That’s a brilliant save...particularly given the point I made in my OP re: wanting raw hammers instead of cottages. Yet again, you’ve illustrated just how little I know about the game.
FWIW, your start inspired me to try again by settling 1W...and I have to say that the results were terrific. Indeed, they were much closer to what I had in mind (but didn’t think I could achieve) by going for the early cottages, because getting them addresses what I think is a key point in Dhoom’s OP re: needing a number of early techs (and therefore some commerce to get them.)
Having looked through your save in detail, the other thing that stands out for me is your micro, because I noted that you somehow managed to tech sailing and masonry one turn earlier than I did in my re-run, and BW three turns earlier (the latter of which matters a great deal, given the need to improve the capital’s forested hills to get hammers.) I don’t suppose you recall whether you did anything special, for example re: your choice of tiles to work, to speed up the teching of BW?
I have three other questions for you if I may. The first concerns your choice of location for Edirne (for the stone). Was there any particular reason why you settled it on the plains tile instead of the grassland hill (to get the stone in the inner ring of the BFC)? Was it purely to get access to the wheat for an early food source, or was there also something else?
The second concerns your decision to build the 'mids in Edirne and a settler in the capital. Again, was there any reason why you chose to make the builds in those cities, as opposed to building the settler in Edirne and the 'mids in the capital? Were you, for instance, trying to keep the capital’s gene pool clean (to get GMs) or was it simply that you could get the 'mids out earlier in Edirne?
Lastly, what was it that governed your decision to tech metal casting after writing? Did your decision reflect (i) your view that MC would be good trade bait (ii) is on the path to gunpowder and (iii) opens up The Colossus (which relates back to my question re: whether you’re specifically looking for GM points in the capital)? The reason I ask is that I happened to finish that set by starting to researching maths to gain access to the Hanging Gardens. Although I appreciate that maths won’t be great trade bait, I’m trying to understand why you decided to ignore leveraging the stone to obtain more GE points, in favour of some GMs.
Thanks for any feedback you can give. Once again, great save!