I hope that this write-up clarifies my actions well enough. If not, please ask
IHT: I micromanage Berlin to grow a tiny bit faster but still finish the settler in one. We are doing very very well. We are 2nd in mfg good and productivity this early in the game already!
Turn 1 (1575 BC) Berlin: settler->settler. The settler goes to the dyes spot. Our southermost warrior spots a new border.
Turn 2 (1550 BC) Königsberg: chariot->chariot. We meet China.
China wants to pay us for peace, so we get a discount on masonry: 20 turns of peace plus masonry for 44 gold. I'm not going to try the peace-deal trick with England. They are our neighbours. But they give us alphabet, 89 gold for masonry. The Vikings give us Mysticism for Masonry and 13 gold. We give Mysticism and 15 gold to the Aztecs for Iron Working. We now are technologically advanced

And we have iron just east of Hamburger Neubau.
IT: The Aztecs start the Oracle.
Turn 3 (1525 BC)
Turn 4 (1500 BC) Frankfurt: worker->barracks.
Turn 5 (1475 BC) Berlin: settler->settler. Gotta love a 4-turn settler factory

Leipzig: chariot->chariot. Heidelberg founded. Starts with a warrior (next should be worker and then a temple or -if available- a library imho). Settler goes south-east to the whale spot. Luxury down to 0% because Berlin is 2 pop smaller. Our warrior enters Chinese land in an attempt to go even more south. The Aztecs and English know Writing and Spain. I buy contacts with Spain for 53 gold from the Aztecs. Lovely Isabella 'knows nothing'
Turn 6 (1450 BC) Leipzig grows to size 5 and now luxury goes from 0% to 20%.
IT: The Vikings demand 23 gold. Normally I would be careful and give it, but I believe that our military is strong enough to fight them. I refuse and the Vikings are cowards. Be aware though: they may attack us very soon! The Celts finish the worthless Oracle in Entremont (obsolete too soon).
Turn 7 (1425 BC) Königsberg: chariot->chariot.
Turn 8 (1400 BC) Nürnberg founded southeast near whales. Starts with warrior.
IT: The Vikings finish the Colossus in Trondheim.
Turn 9 (1375 BC) Berlin: settler->settler. Leipzig: chariot->chariot. All others now know Writing and Horseback Riding. I decide to switch to Mathematics and hope that we will get it before all the others. This is a bit late, but who knows.
Turn 10 (1350 BC) Heidelberg: warrior->worker.
We are almost finished with our first expansion phase (the peaceful one...), but maybe interesting to know anyway: to profit from our 4-turns settler factory in Berlin, we should do the following in micromanaging:
- When a settler is built, be sure to maximise food production but still build a settler in 4. I always had to move a laborer from the horses to the roaded bonus grass spot.
- The next turn: no micromanagement needed
- The third turn: Berlin grows and again we must maximise food and move the laborer from the horses to the unroaded bonus grass spot. Now Berlin will grow in 2 and also finsh a settler in 2. That is the trick, because when the settler is built we can just replay this scenario.
Some questions/remarks:
-We have a settler going to the north-east. Should we settle on the hill or just west of it?
-I suggest to have one more town, west of Hamburger Neubau
-Let's now build up our troops by building chariots, then get Horseback Riding, mass upgrade to horsemen and attack the Vikings

To mass-upgrade we need barracks and a lot of money, so maybe buying technology should be avoided from now on...
1350 BC save