Merging Super Forts

Look at genetic age mod. I belive there is something similar to listening node
 
Maybe we should get rid of the fort on top of it and just adjust the cave graphics (if possible?)

Probably not so easily done. But you could make it another, enlarged cave, with some apparent attempts to fortify it. If you knew what you were doing with the modelling programs anyhow.
 
A few thougts on observation towers

I've built a wooden watchtower outside of my cultural borders, close to what become my second city. Fortifying the tower it upgraded as intended, to stone and then steel, now it's upgrading to radar station. My point is: it is too early to have similar towers! I just researched sedentary lifestyle and I own a steel watchtower, and in a hundred turns of so (see the attached pic) I could be able to own a radar station! In my opinion, the upgrade should be possible ONLY if you have researched the tech where you can actully build that tower (steel for the steel watchtower, radar for the radar tower and so on).


Another concept/request: can we have properties spreading from towers and/or forts? I'm pretty sure mines increase air and water pollution, so this could be done right?
In my opinion they should:
a) reduce crime: if you have a sentinel on a high tower, it can easily detect people who are doing something illegal
b) reduce flammability (possibly only in modern times): you have a tower with a sentinel, it's more easy for him to see a fire
 

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I forgot to put the tech for upgrade in the XML:blush:

As far as I know, you can apply properties all the time but not have them require a unit be present.
 
A few thougts on observation towers

I've built a wooden watchtower outside of my cultural borders, close to what become my second city. Fortifying the tower it upgraded as intended, to stone and then steel, now it's upgrading to radar station. My point is: it is too early to have similar towers! I just researched sedentary lifestyle and I own a steel watchtower, and in a hundred turns of so (see the attached pic) I could be able to own a radar station! In my opinion, the upgrade should be possible ONLY if you have researched the tech where you can actully build that tower (steel for the steel watchtower, radar for the radar tower and so on).


Another concept/request: can we have properties spreading from towers and/or forts? I'm pretty sure mines increase air and water pollution, so this could be done right?
In my opinion they should:
a) reduce crime: if you have a sentinel on a high tower, it can easily detect people who are doing something illegal
b) reduce flammability (possibly only in modern times): you have a tower with a sentinel, it's more easy for him to see a fire

Good ideas I think. Not my realm to implement but I'd like to second those thoughts.
 
Quick question regarding these... How do I build them? I can't find an option anywhere in worker units for anything but a normal fort (inside OR outside any cultural boundaries)
Is it an option I have to turn on?

I am running pretty much the latest svn version. The ini seems to have them enabled.

Thanks
 
Same problem here.
 
I made a mistake with them and you do need the very latest svn. In fact I got the culture values around the wrong way to. I better check that I have uploaded the latest version that fixes all than.

edit I had forgotten to say what terrains you could build them on. The latest version is on the svn.

edit2 Latest version is in the svn now.:blush:
 
@Koshling There are a problem with the Super Forts merge to do with the distance between forts. Basically it treats cities, forts and towers as being the same thing so you can't build a city near a fort which is the biggest problem as you should be able to. You should even be able to place a city on a fort.
 
Of course you can. You just wont get the resource under it. Or you shouldn't. I think you still do for the forts.

So the best thing to do then is build a tower, then build a fort on top of the tower, that way you get the resource?
 
@Koshling There are a problem with the Super Forts merge to do with the distance between forts. Basically it treats cities, forts and towers as being the same thing so you can't build a city near a fort which is the biggest problem as you should be able to. You should even be able to place a city on a fort.

Yeah, this is problematic in the extreme for city placement planning for the AI! We'll definitely have to work on fixing this.
 
You can't build forts within two plots of each other. What is wrong with building the normal improvement?

ahaha yeah i just found that out AFTER i wrote to ya, i found out when you build a tower, then build the hut for improvement it stays YOUR resource, nice, i didn't know that before, so thx.;)
 
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