Memory Leak?

Sorceresss
There can be reverse dependency, i.e. 64Mb VRAM could handle it better. Some wrong caching happens with this game. Probably it is not vram-originated but CPU originated. P4 class CPU usually supposes 1gb RAM. P3 class CPU (my case) supposes 512Mb limit by motherboard (unless you have Xeon). Probably game checks which CPU you have and decides memory consumption from that.

AFAIK, one guy here had 512Mb and 1.3Gb memory usage like 1Gb systems have, and he had P4 or Athlon. I have 512Mb and P3, and I have 600-700Mb usage.

I tried to trick physical memory reported as well as video memory reported, it didn't change things. I tried to run it under 256Mb phys-ram, nothing changed. I can't physically test it with 64Mb or 256Mb vid-ram or with another generation CPU though.
 
And recent 1.09 patch didn't change things a little bit; it only increased memory usage by some 10-15Mb.
 
Has anyone tried the 'Low Resolution Textures' and 'Global View Buildings Disabled' graphics options in the new 1.09 patch to see if it makes huge map play any faster in late games?
 
ChuckLe said:
Has anyone tried the 'Low Resolution Textures' and 'Global View Buildings Disabled' graphics options in the new 1.09 patch to see if it makes huge map play any faster in late games?

not yet, but i can do this.

report later
 
1) Globe View Buildings Disabled existed in pre-patched version too, but didn't help much with globe view.

2) I didn't try low textures, but they are just 50Mb totally. Problems are with geometry, and this didn't change. They still eat up 60Mb index data and 250Mb vertex data as they did before. The good thing is that my code eliminates 100Mb like it did before, so I'm at the same stage after installing this patch.

The funny thing is that that 100Mb improvement is desribed more than detailed in this thread and still Firaxis did't put a bit to make it :)
 
same over here...

didn't change a thing...

strange:
the memory (ab)use is much lesser then befor. only about 690MB. BUT: me system is busy with swap-hdd... it was not befor i loadet the savegame i made last night...

gonna try new nvidia drivers (85.95 or somthing)

report later
 
Private_pAuLa said:
same over here...

didn't change a thing...

strange:
the memory (ab)use is much lesser then befor. only about 690MB. BUT: me system is busy with swap-hdd... it was not befor i loadet the savegame i made last night...

gonna try new nvidia drivers (85.95 or somthing)

report later

Are you saying that the Low Res Textures option didn't help either? Or just the Building Disable option?

I noticed that new saved games will be '101' as opposed to '100'. Wonder if it'll make any difference if a game that starts as 101 and gets loaded back late into the game will perform better than the 100 saves?

Is there a 'quick' way to test all this without having to play your way through? I mean with cities established and units all over the place?
 
low terain-detail made a nearly unmeasurble perfomance plus...

i was trying different screen-resolutions, but that didn't make it much better...

new nvidia driver didn't change anything^^

btw:
it looks like that the patch was not realy designed for my german civ4.
in graphics menu are some points called "german". one of them is a pulldown menu where i can choose between high medium and low, but i don't know what exactly it changes. i didn't see any changes in performance nor any optical thing and i don't think i can change the quality of the translation ;)...
the two other are those checkboxes. i don't remeber what they are for... its the last one and the one above...
false alert! there is a problem with the german civ4 BUT here is a workaround:
http://www.civforum.de/showthread.php?t=28781


oh i nearly fergot:
game exited with one of the nice ctd :mad:

edit:
added the screenshot
edit2:
deleted the screenshot, 'cause there is a workaround and i now know what the points ar doing!

going to test again now exactly knowing what the points are doing
btw:
might be false alert all over... *duck and run*
 
Paula,

Bottom Left is: Texture Quality Level

Bottom Right is: Low Resolution Textures

Above that is: Full-screen mode

Above that is: Globe view buildings disabled

How's that?

BTW, I tried Harkonnen's 1961 old saved game and still ran like sh*te!

Upon scrolling the map out the screen froze, chewed up 2Gb of Virtual RAM, then crashed.

Steaming pile of horse crap this game is (IMNSHO)!
 
pAuLa, the option on the left is "Texture Quality Level".

The checkboxes on the right are "Full-screen Mode" and "Low resolution textures".

Doh, Chuck beat me.
 
:woohoo: :band: :woohoo:

its going like lightning!

i added the savegame i'm testing with.
dunno if it works 'cause i'm playing german civ4

i set texture qual to low and low res texture.
just try it out

two probs left...
me game freezes for a few secs 'cause of the autosave. but after the game is working much better i can reduce the interval to each two turns or so.
second is each time an other civ is contacting me (or the other way round) the game is using swapfile making loadingtimes for those movies a bit slow...

btw:
this might help you guys with the video probs:
new settings in civilisatoniv.ini:

In "my files\my games\Sid Meier's Civilization 4\" there is the file CivilizationIV.ini. open it with editor:

HideMinSpecWarning = 1
stops showing the damn messeag "you did not hit the spec". usefull for those ppl the game makes no probs.

