okay.. it's late! I ended up being busy drinking this evening, so any big f#ckups or just my ****ty spelling and grammer you can blame on that

[personally I'm amazed I've managed to actually play AND write a log, wowzer!]
1 - (2270bc) MM cities as described in preturn post, adjust lux slider to 30%
IT- barb warrior dies attacking berlin
2- (2230bc) - berlin pops settler and is now pop2 and on +4fpt with 2 cows, i set it to build a warrior while it grows... we should have got its pop higher by now! its the only productive town but it needs more pop to do anything.
check diplo (should have done last turn...) england and vikings have wheel , I buy for 82gold +1gpt, we get horsies in berlins 9 (1 tile S on hill) yay! vikings and english also have horsies close by to them...
the warrior south of lapzig AUTOMOVES into lepzig, :O - luckily that is where i wanted it to do MP duty, but automoves are bad! no harm done but take note, thou shalt not pass on a turn in a SG with units automoving or workers automated -
that way lies madness! I set lux slider back down to 10%
3 - (2190bc) - change warrior build in lepzig to racks, we have enough MP's and lepzig will be able to build horsies soon enough. warrior in S finds london, it is size1, looks like the english must be heading south as london is their most northern city.
4 - (2150bc) - build warrior in berlin, he heads west to head off any vikings coming towards hamburg. in diplo vikings have horses already connected...
5 - (2110bc) - found konigsburg on incense hill. the worker has finished roading the mine in lepzig and moves to connect up konigsburg to berlin and lepzig.
IT - Lizzie kicks us out of londons territory. (gaining us a move S - all planned

)
6 - (2070bc) - berlin and hamburg build warriors, lepzig builds racks and grows to size3. I send berlins xtra warrior to lepzig to be a 2nd MP now lepzig is size3 to keep lux slider down, set lepzig to build archer. berlin has 5 food in box... I reluctantly set berlin to work 2 cows and the horse hill to give us a worker in 2 (and growth in 2 at +3fpt) plus a gold... it's the least wasteful way I can work out to get the fpt and spt in synch for settler (or worker) production. also lepzig gets 2 turns of working the shared cow for an extra food and shield.
English have mysticism and alphabet over both us and vikings now.
IT - vikings move a warrior towards us, exploring likely. I see a viking settler moving SE from them (towards english) with the W warrior explorer.
7 - (2030bc) - scouting warrior in south finds another english city.
IT - barb appears NE of us...
8 - (1990bc) - berlin pops worker, I MM berlin to work the 3 cows for +5fpt +7spt - we are now set to build settlers in 4 (it says 5 but at 4 pop we will get 8spt... 7+7+8+8=30

)
move new worker to connect up horses in berlin. english city in south is york and has jungle and mountains on the 3 sides I can see. silly silly AI...
IT - lizzie kicks our scouting warrior away from york (another free move into unexplored territory) - he ends up next to a warrior who attacks and dies
9 - (1950bc) - konigsberg builds warrior, I notice the barb near konigsberg has been joined by a friend... I leave konigsberg to build another reg warrior right now... it wont build for 4 so it can be changed if needed. worker on roading moves up to road last tile to connect incense up to berlin. The barbs in england have forced lizzies workers into london... hehe, I buy one for 40 gold +4gpt.
10 - (1910bc) - berlin grows to 4 (settler in2). one barb to our NE has vanished, the other has fortified... scardy cat barbs. I move lux slider to 20% to make berlin content now its size 4. worker starts connecting last road to konigsberg for the lux.
Now we can see a bit more of the viking and english territory, we have 4 cities, enough warriors to be MP's (9), 2 workers and a slave. horses will be connected in 4 turns. lux will be connected in 3 turns. and there are barbs hovering in the NE. Nearest water appears to be London :O The builds can be changed... except i recomend we get the settler out in 2!
The 1910bc SAVE