MELIKILLER1 - The AI Cattle Farmers

I have in my hands a report from our man Prvt. KarlosMM from the front...

moved the warriors around, trying to block Viking
settler - he ran off on a southerly course and
founded a city. Granary done, which inclided lux
up to 50, settler in 4. Looking at the map I get
the feeling that a ring of cities at distance 4
looks good: 2 tiles diagonally and 1 straight.
Settled down in leipzig.


no changes on the tech front.

THE SAVE

Sir Eric you are up now...
 
sorry there was no proper turn report: I have been sneaking turns at work and there was not much to report....
 
I’m assuming that CarlosMM did 10 turns so I’ll start my turns as turn 31

Turn 31 (2630bc) Nothing happened

Turn 32 (2590bc) Moved both warriors in a southerly direction

Turn 33 (2550bc) Warrior uncovers Dye’s SE of Berlin, has fish near by should make for a good city placement. Berlin hits pop 4 and goes into civil disorder.

Turn 34 (2510bc) Nothing happened

Turn 35 (2470bc) Worker starts to mine cow near Liepzig.

Turn 36 (2430bc) Berlin makes settler, heads for Mel’s wheatfield NW of city. Next growth in 2 turns, set prod to settler. Liepzig makes warrior, set prod for another warrior

Turn 37 (2390bc) Nothing happened

Turn 38 (2350bc) Barb appears on NW border, 2 tiles away from settler. Sending warrior to play cat and mouse.

Turn 39 (2310bc) Discovered English town in the SW. Barbs appear close by.

Turn 40 (2270bc) Founded Hamburg, Vikings founded Copenhagen to our NE. Barbs threaten Capital and lone warrior. Settler to be built next turn in Berlin.

No new techs researched. 1 new city founded with another settler next turn. Land discovered south and west of us.

mellsg.png


Here is the save for Dr Alimentado..
http://www.civfanatics.net/uploads5/MK1_2270BC.SAV
 
A quick note before I get to the turn;

Originally posted by Sir Eric

Turn 33 (2550bc) Warrior uncovers Dye’s SE of Berlin, has fish near by should make for a good city placement. Berlin hits pop 4 and goes into civil disorder.


did the city actually go into disorder? (as in we lost a turn of production) If so - well, you know there's no need at this stage for that to happen? We just need to check the cities at the end of every turn and adjust the lux slider if needed.
 
preturn -

berlin is about to make a settler, it is pop3 and needs 4 food to grow and is producing +3fpt... by MM berlin we can get +4fpt in berlin by working a grassland instead of the forest (the extra shield from the forest isnt needed at all this turn), or +5fpt by working all 3 cattle. For this turn I set berlin to work the 2 cattle plus a grassland (+4fpt) - this will still pop the settler but we will also grow too. We will then go 4->2 in pop. We really want to be going 5-->3 imo when we pop settlers, by working all 3 cattle we can get +5fpt for 4 turns plus 2x 7spt + 2x 8spt (once we have mined a BG), that will give us a settler every 4. Without the mined BG we can get a settler every 4 going 6-->4, does this make sense? I can explain better if needed :)

Lepzig has an entertainer! We shouldnt be using entertainers at all in the early game if it can be helped,we should adjust the lux slider instead as a few commerce is better to lose than the shields and food. I set the entertainer back to work and adjust the lux slider from 10% to 30% to make lepzig happy again - this gives us +3gold instead of +5gold, but that is far preferable to losing the food and shields in lepzig. I also change the spear build to warrior, a reg warrior does MP duty as well as a reg spear and thats likely all he'll get used for.

Hamburg has been founded ON a wheat bonus! This is bad... we will never ever get any benefit from that nice wheat now :( Just in case you don't know you should basically never found cities on any bonus except those that only give gold - food and shield bonuses are lost when a city sits on them.
Hamburg could have gone 1 tile E on the hill, it would then have been 3 tiles from Berlin (good for troop movement and dense build) and have had the wheat and game in it's first 9 tiles, plus plenty of BG in it's 21. Or (probably even better) it could have gone 2 tiles N 1 tile NW from berlin, getting the game and an incense in it's 9. A lux would be very useful to connect and thats the closest lux and food bonus city site to berlin, again 3 tiles away.

On city sites... I am kind of adverse to RCP ;) Now as it happens I think we will have some equal distance cities as they're the best spots but I really don't want us to be heading for a giant RCP ring! :D
 
We are going very very fast. It would have been (still is?) a good idea to discuss the city placement with a dotmap and also the other strategies. We should be aware that we have a nice mix of civ levels in our team :) We can all benefit a lot through discussions and especially the non-deity players!
 
I still think my spots are good, we should keep the fish for a town on all the plains there. Also, a tile further out will seriously up corruption ina city that will have nice tax income.


You all realize we will have to kill the Viks soon, anyways?
 
okay.. I've officially got it ;)

I'll wait till later to play so everyone has a chance to chip in and discuss dotmaps and strategy.

broadly speaking... we do indeed need to go clobber the vikings asap. I reckon next town should hook up the incense in the North, hamburg can stay for the right now and do something like churn a warrior or two (or a warrior and settler in 20 to disband?) but no buildings in Hamburg because it has to go before long.

City sites are still very much up for discussion...
 
I don't hate RCP...part of CIV3 imvho. But not needed for SP. At least not for the pleasure of kicking some but.

Both dotmaps look decent to me, however in DrA's one I see that in the SE we miss out on a whale. His SW city looks better placed than CarlosMM's.
 
hehe... well lets not have the RCP debate here ;) We both agree it isn't needed to win a SP game anyway :)
I'm not adverse to having some equidistant cities if they fall that way, I just don't want us to plan a RCP ring.

