firebead
64Mb users should try 'vid_mem_usage' = 100/128 since these cards work better via AGP than through their video memory.
FullyCompletely
To tell the truth, I'm still on 5.11. While writing the fix I was using 4.12. Then I switched to 5.11 and saw no difference.
Bast
You are probably checking the wrong column in task manager. Mem_usage is amount of physical memory which civ4 recently accessed. This is not total amount of allocations made which I reduce. Total number of allocations is shown by 'VM_Size' (virtual memory size) column which is not shown by default. You should go to 'view->options' in task manager to turn it on. Slow globe view might be the problem because a lot of geometry is unloaded from video memory by that time. Setting 'insane_mode = 0' might help, but it will decrease memory savings.
cintorix
Yes it might mean that. Post #640 fix accomodates memory allocated for geometry for memory allocated for textures, so it saves ~8-10 Mb less with 'insane_mode = 1'. Provided you are looking 'VM_Size'. Check by reply to
Bast in this post.
RX2000
Thanks man!

That means a lot, otherwise this thread could be shorter
CombatWombat
This is the "WTH" I was looking for... Stay tuned, I that with your system we are going to solve globe view problem for all
waylander
Try deleting/renaming 'Harkonnen.ini'. If the game still starts, that means you have placed it wrongly.
{ChinO_MorenO}
100% CPU usage is ok for any game since it always renders a frame, not just sitting for keyboard/mouse event like normal applications do.
lord_graywolfe
Try reducing 'vid_mem_usage' by 20 or 30, this might help with that (at cost of some speed).
Thrallia
Ok, I've placed checking your savegame into my TODO for testing final 'installer' version.
pachu
'Installer' version will contain both of them. The idea with 2nd intermediate release has failed too (locally).
Briareos
Well, true. Trees are the 2nd most consuming thing after terrain. Instlaler version will contain primitive counter per frame, so you'll see it with your own eyes
