barbarians and it might be cool to use this so they can ransom cities back to the AI instead of just getting money for razing the city. Can't wait to check it out.
Well, I think this could certainly get you started on that track. However, if the player is acting as Barbarians, the player should probably have the option to ransom the cities to the AI. I have not built in any interface for the Barbarians to opt to ransom the city or not. Also, when the city owner selects to pay the ransom, the Barbarian units are deleted rather than simply moved. I doubt the Barbarian human player would want to see their armies blinked out of existence
In my mod, the Player Barbs don't have any cities themselves and are dependent wholly on units they buy from a Barbarian Camp unit. At the moment, when Player Barbs capture a city it is auto razed and they get a chunk of gold. But I always disliked this from a historical aspect and being able to ransom the city back to the AI instead of it just getting razed seems like an appropriate option. I will, of course, give players the option to ransom the city or just raze it. I know if I finnally manage to take Atlanta in the test game I'm playing right now, there is nothing that would stop me from burning it to the ground. They killed my Great General, General Bob, god rest his soul, he shal be avenged!!
What happens with the defending units when the city surrenders? Are those transfered, disbanded, or expelled or what?