Mentat mechanics

Since there is no reason why you would ever want to not push this button immediately, wouldn't having a button just be mindless busywork micromaangement?
Besides, with the ability happening automatically, then the AI also gets the advantage from it more easily.

I agree with you, but as it is the whole process is scripted and if it does not work you have no recourse but to live with it.

If you can make this happen again, please send a save game that shows the problem. You can attach it to a post in this thread. If you do, please mention exactly which build and patch you are using, such as 1.8 or 1.8.0.1.

If it happens again I will.

I looked at the XML and to merge the Mentat Industrial into a single building you just need to add:
<BonusYieldModifiers>
<BonusYieldModifier>
<BonusType>BONUS_SAPHO</BonusType>
<YieldModifiers>
<iYield>0</iYield>
<iYield>5</iYield>
<iYield>0</iYield>
</YieldModifiers>
<YieldChanges>
<iYield>0</iYield>
<iYield>5</iYield>
</YieldChanges>
</BonusYieldModifier>
</BonusYieldModifiers>
Unless I missed somthing. I admit my ability with XML is somewhat limited to copying and pasting.
 
I looked at the XML and to merge the Mentat Industrial into a single building
This is a good idea, but it only works for a few of the mentat effects.

It could work for extra hammers or happiness or health, but not for extra free unit XP or some other mentat effects.
 
The delay in the effect is not related to the mentats I think. I reported a while ago that I did not get the wonder effect of the Guild Research Center. A few turns later I did. I have also noticed frequently that spice silo's take a few turns to take effect, but not always. :crazyeye:

The Sapho Juice seems random too: in some of my games I get the bonus without the resource. And I never got it by attaining the resource.

Some very strange behaviour which will be hard to find in the code because I have failed to see a pattern in both issues just yet.
 
That is puzzling. The code which adds the effect is triggered when the unit is built. Frequently, some screens such as the city screen may not update until the first time you click the "end turn" button. But I cannot imagine any way that the effect could appear only after 2+ turns. If possible, any save game you can create, which shows a wonder or mentat built last turn, and no effect showing up, will help us to track down the problem.
 
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