I agree on the SE city being pushed a tile further SE to get the whale. What should be the next town founded and where? If folks are happy with it I would propose 3 tiles N from berlin on the incense. Killer's spot for the hamburg replacement city is better placed to give berlin more power later on too. And hamburg?... warrior then settler in 20? or warrior-worker in 10? or warrior+....?


I'll be playing this tonight sometime, about 9-10pm, so get your opinions in and I'll take careful note :D
 
okay.. it's late! I ended up being busy drinking this evening, so any big f#ckups or just my ****ty spelling and grammer you can blame on that ;) [personally I'm amazed I've managed to actually play AND write a log, wowzer!]

1 - (2270bc) MM cities as described in preturn post, adjust lux slider to 30%

IT- barb warrior dies attacking berlin

2- (2230bc) - berlin pops settler and is now pop2 and on +4fpt with 2 cows, i set it to build a warrior while it grows... we should have got its pop higher by now! its the only productive town but it needs more pop to do anything.

check diplo (should have done last turn...) england and vikings have wheel , I buy for 82gold +1gpt, we get horsies in berlins 9 (1 tile S on hill) yay! vikings and english also have horsies close by to them...

the warrior south of lapzig AUTOMOVES into lepzig, :O - luckily that is where i wanted it to do MP duty, but automoves are bad! no harm done but take note, thou shalt not pass on a turn in a SG with units automoving or workers automated - that way lies madness! I set lux slider back down to 10%


3 - (2190bc) - change warrior build in lepzig to racks, we have enough MP's and lepzig will be able to build horsies soon enough. warrior in S finds london, it is size1, looks like the english must be heading south as london is their most northern city.


4 - (2150bc) - build warrior in berlin, he heads west to head off any vikings coming towards hamburg. in diplo vikings have horses already connected...

5 - (2110bc) - found konigsburg on incense hill. the worker has finished roading the mine in lepzig and moves to connect up konigsburg to berlin and lepzig.

IT - Lizzie kicks us out of londons territory. (gaining us a move S - all planned ;) )

6 - (2070bc) - berlin and hamburg build warriors, lepzig builds racks and grows to size3. I send berlins xtra warrior to lepzig to be a 2nd MP now lepzig is size3 to keep lux slider down, set lepzig to build archer. berlin has 5 food in box... I reluctantly set berlin to work 2 cows and the horse hill to give us a worker in 2 (and growth in 2 at +3fpt) plus a gold... it's the least wasteful way I can work out to get the fpt and spt in synch for settler (or worker) production. also lepzig gets 2 turns of working the shared cow for an extra food and shield.
English have mysticism and alphabet over both us and vikings now.

IT - vikings move a warrior towards us, exploring likely. I see a viking settler moving SE from them (towards english) with the W warrior explorer.

7 - (2030bc) - scouting warrior in south finds another english city.

IT - barb appears NE of us...

8 - (1990bc) - berlin pops worker, I MM berlin to work the 3 cows for +5fpt +7spt - we are now set to build settlers in 4 (it says 5 but at 4 pop we will get 8spt... 7+7+8+8=30 ;) )
move new worker to connect up horses in berlin. english city in south is york and has jungle and mountains on the 3 sides I can see. silly silly AI...

IT - lizzie kicks our scouting warrior away from york (another free move into unexplored territory) - he ends up next to a warrior who attacks and dies :cool:

9 - (1950bc) - konigsberg builds warrior, I notice the barb near konigsberg has been joined by a friend... I leave konigsberg to build another reg warrior right now... it wont build for 4 so it can be changed if needed. worker on roading moves up to road last tile to connect incense up to berlin. The barbs in england have forced lizzies workers into london... hehe, I buy one for 40 gold +4gpt.

10 - (1910bc) - berlin grows to 4 (settler in2). one barb to our NE has vanished, the other has fortified... scardy cat barbs. I move lux slider to 20% to make berlin content now its size 4. worker starts connecting last road to konigsberg for the lux.


Now we can see a bit more of the viking and english territory, we have 4 cities, enough warriors to be MP's (9), 2 workers and a slave. horses will be connected in 4 turns. lux will be connected in 3 turns. and there are barbs hovering in the NE. Nearest water appears to be London :O The builds can be changed... except i recomend we get the settler out in 2!


The 1910bc SAVE
 
Sorry it seems that I have made a few mistakes in my turn.

Emporer level is new to me and I am still only playing my first few games on it so I am not familiar with the strategies that you guys use or even some of the basics set out by Dr Alimentado in his post.

Hamburg has been founded ON a wheat bonus! This is bad... we will never ever get any benefit from that nice wheat now Just in case you don't know you should basically never found cities on any bonus except those that only give gold - food and shield bonuses are lost when a city sits on them.

Not somethng that I was away of, but I should have been.
Dr A's post was very imformative and helpful.
I didn't read it as he was having a go at me but that it merely showed up my inexperience at this level of play and that I need to better understand the mechanics of it before playing succession games at emporer level.
My whole playing style is not up to the level that you guys play at and I feel that if I continue in this game then I would be holding you guys back.
I hereby offer my position in the game to someone more experienced then myself, that can contribute to the success of the glorious German Empire.
If I continue in the game I would feel like I was not contributing and that I was being carried by the rest.
I dont like stepping away from a challenge but I do know when I am getting in the way.

I will continue to follow the progress of this game so I can learn some more from you guys as you play.
 
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