Bink16Bit = 1 and/or BinkInterlace = 1
might speed up movies a bit.


p.s.:
thank you guy for helping me with menuinterface.
as you can see in my previous post, i found a workaround (only for germany i think) but thank you anyway!

off playing my huge map :woohoo:

nonetheless i'll keep you up with infos, if STH goes wrong with me game

on edit:
deleted attached savegame. if you want it again, just scroll a little down.
there is same game but later
btw: something went wrong^^ damn CTD
 
Glad it's all working for you pAuLa :)

Tried your saved game. When it was responding, the game worked pretty quickly no problem at all.

Pressed 'Enter' and the turn went by quickly too. Broadway got built and a Civ popped up with a request, also no problem.

Dealt with a few city build issues then pressed Enter again, but then the game froze up on me! :crazyeye:

Anyway, had enough of all this messing about. Uninstalling it and playing SMAC instead. :lol:
 
I give up. Can't get game to work. fresh install of windows. installed civ, restarted. Installed patch. restarted. same crap. I will be putting this game up for sale on ebay for the cost of shipping. Winner will have to send me packing and I will return ship. I can not justify charging anyone for this headache.
 
ChuckLe
Yeah, I saw that...

That's my current todo before proceeding with my patch:
1. try downloaded savegame
2. reinstall w/o art-pak step
3. try own savegames
4. try downloaded savegame

I will reply back when I try these steps. Probably the patch is not about executable, but about 3D files, and with art0.fpk being extracted by the time of installation, they are not updated. I don't know... gonna try it natively.
 
I also was wondering if savegame contains some allocation history, so that 1.09 savegames will be better... Also Firaxis can claim that to be true in order to win some time (people will replay huge maps again) until they release 1.10 :) .... and then again - "we'll definitely fix it in 1.15 until you replay till 19xx AD" with 1.10. haha... nice offer for Firaxis.
 
i dunno if there is any allocation saved...

but i think it has nothing to do with old or new game.
i played the huge map without bad lags (after changes made in menu after knowing what they are doing ;) ).
first it was going fast like hell.
thent again started to get a little more laggy, but still playable.
then without warning first ctd.

reloading game (autosaved same turn befor the ctd).
this time same action (clicking somwhere on the minimap after sats-tech) no ctd, but system is swaping like hell.
after the first ctd i could play 10 or 15 turns and again without warning, black screen --> system mouscursor --> desktop *bang*
the interval between the ctds is getting shorter and the usage of the swapfile is getting worse...:mad:
it looks like the game is seting free some part of the data in RAM to get swaped.
i started civ windowed with taskmanager running.
it sucked memory until it used about 670 to ~680 (+-5MB) MB.
then it starts to swap until there are "only" 640 to 650 MB used.
and so on...
as i remeber right the game never reached the 700 MB mark...
bad thing is: while swaping the game freezes^^ and the swaping is done after every single turn, 'cause of the new data loaded like finished construction or leaderhed showing up and telling me that he is SOOO pissed ;) (btw: 5 or 6 turns after loading this savegame mansa musa (or somthing like that. the leader of mali...) declares war in 2 of 5 cases)

at least the bug where civ took all memory until there is no more and then using swapfile and not stopping the consumtion (spelling?) is fixed!

(added savegame. same game as befor, but later. gonna delete older one)
as allready said. this game is started with 1.09 installed

i'll try a map a little smaller... let's see if there are so many ctd in late-game, too

hope this helps
 
Hark , some observations from the person who's played with the patch the most ...not a brag..a sad truth ..been up for 30+ hours now...anyways..

Firstly I like the new changes ie horses not visible till animal husbandry and trade exploit fixes etc ...However..

There seem to be no actual "fixes" of memory hog problem. All that been done is some things have been cut out..

Examples:- all from huge map play

..resources (e.g pigs and cows) don't animate unless they are in view of your borders or units. They just stay frozen in place unless you can "see them" (your units and borders vision as afforementioned).

..the diplomacy screens still cause an incremental amount of slowdown..but as all these screens are now simplified (plain background etc.), it adds up to less in the long run.

and the biggy is to try and tell you your machine isnt up to the task, and set everything to minimum (Changed that [CONFIG] HideMinSpecWarning to true 10 mins after installing and switched all graphics back to max, just cos it doesnt recognise my graphics card*bah*).

A lot of people will dload it and play it in all ignorance, and hey it'll propbably work and they'll enjoy it..so who I am to talk.

But back to the thread, as far as I can tell there havent been any real "fixes" of memory hog problem, all thats been done is parts of what went before have been cut out, or shut down..

There were a lot more bits shutdown, sorry I'm just too tired to think straight now..Id better get some sleep :)

Anyways, so its still up to you Hark to fix our original bone of complaint...

Good luck , cos Im starting to think that this game was actually designed with min 1.5 GB Ram needed for huge maps....
 
Back
Top Bottom