Mehmed

The American civilization is not an ancient civilization, so it cannot have an ancient unique.

Well, yes. That was my point.

"Forum" is just the Latin word for "marketplace," or "town square." There was a forum in every Roman city. Of course, since Rome was the main city, if you say THE Forum, it's assumed you mean the one in Rome. The same goes for THE Colosseum.
 
Independence Hall is only one building, not a kind of building. And it's hardly ancient.

It was actually a kind of a building, the state house for Pennsylvania where the state legislature met and every colony/state had one of those.
 
The Gunpowder beeline with Mehmed is definitely worth it. Jannies are unstoppable if you manage to get Gunpowder long before anyone else. The colors on the map will change to green quickly if you ever manage to pull this off.
 
There was a long and detailed thread a while back about which path was better to take for a Gunpowder beeline: top or bottom?

At first glance it seems the bottom may be faster. But if I remember right, the verdict was that the top ends up being faster due to Currency boosting your research (and possibly other factors.)
 
Mehmed and the Ottomans are one of the best Leader/Civs added in Warlords and in my opinion one of the best Civs in Warlords 2.08.

Great trait combo, great UB, awesome UU. Mehmed is all about building large cities. If I'm lucky to get a flood plains city I like to cottage spam and throw in Oxford University for major beakers.

What is everybody's view on Mehmed and religion? Due to the starting techs, I don't really try to found any religions. If one happens to show up in my cities, I'll adopt it for bonuses and to make to neighbors happy.

If BtS is going to extend the life of musketmen then I can see the Janissaries being even more powerful. I would still stick with Mehmed as Suleiman seems to have a weak trait combo IMO.
 
Rather than the Gunpowder beeline I think Mehmet is most suited to winning the Liberalism race, taking Nationalism and then researching Gunpowder. Drafting Janissaries and building / whipping catapults and trebuchets makes a very formidable army.

If your cities are already large you can use the population as recruiting material and use a combination of drafting and whipping (4 pop => drafted Janissary + whipped trebuchet with 4 unhappiness) so that there is no net unhappiness. That enables a large and modern army in a few turns at the cost of smaller cities. The cities recover +3 drafting and +1 whipping unhappiness every 10 turns and can regrow using HR to cover the regrowth before the attack is launched.

At that time I like to run HR for massive happiness, Nationhood for +2 happiness and drafting, and Theocracy for +2 exp and Slavery. That gives drafted Janissaries with +2 exp and normally built/whipped Janissaries, catapults and trebuchets with 5 exp. Drafted Janissaries get either Combat1 (mostly promoted to Pinch if they win) or CG1 (promoted to CG2 if they win) and they are made in about equal proportions. That gives a balance of attacking cannon fodder and good defenders against the inevitable counterattack. Trebuchets normally get CR2 and are used soley againts cities, while catapults usually get Combat2 or Barrage2 and are used against field armies in stacks, and both remove the cultural defence.

My approach with Mehmet is definitely a mass attack with grunt troops rather than surgical strike with elite troops but these many attacks at low odds gives lots of experience when they win and that gives GGs fast. And the GGs can be used for a Warlord (Medic 3 usually) and then MAs for another +50% hammers and even more grunts.
 
My approach with Mehmet is definitely a mass attack with grunt troops rather than surgical strike with elite troops but these many attacks at low odds gives lots of experience when they win and that gives GGs fast. And the GGs can be used for a Warlord (Medic 3 usually) and then MAs for another +50% hammers and even more grunts.

I think you could do either one. Get Jans up ASAP and you have an elite force. Use your strategy and you can draft, giving you greater quantity - but a smaller window before your opponents get Gunpowder. Both sound viable to me. I guess the idea with yours, though, is that you have more siege weapons to accompany the Jans?
 
Yes; and Janissaries with the pinch promotion can beat other gunpowder troops without it (muskets and grenadiers that is, not rifles), especially if they're softened up with some sacrificial trebuchets.
 
This reminds me of a non-Mehmed-related question. How do you know how much of a city's defensive percentage comes from walls, and how much from culture? I never use that "ignore walls" ability that gunpowder troops have, because I always bombard the defenses down near zero before attacking. But if I knew the cultural defense was gone, and the walls were all that was left, I would attack sooner with my gunpowder troops.

If you select a gunpowder troop, the defensive percentage shown is always the cultural defense. When bombarding, cultural and walls/castles defense is always reduced at the same proportion; if it's initially 100/40 from a castle and 100 culture, and you bombard 50% of it, it will be at 50 against non-gunpowder and 20 against gunpowder units.
 
Thanks, Phrederick. That explains why the numbers didn't seem to match up sometimes.

Xatsmann, I've never heard that the state houses in other colonies/states were called "Independence Halls," have you? As far as I know, that's just the one in Philadelphia. You know, because of the Declaration of Independence being signed there.
 
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