MELIKILLER1 - The AI Cattle Farmers

Originally posted by carlosMM
I testede it, must have been poatched as it does work now !
Yeah, my only experience was with 1.14. I haven't tried it since. Guess I should rethink city placement and irrigation routes (again).
 
Of course - you know I wouldnn't even use RCP if my life (or more pertinently, my ladder standings) depended on it ;). And palace jumping is at least as exploitative IMHO..

We are the militaristic Germans - we will get tons of leaders.
 
I meant building the FP from scratch, then jumping the Palace with a leader to generate two seperate cores. Otherwise, we waste a lot of produciton and tax from conquered lands or sit around waiting for a leader forever only to have the FP city flip once we get a leader :(
 
Just a friendly roster reminder :

1) - Melifluous
2) - CarlosMM
3) - Sir Eric
4) - DrAlimentado
5) - Jack Merchant
6) - Aggie ---- UP NOW
7) - WildFire ---- on deck
 
I hope that this write-up clarifies my actions well enough. If not, please ask :)

IHT: I micromanage Berlin to grow a tiny bit faster but still finish the settler in one. We are doing very very well. We are 2nd in mfg good and productivity this early in the game already!

Turn 1 (1575 BC) Berlin: settler->settler. The settler goes to the dyes spot. Our southermost warrior spots a new border.

Turn 2 (1550 BC) Königsberg: chariot->chariot. We meet China.

China wants to pay us for peace, so we get a discount on masonry: 20 turns of peace plus masonry for 44 gold. I'm not going to try the peace-deal trick with England. They are our neighbours. But they give us alphabet, 89 gold for masonry. The Vikings give us Mysticism for Masonry and 13 gold. We give Mysticism and 15 gold to the Aztecs for Iron Working. We now are technologically advanced :D And we have iron just east of Hamburger Neubau.

IT: The Aztecs start the Oracle.

Turn 3 (1525 BC) :sleep:

Turn 4 (1500 BC) Frankfurt: worker->barracks.

Turn 5 (1475 BC) Berlin: settler->settler. Gotta love a 4-turn settler factory :love: Leipzig: chariot->chariot. Heidelberg founded. Starts with a warrior (next should be worker and then a temple or -if available- a library imho). Settler goes south-east to the whale spot. Luxury down to 0% because Berlin is 2 pop smaller. Our warrior enters Chinese land in an attempt to go even more south. The Aztecs and English know Writing and Spain. I buy contacts with Spain for 53 gold from the Aztecs. Lovely Isabella 'knows nothing' :undecide:

Turn 6 (1450 BC) Leipzig grows to size 5 and now luxury goes from 0% to 20%.

IT: The Vikings demand 23 gold. Normally I would be careful and give it, but I believe that our military is strong enough to fight them. I refuse and the Vikings are cowards. Be aware though: they may attack us very soon! The Celts finish the worthless Oracle in Entremont (obsolete too soon).

Turn 7 (1425 BC) Königsberg: chariot->chariot.

Turn 8 (1400 BC) Nürnberg founded southeast near whales. Starts with warrior.

IT: The Vikings finish the Colossus in Trondheim.

Turn 9 (1375 BC) Berlin: settler->settler. Leipzig: chariot->chariot. All others now know Writing and Horseback Riding. I decide to switch to Mathematics and hope that we will get it before all the others. This is a bit late, but who knows.

Turn 10 (1350 BC) Heidelberg: warrior->worker.

We are almost finished with our first expansion phase (the peaceful one...), but maybe interesting to know anyway: to profit from our 4-turns settler factory in Berlin, we should do the following in micromanaging:
- When a settler is built, be sure to maximise food production but still build a settler in 4. I always had to move a laborer from the horses to the roaded bonus grass spot.
- The next turn: no micromanagement needed
- The third turn: Berlin grows and again we must maximise food and move the laborer from the horses to the unroaded bonus grass spot. Now Berlin will grow in 2 and also finsh a settler in 2. That is the trick, because when the settler is built we can just replay this scenario.

Some questions/remarks:
-We have a settler going to the north-east. Should we settle on the hill or just west of it?
-I suggest to have one more town, west of Hamburger Neubau
-Let's now build up our troops by building chariots, then get Horseback Riding, mass upgrade to horsemen and attack the Vikings :hammer: To mass-upgrade we need barracks and a lot of money, so maybe buying technology should be avoided from now on...

1350 BC save
 
Nice trading (especially on the peace renegotiation deal :D ) but why did you throw away the progress on HBR ? How long did it have to go ? I know it isn't a very expensive tech so we can buy it fairly cheaply, but IIRC it would have had only ten turns to go and we could have used the extra money to upgrades.....

There was probably a good reason but I'm just confused ;).
 
We still had 14 turns to go and everyone had it. Given the fact that it only costs us 60 gold or so, I figured that it was a waste. I should have switched sooner, but didn't want to be harsh and veto the HBR from the start (after the trade).
 
Around...

Alright! Sup!

Preturn- Look over the civ and the map and looks set to go!

Turn 1 (1325) - Konigsberg à chariot à chariot. Not much going on.

Turn 2 (1300) – zzzz

Turn 3 (1275) – Nurnberg à warrior à barracks. Leipzeg à chariot à spearman. They are now a 6 so I made it so they have entertainer. Cologne founded on the hill. Berlin à settler à chariot. Going to settle to the west of Hamburger.

Turn 4 (1250) – zzz

Turn 5 (1225) – Konigsberg à Chariot à Chariot. Chinese are making the Pyramids.

Turn 6 (1200) – Berlin à Chariot à chariot. Leipzig à Spearman à Chariot. Connecting to dyes down south.

Turn 7 (1175) – Frankfurt à barracks à worker. Got around Spain and see that they have iron in capitol’s influence.

Turn 8 (1150) – Berlin à Chariot à Chariot. Hamburger à Spearman à Temple. Greeks made the Pyramids in the city of Athens :(. Moved the settler farther north and will settle on the Vikings border.

AI movement- Vikings moved two spearman and a settler off of Copenhagen…

Turn 9 (1125) – Leipzig à Chariot à Chariot. Same for Konigsberg. Hannover settler. Berlin is a 6 and not in disorder.

AI- Vikings moved one spearman back to city and the other two are going west.

Turn 10 (1100) – Berlin à chariot à chariot. Besides that not much happened.

Some pics.

Mksg.jpg



MKsgmilitary.JPG



And the save :)
http://www.civfanatics.net/uploads5/MK1-1100BC1.SAV


I took so long, CFC logged me out. Glad I typed it on word because when I went back, it was gone ;)
 
Nice set of turns Wildfire :) We indeed need more workers. And those chariots look nice in the picture this way, but they should be placed in a city where we can upgrade them to horsemen :hammer: I assume that we have more than enough cash to upgrade.

I see no need for a temple in Hamburger Neubau by the way. Heidelberg could need one to prevent cultural pressure from the Vikings, but that said: within a couple of years the Vikings will be speaking German :lol:
 
I would build a Temple in Hamburg Neubau - then get it going on the FP! Who know when we get a leader!

Good playing, WF :D
 
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